My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Good
Synergy
Great!
Versatility
Godly!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Wizard Princess Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Elixir Golem Valkyrie Wizard Princess Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Hog Rider Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem Valkyrie Hog Rider Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Elixir Golem Hog Rider Inferno Dragon
Giant Snowball
Bats Hog Rider Princess Inferno Dragon
Zap
Bats Princess Inferno Dragon
Barbarian Barrel
Elixir Golem Valkyrie Wizard Princess
The Log
Elixir Golem Hog Rider Princess
Earthquake
Elixir Golem Hog Rider
Arrows
Bats Princess
Royal Delivery
Bats Elixir Golem Valkyrie Hog Rider Wizard Princess Inferno Dragon
Fireball
Elixir Golem Hog Rider Wizard Princess Inferno Dragon
Poison
Bats Elixir Golem Wizard Princess
Lightning
Valkyrie Wizard Inferno Dragon
Rocket
Valkyrie Hog Rider Wizard Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Wizard Princess

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Wizard Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Elixir Golem Valkyrie Rage Princess Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Rage Elixir Golem Princess Valkyrie Hog Rider Inferno Dragon Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Rage Elixir Golem Princess

Attack Synergies 5 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Hog Rider Elixir Golem Rage Inferno Dragon
Elixir Golem
Rage Bats Hog Rider Wizard Inferno Dragon
Valkyrie
Bats Hog Rider Wizard
Hog Rider
Bats Valkyrie Rage Elixir Golem Wizard Princess
Wizard
Elixir Golem Valkyrie Hog Rider Rage
Rage
Elixir Golem Hog Rider Bats Wizard
Princess
Hog Rider
Inferno Dragon
Bats Elixir Golem

Defense Synergies 0 4

Bats
Valkyrie Inferno Dragon
Elixir Golem
Valkyrie
Bats Wizard Princess
Hog Rider
Wizard
Valkyrie
Rage
Princess
Valkyrie
Inferno Dragon
Bats

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Wizard
Inferno Dragon Bats Valkyrie
Bats Valkyrie Inferno Dragon
Inferno Dragon Bats Valkyrie
Valkyrie Princess
Bats Valkyrie
Bats Inferno Dragon Wizard Princess
Valkyrie
Inferno Dragon Princess
Valkyrie
Bats Valkyrie Wizard Princess
Inferno Dragon Bats Wizard Princess
Bats Valkyrie Wizard
Valkyrie Wizard Bats Princess
Inferno Dragon
Inferno Dragon
Wizard Bats Valkyrie
Bats Valkyrie Wizard
Valkyrie Wizard Bats Princess Inferno Dragon
Inferno Dragon
Valkyrie Wizard Bats

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie
Valkyrie Wizard Inferno Dragon
Bats Valkyrie
Valkyrie Bats
Valkyrie Inferno Dragon
Wizard Bats Princess
Bats Valkyrie
Valkyrie Inferno Dragon
Bats Valkyrie Inferno Dragon
Inferno Dragon
Inferno Dragon Bats Valkyrie
Valkyrie
Valkyrie Wizard
Wizard Valkyrie Princess
Bats Valkyrie Inferno Dragon
Bats Valkyrie Wizard Princess Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Valkyrie
Princess
Valkyrie
Wizard Valkyrie
Wizard Bats Princess
Wizard Princess
Wizard Princess
Wizard
Bats
Valkyrie Wizard Princess
Wizard Princess
Princess
Princess
Princess
Wizard Princess
Wizard Princess
Bats
Wizard Princess
Valkyrie Wizard Princess
Wizard Princess
Valkyrie Wizard Princess
Inferno Dragon
Wizard Princess
Wizard Princess
Bats Wizard Princess
Bats Wizard
Wizard
Princess
Wizard Princess
Bats Princess
Wizard Princess
Valkyrie Wizard Princess
Wizard Princess
Bats Princess
Bats Princess
Princess

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