My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Bad

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Wizard Bowler Electro Giant Royal Ghost

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Electro Giant Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Healer Electro Giant Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats
Giant Snowball
Bats
Zap
Bats
Barbarian Barrel
Wizard Royal Ghost
The Log
Earthquake
Arrows
Bats
Royal Delivery
Bats Battle Healer Wizard Bowler Royal Ghost
Fireball
Battle Healer Wizard Bowler
Poison
Bats Battle Healer Wizard
Lightning
Battle Healer Wizard Bowler
Rocket
Battle Healer Wizard Bowler

Against air swarms

Spells and units that can counter air swarms.

Wizard Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Earthquake Wizard Bowler Electro Giant The Log Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Battle Healer Bowler Electro Giant Royal Ghost

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Earthquake Royal Ghost Battle Healer Wizard Bowler Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats The Log Earthquake Royal Ghost

Attack Synergies 0 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Battle Healer Bowler
Earthquake
Electro Giant The Log
Battle Healer
Bats Bowler Royal Ghost
Wizard
Royal Ghost
Bowler
Bats Battle Healer The Log
Electro Giant
Earthquake
The Log
Earthquake Bowler
Royal Ghost
Battle Healer Wizard

Defense Synergies 1 11

Bats
Earthquake Battle Healer Bowler The Log
Earthquake
Bats The Log
Battle Healer
Bats Bowler The Log Royal Ghost
Wizard
The Log Royal Ghost
Bowler
The Log Bats Battle Healer
Electro Giant
The Log
Bowler Bats Earthquake Battle Healer Wizard Royal Ghost
Royal Ghost
Battle Healer Wizard The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Bowler Wizard The Log
Bats Battle Healer The Log
Bowler Bats
Bats Bowler
Earthquake Battle Healer Bowler The Log
Bowler The Log Bats Earthquake Royal Ghost
Bats Wizard
Earthquake Bowler Battle Healer Electro Giant The Log
Battle Healer Bowler Royal Ghost
Bats Earthquake Wizard Bowler Electro Giant The Log Royal Ghost
Bats Wizard
Bowler Bats Earthquake Battle Healer Wizard The Log
Wizard Bowler Bats Earthquake The Log Royal Ghost
Bowler Electro Giant The Log
Wizard Bats Bowler
Bats Battle Healer Wizard Bowler The Log Royal Ghost
Earthquake Wizard The Log Bats Battle Healer Bowler Royal Ghost
Wizard Bowler Royal Ghost Bats Earthquake Battle Healer Electro Giant The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Battle Healer Bowler Electro Giant Royal Ghost
Battle Healer Wizard Bowler The Log Royal Ghost
Bats Battle Healer Bowler The Log
Bowler Bats Battle Healer The Log
Battle Healer Bowler
Wizard Electro Giant Bats
Bats Battle Healer Bowler
Battle Healer
Bats The Log
Bats Bowler
Bowler Electro Giant The Log
Bowler Wizard
Wizard Bowler Electro Giant
Electro Giant Bats Battle Healer Bowler The Log
Bats Bowler Earthquake Battle Healer Wizard Electro Giant The Log Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake The Log Royal Ghost
Bowler The Log Royal Ghost
Earthquake The Log
Earthquake The Log
Wizard Earthquake Bowler The Log
Wizard Electro Giant Bats
Earthquake Wizard Bowler The Log
Earthquake The Log Wizard Bowler
The Log Wizard
Bats Bowler
Earthquake Wizard Bowler The Log
Wizard
Earthquake Bowler The Log
Earthquake
Earthquake The Log
Earthquake Wizard Bowler The Log
Earthquake Wizard Bowler The Log
Earthquake
Bats
Earthquake Wizard Bowler The Log
Earthquake Wizard Bowler Electro Giant The Log
Earthquake Bowler The Log
Wizard
Bowler The Log
Earthquake The Log
Earthquake Electro Giant The Log Wizard Bowler
The Log Earthquake Wizard Bowler Royal Ghost
Wizard Bowler The Log
The Log
Bats Wizard Electro Giant
Bats Wizard Electro Giant
Bowler
Earthquake Wizard The Log
Earthquake Wizard Bowler The Log
Earthquake Bats
Wizard
The Log
Wizard Bowler
The Log Earthquake Wizard Bowler
Electro Giant
Electro Giant Bats Bowler The Log
Bats
Bowler Electro Giant The Log Royal Ghost
Wizard Bowler

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