My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Good
Synergy
Good
Versatility
Good
F2P score
Mediocre

3 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground splash!

You don't have a card, that attacks ground and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Dart Goblin Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Goblin Cage Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Royal Hogs Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Royal Hogs Wall Breakers

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dart Goblin Hog Rider Royal Hogs Wall Breakers

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Royal Hogs

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Hog Rider Royal Hogs Wall Breakers Inferno Dragon
Giant Snowball
Bats Dart Goblin Hog Rider Royal Hogs Wall Breakers Inferno Dragon
Zap
Bats Dart Goblin Royal Hogs Wall Breakers Inferno Dragon
Barbarian Barrel
Dart Goblin Goblin Cage Royal Hogs Wall Breakers
The Log
Dart Goblin Goblin Cage Hog Rider Royal Hogs Wall Breakers
Earthquake
Goblin Cage Hog Rider Royal Hogs
Arrows
Bats Dart Goblin Royal Hogs Wall Breakers
Royal Delivery
Bats Dart Goblin Goblin Cage Hog Rider Royal Hogs Wall Breakers Inferno Dragon
Fireball
Dart Goblin Goblin Cage Hog Rider Royal Hogs Wall Breakers Inferno Dragon
Poison
Bats Dart Goblin Goblin Cage Royal Hogs
Lightning
Goblin Cage Inferno Dragon
Rocket
Hog Rider Royal Hogs Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Missing

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Bats Wall Breakers Dart Goblin Goblin Cage Hog Rider Inferno Dragon Royal Hogs

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Mirror Bats Wall Breakers Dart Goblin

Attack Synergies 1 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Hog Rider Goblin Cage Royal Hogs Wall Breakers Inferno Dragon
Dart Goblin
Goblin Cage Hog Rider Royal Hogs Mirror Wall Breakers
Goblin Cage
Bats Dart Goblin Hog Rider Royal Hogs Mirror Wall Breakers
Hog Rider
Bats Dart Goblin Goblin Cage Mirror
Royal Hogs
Bats Dart Goblin Goblin Cage
Mirror
Dart Goblin Goblin Cage Hog Rider Wall Breakers
Wall Breakers
Bats Dart Goblin Goblin Cage Mirror
Inferno Dragon
Bats

Defense Synergies 1 8

Bats
Dart Goblin Goblin Cage Inferno Dragon
Dart Goblin
Bats Goblin Cage Mirror Inferno Dragon
Goblin Cage
Mirror Bats Dart Goblin Inferno Dragon
Hog Rider
Royal Hogs
Mirror
Goblin Cage Dart Goblin Inferno Dragon
Wall Breakers
Inferno Dragon
Bats Dart Goblin Goblin Cage Mirror

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Dart Goblin Goblin Cage
Inferno Dragon Bats Dart Goblin Goblin Cage
Goblin Cage Bats Dart Goblin Inferno Dragon
Goblin Cage Inferno Dragon Bats Dart Goblin
Goblin Cage
Bats Dart Goblin
Bats Dart Goblin Inferno Dragon Goblin Cage
Dart Goblin Goblin Cage
Inferno Dragon Goblin Cage
Dart Goblin
Bats Dart Goblin
Inferno Dragon Bats Dart Goblin
Goblin Cage Bats
Bats Dart Goblin Goblin Cage
Inferno Dragon Goblin Cage
Goblin Cage Inferno Dragon
Bats Goblin Cage
Goblin Cage Bats Dart Goblin
Goblin Cage Bats Dart Goblin Inferno Dragon
Dart Goblin Goblin Cage Inferno Dragon
Bats Dart Goblin
Inferno Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Cage
Inferno Dragon
Bats Goblin Cage
Bats Goblin Cage
Goblin Cage Inferno Dragon
Bats Dart Goblin
Bats Dart Goblin Goblin Cage
Goblin Cage Inferno Dragon
Goblin Cage Bats Inferno Dragon
Dart Goblin Goblin Cage Inferno Dragon
Inferno Dragon Bats Dart Goblin Goblin Cage
Goblin Cage
Goblin Cage
Dart Goblin Goblin Cage
Bats Dart Goblin Goblin Cage Inferno Dragon
Bats Dart Goblin Goblin Cage Inferno Dragon
Goblin Cage

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Dart Goblin
Dart Goblin
Dart Goblin
Dart Goblin
Bats Dart Goblin
Dart Goblin
Dart Goblin
Dart Goblin
Bats
Dart Goblin
Dart Goblin
Dart Goblin
Dart Goblin
Dart Goblin
Dart Goblin
Dart Goblin
Bats
Dart Goblin
Dart Goblin
Inferno Dragon
Dart Goblin
Dart Goblin
Bats Dart Goblin
Bats Dart Goblin
Dart Goblin
Bats Dart Goblin
Dart Goblin
Dart Goblin
Dart Goblin
Dart Goblin
Bats Dart Goblin
Bats Dart Goblin
Dart Goblin
Inferno Dragon
Dart Goblin

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