My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Great!
Synergy
Godly!
Versatility
Godly!
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Witch Goblin Giant

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Elixir Golem Battle Ram Goblin Demolisher Witch Goblin Giant Royal Ghost

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem Battle Ram Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Battle Ram Goblin Giant Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem Battle Ram Goblin Giant Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Elixir Golem Battle Ram Goblin Demolisher
Giant Snowball
Bats Battle Ram Witch
Zap
Bats Battle Ram Witch Goblin Giant
Barbarian Barrel
Elixir Golem Battle Ram Witch Royal Ghost
The Log
Elixir Golem Battle Ram Goblin Demolisher Witch
Earthquake
Elixir Golem Witch
Arrows
Bats Witch
Royal Delivery
Bats Elixir Golem Battle Ram Goblin Demolisher Witch Royal Ghost
Fireball
Elixir Golem Battle Ram Witch
Poison
Bats Elixir Golem Witch
Lightning
Battle Ram Witch
Rocket
Witch

Against air swarms

Spells and units that can counter air swarms.

Fireball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Goblin Demolisher Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Elixir Golem Battle Ram Goblin Demolisher Royal Ghost

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Elixir Golem Royal Ghost Fireball Battle Ram Goblin Demolisher Witch Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats Elixir Golem Royal Ghost Fireball

Attack Synergies 2 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Elixir Golem Battle Ram Goblin Demolisher Goblin Giant
Elixir Golem
Bats Fireball Goblin Demolisher Witch Royal Ghost
Fireball
Goblin Giant Elixir Golem Battle Ram
Battle Ram
Bats Fireball Goblin Demolisher Witch Royal Ghost
Goblin Demolisher
Goblin Giant Bats Elixir Golem Battle Ram Royal Ghost
Witch
Elixir Golem Battle Ram Goblin Giant Royal Ghost
Goblin Giant
Fireball Goblin Demolisher Bats Witch
Royal Ghost
Elixir Golem Battle Ram Goblin Demolisher Witch

Defense Synergies 1 3

Bats
Goblin Demolisher Goblin Giant
Elixir Golem
Fireball
Goblin Giant
Battle Ram
Goblin Demolisher
Bats
Witch
Royal Ghost
Goblin Giant
Fireball Bats
Royal Ghost
Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Goblin Demolisher Goblin Giant
Bats Witch
Witch Bats
Witch Bats
Fireball Goblin Demolisher
Fireball Bats Goblin Demolisher Royal Ghost
Bats Fireball Witch
Fireball Goblin Giant
Witch
Royal Ghost
Bats Witch Fireball Goblin Demolisher Goblin Giant Royal Ghost
Bats Fireball Witch
Bats Fireball Witch
Fireball Bats Goblin Demolisher Witch Royal Ghost
Fireball
Bats Fireball Witch
Fireball Bats Goblin Demolisher Witch Royal Ghost
Witch Bats Fireball Goblin Demolisher Royal Ghost
Goblin Demolisher Royal Ghost Bats Fireball Witch Goblin Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Fireball Witch Royal Ghost
Fireball Royal Ghost
Bats Witch Goblin Giant
Bats Fireball Goblin Giant
Witch Goblin Giant
Fireball Bats Goblin Demolisher Witch Goblin Giant
Bats Fireball Witch Goblin Giant
Goblin Giant
Bats Fireball Witch
Witch Goblin Giant
Bats Witch
Fireball Goblin Giant
Fireball Witch Goblin Giant
Fireball Goblin Demolisher Witch
Witch Bats Fireball Goblin Giant
Bats Fireball Witch Royal Ghost
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Royal Ghost
Fireball Royal Ghost
Fireball Goblin Giant
Fireball
Fireball Goblin Demolisher
Fireball Bats Witch Goblin Giant
Goblin Demolisher Witch
Fireball Goblin Demolisher
Fireball
Bats Fireball
Fireball
Fireball
Fireball
Fireball
Fireball
Fireball Goblin Demolisher Witch
Fireball Goblin Demolisher
Fireball
Bats
Fireball Goblin Demolisher
Fireball Goblin Demolisher Witch
Fireball
Fireball
Fireball
Goblin Demolisher Fireball Witch
Witch
Fireball Witch Royal Ghost
Fireball Witch
Fireball
Bats Fireball Witch
Bats Fireball Witch
Fireball
Fireball
Fireball
Fireball
Bats Fireball Witch
Fireball Witch
Fireball
Fireball
Fireball
Fireball
Bats Fireball Witch
Bats Fireball Witch
Fireball Witch Goblin Giant Royal Ghost
Fireball

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