My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
RIP

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Dart Goblin

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Dark Prince Prince Sparky Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Goblin Curse Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dart Goblin Dark Prince Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Curse Dark Prince Prince Sparky
Giant Snowball
Bats Dart Goblin Goblin Curse
Zap
Bats Dart Goblin Goblin Curse Dark Prince Prince Sparky
Barbarian Barrel
Dart Goblin Goblin Curse Dark Prince Sparky
The Log
Dart Goblin Goblin Curse Dark Prince Prince Sparky
Earthquake
Arrows
Bats Dart Goblin Goblin Curse
Royal Delivery
Bats Dart Goblin Dark Prince Prince Sparky
Fireball
Dart Goblin Sparky
Poison
Bats Dart Goblin Goblin Curse Sparky
Lightning
Dark Prince Prince Sparky Goblinstein
Rocket
Prince Sparky

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Dark Prince Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Goblin Curse Rage Dark Prince Prince Sparky

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Goblin Curse Rage Dart Goblin Dark Prince Prince Goblinstein Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bats Goblin Curse Rage Dart Goblin

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Rage Dark Prince Prince Sparky
Dart Goblin
Dark Prince Prince Sparky
Goblin Curse
Rage
Sparky Bats Dark Prince Prince
Dark Prince
Prince Bats Dart Goblin Rage Sparky
Prince
Dark Prince Bats Dart Goblin Rage
Sparky
Rage Bats Dart Goblin Dark Prince
Goblinstein

Defense Synergies 0 7

Bats
Dart Goblin Dark Prince Prince Sparky
Dart Goblin
Bats Dark Prince Prince
Goblin Curse
Rage
Dark Prince
Bats Dart Goblin Prince
Prince
Bats Dart Goblin Dark Prince
Sparky
Bats
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Dart Goblin Sparky
Sparky Bats Dart Goblin Goblin Curse Dark Prince Prince
Prince Sparky Bats Dart Goblin Goblin Curse Dark Prince
Prince Sparky Bats Dart Goblin Goblin Curse Dark Prince
Dark Prince Prince Sparky
Bats Dart Goblin Dark Prince
Bats Dart Goblin Goblin Curse
Dart Goblin Sparky
Sparky Goblin Curse Prince
Dart Goblin Dark Prince Prince Sparky
Bats Dart Goblin Goblin Curse Dark Prince
Bats Dart Goblin Goblin Curse
Prince Sparky Bats Goblin Curse Dark Prince
Sparky Bats Dart Goblin Goblin Curse Dark Prince Prince
Sparky Goblin Curse Prince
Goblin Curse Prince Sparky Goblinstein
Sparky Bats Dark Prince Prince
Bats Dart Goblin Dark Prince Prince
Bats Dart Goblin Goblin Curse Dark Prince
Sparky Dart Goblin Goblin Curse Prince
Dark Prince Bats Dart Goblin Goblin Curse Prince Sparky
Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Dark Prince Prince Sparky
Prince
Bats Dark Prince Prince Sparky
Dark Prince Prince Bats Sparky
Goblin Curse Dark Prince Prince Sparky
Goblinstein Bats Dart Goblin Goblin Curse
Dark Prince Prince Sparky Bats Dart Goblin
Goblin Curse Dark Prince Prince Sparky
Goblinstein Bats Dark Prince Prince Sparky
Dart Goblin Goblin Curse Sparky
Bats Dart Goblin Dark Prince Prince Sparky
Dark Prince Prince
Dark Prince Prince Goblin Curse Sparky
Dart Goblin Goblin Curse Sparky
Sparky Bats Dart Goblin Dark Prince Prince Goblinstein
Bats Dart Goblin Goblin Curse Dark Prince Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Dart Goblin Sparky
Dart Goblin Goblin Curse
Dart Goblin Sparky
Dart Goblin Dark Prince Prince Sparky
Goblin Curse Dark Prince Sparky Goblinstein
Goblinstein Bats Dart Goblin Goblin Curse
Dart Goblin Sparky
Dart Goblin Goblin Curse
Dart Goblin
Bats Prince Sparky
Dart Goblin Dark Prince Prince Sparky
Dart Goblin Goblin Curse
Dart Goblin Sparky
Dart Goblin
Dart Goblin Prince Sparky
Dart Goblin Sparky
Dart Goblin Sparky
Sparky
Bats Sparky
Dart Goblin Dark Prince Prince Sparky
Dart Goblin Goblin Curse
Prince Sparky
Prince Sparky
Goblin Curse Dark Prince Sparky Goblinstein
Dart Goblin Sparky
Prince Sparky
Dart Goblin Goblin Curse Sparky
Bats Dart Goblin Goblin Curse Sparky
Bats Dart Goblin Goblinstein
Sparky
Dart Goblin Sparky
Sparky
Prince Sparky
Goblin Curse Sparky
Bats Dart Goblin Dark Prince Prince Goblinstein
Dart Goblin Goblin Curse
Dart Goblin Dark Prince Prince Sparky
Dart Goblin
Sparky
Dart Goblin Dark Prince Prince Sparky
Bats Dart Goblin Sparky
Bats Dart Goblin
Dart Goblin Dark Prince Prince Sparky
Prince Sparky
Dart Goblin Sparky

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