My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Great!
Versatility
Good
F2P score
Bad

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Dart Goblin Wizard Goblin Giant

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Battle Ram Wizard Bowler Goblin Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Goblin Giant Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Goblin Giant Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dart Goblin Battle Ram Goblin Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Battle Ram Guards Miner
Giant Snowball
Bats Dart Goblin Battle Ram Guards Miner
Zap
Bats Dart Goblin Battle Ram Guards Goblin Giant
Barbarian Barrel
Dart Goblin Battle Ram Wizard Guards
The Log
Dart Goblin Battle Ram Guards
Earthquake
Guards
Arrows
Bats Dart Goblin Guards
Royal Delivery
Bats Dart Goblin Battle Ram Wizard Guards Bowler Miner
Fireball
Dart Goblin Battle Ram Wizard Bowler
Poison
Bats Dart Goblin Wizard Guards
Lightning
Battle Ram Wizard Bowler
Rocket
Wizard Bowler

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Bowler

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Battle Ram Guards Bowler Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Dart Goblin Guards Miner Battle Ram Wizard Bowler Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Dart Goblin Guards Miner

Attack Synergies 3 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Miner Battle Ram Bowler Goblin Giant
Dart Goblin
Miner Battle Ram Bowler Goblin Giant
Battle Ram
Bats Dart Goblin
Wizard
Goblin Giant Miner
Guards
Miner
Bowler
Bats Dart Goblin Miner
Goblin Giant
Bats Dart Goblin Wizard
Miner
Bats Dart Goblin Guards Wizard Bowler

Defense Synergies 0 8

Bats
Dart Goblin Bowler Goblin Giant
Dart Goblin
Bats Guards Bowler Goblin Giant Miner
Battle Ram
Wizard
Guards
Guards
Dart Goblin Wizard
Bowler
Bats Dart Goblin
Goblin Giant
Bats Dart Goblin
Miner
Dart Goblin

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Dart Goblin Wizard Goblin Giant
Bats Dart Goblin
Bowler Bats Dart Goblin
Bats Dart Goblin Guards Bowler
Bowler
Bowler Bats Dart Goblin Guards
Bats Dart Goblin Wizard
Bowler Dart Goblin Goblin Giant
Guards Dart Goblin Bowler Miner
Bats Dart Goblin Guards Wizard Bowler Goblin Giant
Bats Dart Goblin Wizard
Bowler Bats Wizard Guards
Wizard Bowler Bats Dart Goblin Guards
Bowler
Wizard Bats Bowler
Bats Dart Goblin Wizard Guards Bowler
Wizard Bats Dart Goblin Guards Bowler
Dart Goblin
Wizard Bowler Bats Dart Goblin Guards Goblin Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Bowler
Wizard Bowler Miner
Guards Bats Bowler Goblin Giant
Guards Bowler Bats Goblin Giant
Guards Bowler Goblin Giant
Wizard Bats Dart Goblin Goblin Giant
Guards Bats Dart Goblin Bowler Goblin Giant
Goblin Giant
Bats
Dart Goblin Guards Goblin Giant
Bats Dart Goblin Guards Bowler
Guards Bowler Goblin Giant
Bowler Wizard Guards Goblin Giant
Wizard Dart Goblin Bowler
Guards Bats Dart Goblin Bowler Goblin Giant
Bats Bowler Dart Goblin Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Dart Goblin Guards
Dart Goblin Bowler Miner
Dart Goblin Goblin Giant Miner
Dart Goblin Guards
Wizard Bowler
Wizard Bats Dart Goblin Goblin Giant
Dart Goblin Wizard Bowler
Dart Goblin Wizard Bowler
Miner Dart Goblin Wizard
Bats Guards Bowler
Miner Dart Goblin Wizard Bowler
Dart Goblin Wizard
Dart Goblin Bowler Miner
Dart Goblin
Dart Goblin
Dart Goblin Wizard Bowler
Dart Goblin Wizard Bowler
Bats
Dart Goblin Wizard Bowler
Dart Goblin Wizard Bowler Miner
Bowler
Wizard
Bowler
Wizard Bowler
Miner Dart Goblin Wizard Bowler
Wizard Bowler Miner
Miner Dart Goblin
Bats Dart Goblin Wizard
Bats Dart Goblin Wizard Guards
Bowler
Dart Goblin Wizard Miner
Wizard Bowler
Bats Dart Goblin Guards
Dart Goblin Wizard
Miner Dart Goblin Wizard Bowler
Dart Goblin Wizard Bowler
Dart Goblin
Bats Dart Goblin Guards Bowler
Bats Dart Goblin
Dart Goblin Bowler Goblin Giant Miner
Dart Goblin Wizard Bowler

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