My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Dart Goblin Electro Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Electro Wizard Inferno Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Wall Breakers Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dart Goblin Wall Breakers Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Wall Breakers Inferno Dragon
Giant Snowball
Bats Dart Goblin Wall Breakers Inferno Dragon
Zap
Bats Dart Goblin Wall Breakers Inferno Dragon
Barbarian Barrel
Dart Goblin Wall Breakers Electro Wizard
The Log
Dart Goblin Wall Breakers
Earthquake
Arrows
Bats Dart Goblin Wall Breakers
Royal Delivery
Bats Dart Goblin Wall Breakers Electro Wizard Inferno Dragon
Fireball
Dart Goblin Wall Breakers Electro Wizard Inferno Dragon
Poison
Bats Dart Goblin Electro Wizard
Lightning
Electro Wizard Inferno Dragon
Rocket
Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Inferno Dragon Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Bats Wall Breakers The Log Dart Goblin Electro Wizard Inferno Dragon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

6 Mirror Bats Wall Breakers The Log

Attack Synergies 3 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Mega Knight Wall Breakers Inferno Dragon
Dart Goblin
Mirror Wall Breakers The Log Mega Knight
Mirror
The Log Dart Goblin Wall Breakers
Wall Breakers
Bats Dart Goblin Mirror The Log Electro Wizard Mega Knight
The Log
Mirror Dart Goblin Wall Breakers Mega Knight
Electro Wizard
Wall Breakers Mega Knight
Inferno Dragon
Mega Knight Bats
Mega Knight
Bats Inferno Dragon Dart Goblin Wall Breakers The Log Electro Wizard

Defense Synergies 0 20

Bats
Dart Goblin The Log Electro Wizard Inferno Dragon Mega Knight
Dart Goblin
Bats Mirror The Log Electro Wizard Inferno Dragon Mega Knight
Mirror
Dart Goblin The Log Electro Wizard Inferno Dragon Mega Knight
Wall Breakers
The Log
Bats Dart Goblin Mirror Electro Wizard Inferno Dragon Mega Knight
Electro Wizard
Bats Dart Goblin Mirror The Log Inferno Dragon Mega Knight
Inferno Dragon
Bats Dart Goblin Mirror The Log Electro Wizard Mega Knight
Mega Knight
Bats Dart Goblin Mirror The Log Electro Wizard Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Dart Goblin The Log Electro Wizard
Inferno Dragon Bats Dart Goblin The Log Electro Wizard Mega Knight
Mega Knight Bats Dart Goblin Electro Wizard Inferno Dragon
Inferno Dragon Bats Dart Goblin Electro Wizard Mega Knight
The Log Mega Knight
The Log Bats Dart Goblin Electro Wizard Mega Knight
Bats Dart Goblin Electro Wizard Inferno Dragon
Dart Goblin The Log Electro Wizard Mega Knight
Inferno Dragon
Dart Goblin Electro Wizard Mega Knight
Bats Dart Goblin Electro Wizard The Log Mega Knight
Inferno Dragon Bats Dart Goblin Electro Wizard
Mega Knight Bats The Log Electro Wizard
Mega Knight Bats Dart Goblin The Log Electro Wizard
Inferno Dragon Electro Wizard Mega Knight
The Log Electro Wizard Inferno Dragon Mega Knight
Mega Knight Bats Electro Wizard
Mega Knight Bats Dart Goblin The Log Electro Wizard
The Log Bats Dart Goblin Electro Wizard Inferno Dragon Mega Knight
Dart Goblin Electro Wizard Inferno Dragon
Mega Knight Bats Dart Goblin The Log Electro Wizard
Inferno Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Electro Wizard
Electro Wizard The Log Inferno Dragon Mega Knight
Mega Knight Bats The Log Electro Wizard
Mega Knight Bats The Log Electro Wizard
Inferno Dragon Mega Knight
Bats Dart Goblin Electro Wizard
Bats Dart Goblin Electro Wizard
Mega Knight Inferno Dragon
Electro Wizard Mega Knight Bats The Log Inferno Dragon
Dart Goblin Inferno Dragon
Inferno Dragon Mega Knight Bats Dart Goblin
Mega Knight The Log Electro Wizard
Mega Knight
Dart Goblin Mega Knight
Electro Wizard Bats Dart Goblin The Log Inferno Dragon
Bats Mega Knight Dart Goblin The Log Electro Wizard Inferno Dragon
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Dart Goblin The Log
Dart Goblin The Log Electro Wizard
Dart Goblin The Log
Dart Goblin The Log
The Log Mega Knight
Bats Dart Goblin
Dart Goblin The Log
The Log Dart Goblin
The Log Dart Goblin
Bats Electro Wizard
Dart Goblin The Log Electro Wizard
Dart Goblin
Dart Goblin The Log
Dart Goblin
Dart Goblin The Log
Dart Goblin The Log
Dart Goblin The Log Mega Knight
Bats
Dart Goblin The Log Electro Wizard Mega Knight
Dart Goblin The Log Mega Knight
The Log Mega Knight
The Log
The Log
The Log Mega Knight
Inferno Dragon
The Log Dart Goblin Electro Wizard
The Log Mega Knight
Dart Goblin The Log
Bats Dart Goblin Electro Wizard
Electro Wizard Bats Dart Goblin
Dart Goblin The Log Mega Knight
Electro Wizard
Mega Knight
The Log
Electro Wizard Bats Dart Goblin
Dart Goblin Electro Wizard
The Log
Dart Goblin Electro Wizard Mega Knight
The Log Dart Goblin
Dart Goblin Mega Knight
Bats Dart Goblin The Log Electro Wizard
Bats Dart Goblin Electro Wizard
Dart Goblin The Log Electro Wizard Mega Knight
Inferno Dragon
Dart Goblin Mega Knight

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