My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Great!
Synergy
Good
Versatility
Great!
F2P score
RIP

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Princess Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Goblin Barrel Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Princess Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Hog Rider Goblin Barrel Skeleton King
Giant Snowball
Bats Hog Rider Goblin Barrel Princess Skeleton King
Zap
Bats Goblin Barrel Princess Skeleton King
Barbarian Barrel
Bomb Tower Goblin Barrel Princess Skeleton King
The Log
Hog Rider Goblin Barrel Princess Skeleton King
Earthquake
Bomb Tower Hog Rider Goblin Barrel Skeleton King
Arrows
Bats Goblin Barrel Princess Skeleton King
Royal Delivery
Bats Hog Rider Goblin Barrel Princess Skeleton King
Fireball
Bomb Tower Hog Rider Goblin Barrel Princess Skeleton King
Poison
Bats Bomb Tower Princess Skeleton King
Lightning
Bomb Tower Skeleton King
Rocket
Bomb Tower Hog Rider Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Fireball Princess

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Bomb Tower The Log Princess Skeleton King

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Goblin Barrel Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Goblin Barrel Princess Fireball Bomb Tower Hog Rider Skeleton King

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats The Log Goblin Barrel Princess

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Hog Rider Goblin Barrel Skeleton King
Fireball
Hog Rider The Log Princess Skeleton King
Bomb Tower
Hog Rider
Bats Fireball The Log Goblin Barrel Princess
Goblin Barrel
Bats Hog Rider Princess Skeleton King
The Log
Hog Rider Fireball Princess
Princess
Fireball Hog Rider Goblin Barrel The Log
Skeleton King
Bats Fireball Goblin Barrel

Defense Synergies 2 7

Bats
Bomb Tower The Log Skeleton King
Fireball
The Log Bomb Tower Princess
Bomb Tower
The Log Bats Fireball
Hog Rider
Goblin Barrel
The Log
Fireball Bomb Tower Bats Princess
Princess
Fireball The Log Skeleton King
Skeleton King
Bats Princess

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball The Log
Bomb Tower Bats The Log
Bomb Tower Bats
Bomb Tower Bats Skeleton King
Fireball Bomb Tower The Log Princess
Fireball The Log Bats Bomb Tower
Bats Fireball Bomb Tower Princess
Fireball Bomb Tower The Log
Bomb Tower Princess Skeleton King
Bats Fireball Bomb Tower The Log Princess Skeleton King
Bats Fireball Princess
Bomb Tower Bats Fireball The Log
Fireball Bomb Tower Bats The Log Princess Skeleton King
Bomb Tower Skeleton King
Bomb Tower Fireball The Log
Bomb Tower Bats Fireball
Fireball Bomb Tower Bats The Log
Bomb Tower The Log Bats Fireball Princess
Bomb Tower
Bats Fireball Bomb Tower The Log
Bomb Tower

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Fireball
Fireball Bomb Tower The Log
Bats Bomb Tower The Log
Bats Fireball The Log
Fireball Bats Bomb Tower Princess
Bats Fireball Bomb Tower
Bomb Tower
Bats Fireball Bomb Tower The Log
Bats Bomb Tower
Fireball The Log
Fireball Bomb Tower Skeleton King
Fireball Bomb Tower Princess
Bats Fireball Bomb Tower The Log Skeleton King
Bats Fireball Bomb Tower The Log Princess Skeleton King
Fireball Bomb Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Princess The Log
Fireball The Log Princess
Fireball The Log
Fireball The Log
Fireball The Log
Fireball Bats Princess
The Log Princess
Fireball The Log Princess
Fireball The Log
Bats Fireball
Fireball The Log Princess
Fireball Princess
Fireball The Log Princess
Fireball Princess
Princess Fireball The Log
Fireball The Log Princess
Fireball The Log Princess
Fireball
Bats
Fireball The Log Princess
Fireball The Log Princess
Fireball The Log
Fireball Princess
The Log
Fireball The Log
The Log Fireball Princess
Fireball The Log Princess
Fireball The Log Princess
Fireball The Log
Bats Fireball Princess
Bats Fireball
Fireball
Fireball The Log
Fireball Princess
Fireball The Log Princess
Bats Fireball Princess
Fireball Princess
The Log Fireball
Fireball Princess
The Log Fireball Princess Skeleton King
Fireball
Bats Fireball The Log Princess Skeleton King
Bats Fireball Princess
Fireball The Log Princess
Fireball

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