My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Good
Synergy
Bad
Versatility
Godly!
F2P score
Bad

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Elixir Golem Valkyrie Wizard Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem Valkyrie

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Elixir Golem Clone
Giant Snowball
Bats Clone
Zap
Bats Clone
Barbarian Barrel
Elixir Golem Valkyrie Wizard Clone
The Log
Elixir Golem Clone
Earthquake
Elixir Golem Clone
Arrows
Bats Clone
Royal Delivery
Bats Elixir Golem Valkyrie Wizard Clone
Fireball
Elixir Golem Wizard Clone
Poison
Bats Elixir Golem Wizard Clone
Lightning
Valkyrie Wizard Goblinstein
Rocket
Valkyrie Wizard

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Valkyrie Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Elixir Golem Valkyrie Clone

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Bats Elixir Golem Clone Fireball Valkyrie Wizard Goblinstein

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Mirror Bats Elixir Golem Clone

Attack Synergies 2 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Elixir Golem Clone
Elixir Golem
Bats Fireball Wizard Mirror
Fireball
Mirror Elixir Golem
Valkyrie
Bats Wizard
Wizard
Elixir Golem Valkyrie
Mirror
Fireball Elixir Golem
Clone
Bats
Goblinstein

Defense Synergies 1 4

Bats
Valkyrie
Elixir Golem
Fireball
Mirror Valkyrie
Valkyrie
Bats Fireball Wizard Mirror
Wizard
Valkyrie
Mirror
Fireball Valkyrie
Clone
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Valkyrie Wizard
Bats Valkyrie
Bats Valkyrie
Bats Valkyrie
Fireball Valkyrie
Fireball Bats Valkyrie
Bats Fireball Wizard
Fireball Valkyrie
Valkyrie
Bats Valkyrie Fireball Wizard
Bats Fireball Wizard
Bats Fireball Valkyrie Wizard
Fireball Valkyrie Wizard Bats
Fireball
Wizard Bats Fireball Valkyrie
Fireball Valkyrie Bats Wizard
Valkyrie Wizard Bats Fireball
Valkyrie Wizard Bats Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Fireball
Fireball Valkyrie Wizard
Bats Valkyrie
Valkyrie Bats Fireball
Valkyrie
Fireball Wizard Bats
Bats Fireball Valkyrie
Valkyrie
Bats Fireball Valkyrie
Bats Valkyrie
Fireball Valkyrie
Fireball Valkyrie Wizard
Wizard Fireball Valkyrie
Bats Fireball Valkyrie
Bats Valkyrie Fireball Wizard
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Valkyrie
Fireball
Fireball
Fireball Valkyrie
Fireball Wizard Valkyrie
Fireball Wizard Bats
Wizard
Fireball Wizard
Fireball Wizard
Bats Fireball
Fireball Valkyrie Wizard
Fireball Wizard
Fireball
Fireball
Fireball
Fireball Wizard
Fireball Wizard
Fireball
Bats
Fireball Wizard
Fireball Valkyrie Wizard
Fireball
Fireball Wizard
Fireball
Fireball Valkyrie Wizard
Fireball Wizard
Fireball Wizard
Fireball
Bats Fireball Wizard
Bats Fireball Wizard
Fireball
Fireball Wizard
Fireball
Fireball Wizard
Bats Fireball
Fireball Wizard
Fireball
Fireball Valkyrie Wizard
Fireball Wizard
Fireball
Bats Fireball
Bats Fireball
Fireball
Fireball Wizard

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