My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Bad

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Dart Goblin Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Wizard Bowler Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Void The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dart Goblin Mini P.E.K.K.A Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats
Giant Snowball
Bats Dart Goblin
Zap
Bats Dart Goblin
Barbarian Barrel
Dart Goblin Wizard
The Log
Dart Goblin Mini P.E.K.K.A
Earthquake
Arrows
Bats Dart Goblin
Royal Delivery
Bats Dart Goblin Mini P.E.K.K.A Wizard Bowler
Fireball
Dart Goblin Wizard Bowler
Poison
Bats Dart Goblin Wizard
Lightning
Mini P.E.K.K.A Wizard Bowler
Rocket
Wizard Bowler

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Bowler The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Mini P.E.K.K.A Bowler Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Dart Goblin Void Mini P.E.K.K.A Wizard Bowler Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats The Log Dart Goblin Void

Attack Synergies 1 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Mega Knight Mini P.E.K.K.A Bowler
Dart Goblin
Bowler The Log Mega Knight
Mini P.E.K.K.A
Bats Wizard Bowler The Log Mega Knight
Wizard
Mini P.E.K.K.A Mega Knight
Void
Bowler
Bats Dart Goblin Mini P.E.K.K.A The Log
The Log
Dart Goblin Mini P.E.K.K.A Bowler Mega Knight
Mega Knight
Bats Dart Goblin Mini P.E.K.K.A Wizard The Log

Defense Synergies 2 14

Bats
Dart Goblin Mini P.E.K.K.A Bowler The Log Mega Knight
Dart Goblin
Bats Mini P.E.K.K.A Bowler The Log Mega Knight
Mini P.E.K.K.A
The Log Bats Dart Goblin Wizard Bowler
Wizard
Mini P.E.K.K.A The Log Mega Knight
Void
Bowler
The Log Bats Dart Goblin Mini P.E.K.K.A
The Log
Mini P.E.K.K.A Bowler Bats Dart Goblin Wizard Mega Knight
Mega Knight
Bats Dart Goblin Wizard The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Dart Goblin Wizard Void The Log
Mini P.E.K.K.A Bats Dart Goblin The Log Mega Knight
Mini P.E.K.K.A Bowler Mega Knight Bats Dart Goblin Void
Mini P.E.K.K.A Bats Dart Goblin Bowler Mega Knight
Mini P.E.K.K.A Bowler The Log Mega Knight
Bowler The Log Bats Dart Goblin Mega Knight
Bats Dart Goblin Wizard Void
Bowler Dart Goblin Void The Log Mega Knight
Mini P.E.K.K.A
Dart Goblin Mini P.E.K.K.A Bowler Mega Knight
Bats Dart Goblin Wizard Bowler The Log Mega Knight
Bats Dart Goblin Wizard
Mini P.E.K.K.A Bowler Mega Knight Bats Wizard The Log
Wizard Bowler Mega Knight Bats Dart Goblin Mini P.E.K.K.A The Log
Mini P.E.K.K.A Mega Knight
Mini P.E.K.K.A Bowler The Log Mega Knight
Wizard Mega Knight Bats Mini P.E.K.K.A Bowler
Mega Knight Bats Dart Goblin Wizard Bowler The Log
Wizard The Log Bats Dart Goblin Bowler Mega Knight
Mini P.E.K.K.A Dart Goblin
Wizard Bowler Mega Knight Bats Dart Goblin Mini P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Mega Knight Void Bowler
Void Mini P.E.K.K.A Wizard Bowler The Log Mega Knight
Mega Knight Bats Mini P.E.K.K.A Bowler The Log
Mini P.E.K.K.A Bowler Mega Knight Bats The Log
Mini P.E.K.K.A Bowler Mega Knight
Wizard Bats Dart Goblin
Mini P.E.K.K.A Bats Dart Goblin Void Bowler
Mini P.E.K.K.A Mega Knight
Void Mega Knight Bats Mini P.E.K.K.A The Log
Dart Goblin
Mega Knight Bats Dart Goblin Mini P.E.K.K.A Bowler
Mega Knight Void Bowler The Log
Mini P.E.K.K.A Bowler Mega Knight Wizard
Wizard Dart Goblin Bowler Mega Knight
Bats Dart Goblin Mini P.E.K.K.A Bowler The Log
Bats Bowler Mega Knight Dart Goblin Mini P.E.K.K.A Wizard The Log
Void

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Dart Goblin The Log
Void Dart Goblin Bowler The Log
Dart Goblin Void The Log
Dart Goblin Void The Log
Wizard Bowler The Log Mega Knight
Wizard Bats Dart Goblin
Dart Goblin Wizard Bowler The Log
The Log Dart Goblin Wizard Bowler
Void The Log Dart Goblin Wizard
Bats Mini P.E.K.K.A Void Bowler
Void Dart Goblin Wizard Bowler The Log
Void Dart Goblin Wizard
Dart Goblin Void Bowler The Log
Dart Goblin Void
Dart Goblin The Log
Dart Goblin Wizard Bowler The Log
Dart Goblin Wizard Bowler The Log Mega Knight
Bats Mini P.E.K.K.A
Void Dart Goblin Mini P.E.K.K.A Wizard Bowler The Log Mega Knight
Dart Goblin Wizard Void Bowler The Log Mega Knight
Void Bowler The Log Mega Knight
Wizard Void
Void Bowler The Log
Void The Log
The Log Wizard Bowler Mega Knight
Void The Log Dart Goblin Wizard Bowler
Void Wizard Bowler The Log Mega Knight
Void Dart Goblin The Log
Bats Dart Goblin Wizard Void
Bats Dart Goblin Wizard Void
Mini P.E.K.K.A Void Bowler
Void Dart Goblin Wizard The Log Mega Knight
Void
Mega Knight
Wizard Bowler The Log
Bats Dart Goblin Void
Dart Goblin Wizard
The Log
Void Dart Goblin Mini P.E.K.K.A Wizard Bowler Mega Knight
The Log Dart Goblin Wizard Bowler
Void
Dart Goblin Mega Knight
Bats Dart Goblin Bowler The Log
Bats Dart Goblin Void
Void Dart Goblin Bowler The Log Mega Knight
Dart Goblin Wizard Void Bowler Mega Knight
Void

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