My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Elixir Golem Valkyrie Wizard P.E.K.K.A Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem Valkyrie P.E.K.K.A Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Elixir Golem
Giant Snowball
Bats
Zap
Bats
Barbarian Barrel
Elixir Golem Valkyrie Wizard
The Log
Elixir Golem
Earthquake
Elixir Golem
Arrows
Bats
Royal Delivery
Bats Elixir Golem Valkyrie Wizard P.E.K.K.A
Fireball
Elixir Golem Wizard
Poison
Bats Elixir Golem Wizard
Lightning
Valkyrie Wizard
Rocket
Valkyrie Wizard

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Valkyrie Wizard Freeze Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Elixir Golem Valkyrie Freeze P.E.K.K.A Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Elixir Golem Fireball Valkyrie Freeze Wizard P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Bats Elixir Golem Fireball Valkyrie

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Mega Knight Elixir Golem P.E.K.K.A
Elixir Golem
Bats Fireball Wizard
Fireball
Elixir Golem Freeze Mega Knight
Valkyrie
Bats Wizard P.E.K.K.A
Wizard
Elixir Golem Valkyrie P.E.K.K.A Mega Knight
Freeze
Fireball
P.E.K.K.A
Bats Valkyrie Wizard
Mega Knight
Bats Fireball Wizard

Defense Synergies 0 14

Bats
Valkyrie Freeze P.E.K.K.A Mega Knight
Elixir Golem
Fireball
Valkyrie Freeze Mega Knight
Valkyrie
Bats Fireball Wizard Freeze P.E.K.K.A
Wizard
Valkyrie Freeze P.E.K.K.A Mega Knight
Freeze
Bats Fireball Valkyrie Wizard Mega Knight
P.E.K.K.A
Bats Valkyrie Wizard
Mega Knight
Bats Fireball Wizard Freeze

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Valkyrie Wizard
P.E.K.K.A Bats Valkyrie Mega Knight
P.E.K.K.A Mega Knight Bats Valkyrie Freeze
P.E.K.K.A Bats Valkyrie Mega Knight
Fireball Valkyrie P.E.K.K.A Mega Knight
Fireball Freeze Bats Valkyrie Mega Knight
Bats Fireball Wizard Freeze
Fireball Valkyrie P.E.K.K.A Mega Knight
P.E.K.K.A
Valkyrie Mega Knight
Bats Valkyrie Fireball Wizard Freeze Mega Knight
Bats Fireball Wizard
P.E.K.K.A Mega Knight Bats Fireball Valkyrie Wizard Freeze
Fireball Valkyrie Wizard Mega Knight Bats Freeze P.E.K.K.A
P.E.K.K.A Mega Knight
Fireball Freeze P.E.K.K.A Mega Knight
Wizard Mega Knight Bats Fireball Valkyrie P.E.K.K.A
Fireball Mega Knight Bats Valkyrie Wizard
Valkyrie Wizard Freeze Bats Fireball Mega Knight
P.E.K.K.A
Valkyrie Wizard Mega Knight Bats Fireball P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Mega Knight Fireball P.E.K.K.A
Fireball Valkyrie Wizard Mega Knight
P.E.K.K.A Mega Knight Bats Valkyrie
Valkyrie P.E.K.K.A Mega Knight Bats Fireball
P.E.K.K.A Valkyrie Mega Knight
Fireball Wizard Bats Freeze
P.E.K.K.A Bats Fireball Valkyrie
P.E.K.K.A Mega Knight Valkyrie
Freeze P.E.K.K.A Mega Knight Bats Fireball Valkyrie
P.E.K.K.A
P.E.K.K.A Mega Knight Bats Valkyrie
P.E.K.K.A Mega Knight Fireball Valkyrie
P.E.K.K.A Mega Knight Fireball Valkyrie Wizard
Wizard Fireball Valkyrie Mega Knight
Bats Fireball Valkyrie Freeze P.E.K.K.A
Bats Valkyrie Mega Knight Fireball Wizard Freeze P.E.K.K.A
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Valkyrie Freeze
Fireball
Fireball
Fireball Valkyrie Freeze
Fireball Wizard Valkyrie Mega Knight
Fireball Wizard Bats Freeze
Wizard
Fireball Wizard Freeze
Fireball Wizard
Bats Fireball
Fireball Valkyrie Wizard
Fireball Wizard
Fireball
Fireball Freeze
Fireball
Fireball Wizard
Fireball Wizard Mega Knight
Fireball Freeze
Bats
Fireball Wizard Mega Knight
Fireball Valkyrie Wizard Mega Knight
Fireball Mega Knight
Fireball Wizard
Fireball
Freeze Fireball Valkyrie Wizard Mega Knight
Fireball Wizard
Fireball Wizard Mega Knight
Fireball
Bats Fireball Wizard
Bats Fireball Wizard Freeze
Fireball
Fireball Wizard Mega Knight
Fireball Freeze
P.E.K.K.A Mega Knight
Fireball Wizard
Bats Fireball Freeze
Fireball Wizard
Freeze
Fireball
Fireball Valkyrie Wizard Mega Knight
Fireball Wizard
Fireball
P.E.K.K.A Mega Knight
Bats Fireball Freeze
Bats Fireball
Fireball Freeze Mega Knight

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