My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Elixir Golem Valkyrie Night Witch Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem Valkyrie Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Elixir Golem Guards Night Witch Skeleton King
Giant Snowball
Bats Guards Night Witch Skeleton King
Zap
Bats Guards Night Witch Skeleton King
Barbarian Barrel
Elixir Golem Valkyrie Guards Night Witch Skeleton King
The Log
Elixir Golem Guards Skeleton King
Earthquake
Elixir Golem Guards Skeleton King
Arrows
Bats Guards Night Witch Skeleton King
Royal Delivery
Bats Elixir Golem Valkyrie Guards Night Witch Skeleton King
Fireball
Elixir Golem Night Witch Skeleton King
Poison
Bats Elixir Golem Guards Night Witch Skeleton King
Lightning
Valkyrie Night Witch Skeleton King
Rocket
Valkyrie Night Witch Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Valkyrie The Log Skeleton King

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Elixir Golem Valkyrie Guards Night Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Elixir Golem Guards Fireball Valkyrie Night Witch Skeleton King

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats The Log Elixir Golem Guards

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Elixir Golem Skeleton King
Elixir Golem
Night Witch Bats Fireball The Log
Fireball
Elixir Golem The Log Skeleton King
Valkyrie
Bats
Guards
The Log
The Log
Elixir Golem Fireball Guards
Night Witch
Elixir Golem Skeleton King
Skeleton King
Bats Fireball Night Witch

Defense Synergies 1 8

Bats
Valkyrie The Log Skeleton King
Elixir Golem
Fireball
The Log Valkyrie
Valkyrie
Bats Fireball The Log Night Witch
Guards
The Log
The Log
Fireball Bats Valkyrie Guards Night Witch
Night Witch
Valkyrie The Log
Skeleton King
Bats

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Valkyrie The Log
Bats Valkyrie The Log Night Witch
Bats Valkyrie Night Witch
Night Witch Bats Valkyrie Guards Skeleton King
Fireball Valkyrie The Log
Fireball The Log Bats Valkyrie Guards Night Witch
Bats Fireball Night Witch
Fireball Valkyrie The Log
Night Witch Skeleton King
Guards Valkyrie Night Witch
Bats Valkyrie Guards Fireball The Log Night Witch Skeleton King
Bats Fireball Night Witch
Night Witch Bats Fireball Valkyrie Guards The Log
Fireball Valkyrie Bats Guards The Log Night Witch Skeleton King
Skeleton King
Fireball The Log
Bats Fireball Valkyrie Night Witch
Fireball Valkyrie Bats Guards The Log Night Witch
Valkyrie The Log Bats Fireball Guards
Valkyrie Bats Fireball Guards The Log Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Guards Fireball
Fireball Valkyrie The Log
Guards Bats Valkyrie The Log
Valkyrie Guards Bats Fireball The Log Night Witch
Valkyrie Guards Night Witch
Fireball Bats
Guards Bats Fireball Valkyrie Night Witch
Valkyrie
Bats Fireball Valkyrie The Log
Guards
Bats Valkyrie Guards
Fireball Valkyrie Guards The Log
Fireball Valkyrie Guards Night Witch Skeleton King
Fireball Valkyrie
Guards Bats Fireball Valkyrie The Log Night Witch Skeleton King
Bats Valkyrie Fireball The Log Skeleton King
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Valkyrie Guards The Log
Fireball The Log
Fireball The Log
Fireball Valkyrie Guards The Log
Fireball Valkyrie The Log
Fireball Bats
The Log
Fireball The Log
Fireball The Log
Bats Fireball Guards Night Witch
Fireball Valkyrie The Log
Fireball
Fireball The Log
Fireball
Fireball The Log
Fireball The Log
Fireball The Log
Fireball
Bats Night Witch
Fireball The Log
Fireball Valkyrie The Log
Fireball The Log Night Witch
Fireball
The Log
Fireball The Log
The Log Fireball Valkyrie
Fireball The Log
Fireball The Log
Fireball The Log
Bats Fireball Night Witch
Bats Fireball Guards
Fireball Night Witch
Fireball The Log Night Witch
Fireball
Fireball The Log
Bats Fireball Guards Night Witch
Fireball
The Log Fireball
Fireball Valkyrie
The Log Fireball Skeleton King
Fireball
Bats Fireball Guards The Log Skeleton King
Bats Fireball
Fireball The Log
Fireball

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