My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
RIP

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Witch Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Elixir Golem Valkyrie Witch Bowler Princess Sparky Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem Valkyrie Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Elixir Golem Sparky
Giant Snowball
Bats Witch Princess
Zap
Bats Witch Princess Sparky
Barbarian Barrel
Elixir Golem Valkyrie Witch Princess Sparky
The Log
Elixir Golem Witch Princess Sparky
Earthquake
Elixir Golem Witch
Arrows
Bats Witch Princess
Royal Delivery
Bats Elixir Golem Valkyrie Witch Bowler Princess Sparky
Fireball
Elixir Golem Witch Bowler Princess Sparky
Poison
Bats Elixir Golem Witch Princess Sparky
Lightning
Valkyrie Witch Bowler Sparky Goblinstein
Rocket
Valkyrie Witch Bowler Sparky

Against air swarms

Spells and units that can counter air swarms.

Witch Princess

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Bowler Princess Sparky

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Elixir Golem Valkyrie Bowler Princess Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Elixir Golem Princess Valkyrie Witch Bowler Goblinstein Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats Elixir Golem Princess Valkyrie

Attack Synergies 1 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Elixir Golem Bowler Sparky
Elixir Golem
Bats Witch Bowler Sparky
Valkyrie
Bats Witch Sparky
Witch
Elixir Golem Valkyrie Bowler
Bowler
Bats Elixir Golem Witch Princess
Princess
Bowler Sparky
Sparky
Bats Elixir Golem Valkyrie Princess
Goblinstein

Defense Synergies 0 8

Bats
Valkyrie Bowler Sparky
Elixir Golem
Valkyrie
Bats Witch Bowler Princess Sparky
Witch
Valkyrie Bowler
Bowler
Bats Valkyrie Witch
Princess
Valkyrie
Sparky
Bats Valkyrie
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Valkyrie Sparky
Sparky Bats Valkyrie Witch
Witch Bowler Sparky Bats Valkyrie
Witch Sparky Bats Valkyrie Bowler
Valkyrie Bowler Princess Sparky
Bowler Bats Valkyrie
Bats Witch Princess
Bowler Valkyrie Sparky
Witch Sparky Princess
Valkyrie Bowler Sparky
Bats Valkyrie Witch Bowler Princess
Bats Witch Princess
Bowler Sparky Bats Valkyrie Witch
Valkyrie Bowler Sparky Bats Witch Princess
Sparky
Bowler Sparky
Sparky Bats Valkyrie Witch Bowler
Bats Valkyrie Witch Bowler
Valkyrie Witch Bats Bowler Princess
Sparky
Valkyrie Bowler Bats Witch Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Witch Bowler Sparky
Valkyrie Bowler
Bats Valkyrie Witch Bowler Sparky
Valkyrie Bowler Bats Sparky
Valkyrie Witch Bowler Sparky
Bats Witch Princess
Sparky Bats Valkyrie Witch Bowler
Valkyrie Sparky
Bats Valkyrie Witch Sparky
Witch Sparky
Bats Valkyrie Witch Bowler Sparky
Valkyrie Bowler
Bowler Valkyrie Witch Sparky
Valkyrie Witch Bowler Princess Sparky
Witch Sparky Bats Valkyrie Bowler
Bats Valkyrie Bowler Witch Princess Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Valkyrie Sparky
Bowler Princess
Sparky
Valkyrie Sparky
Valkyrie Bowler Sparky
Bats Witch Princess
Witch Bowler Princess Sparky
Bowler Princess
Bats Bowler Sparky
Valkyrie Bowler Princess Sparky
Princess
Bowler Princess Sparky
Princess
Princess Sparky
Witch Bowler Princess Sparky
Bowler Princess Sparky
Sparky
Bats Sparky
Bowler Princess Sparky
Valkyrie Witch Bowler Princess
Bowler Sparky
Princess
Bowler Sparky
Valkyrie Witch Bowler Princess Sparky
Witch
Witch Bowler Princess Sparky
Witch Bowler Princess Sparky
Sparky
Bats Witch Princess Sparky
Bats Witch
Bowler Sparky
Sparky
Princess Sparky
Sparky
Bowler Princess Sparky
Bats Witch Princess
Witch Princess
Valkyrie Bowler Princess Sparky
Bowler Princess
Sparky
Sparky
Bats Witch Bowler Princess Sparky
Bats Witch Princess
Witch Bowler Princess Sparky
Sparky
Bowler Sparky

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