My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Magic Archer Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Goblin Cage Prince Magic Archer Lava Hound Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Prince Magic Archer Lava Hound

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Prince Lava Hound
Giant Snowball
Bats Lava Hound Little Prince
Zap
Bats Prince Lava Hound Little Prince
Barbarian Barrel
Goblin Cage Magic Archer Little Prince
The Log
Goblin Cage Prince Little Prince
Earthquake
Goblin Cage
Arrows
Bats Lava Hound Little Prince
Royal Delivery
Bats Goblin Cage Prince Magic Archer Lava Hound Little Prince
Fireball
Goblin Cage Magic Archer Lava Hound Little Prince
Poison
Bats Goblin Cage Magic Archer Lava Hound Little Prince
Lightning
Goblin Cage Prince Magic Archer Little Prince
Rocket
Prince Magic Archer Little Prince

Against air swarms

Spells and units that can counter air swarms.

Fireball Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Fireball The Log Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Little Prince Fireball Goblin Cage Magic Archer Prince Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats The Log Little Prince Fireball

Attack Synergies 2 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Lava Hound Goblin Cage Prince
Fireball
Lava Hound The Log Magic Archer Little Prince
Goblin Cage
Bats The Log Magic Archer Lava Hound
Prince
Bats The Log Magic Archer Little Prince
The Log
Fireball Goblin Cage Prince Magic Archer Little Prince
Magic Archer
Fireball Goblin Cage Prince The Log Lava Hound
Lava Hound
Bats Fireball Goblin Cage Magic Archer
Little Prince
Fireball Prince The Log

Defense Synergies 2 11

Bats
Goblin Cage Prince The Log
Fireball
The Log Goblin Cage Little Prince
Goblin Cage
Bats Fireball Prince The Log Magic Archer
Prince
The Log Bats Goblin Cage Magic Archer
The Log
Fireball Prince Bats Goblin Cage Magic Archer Little Prince
Magic Archer
Goblin Cage Prince The Log
Lava Hound
Little Prince
Fireball The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Goblin Cage The Log Magic Archer
Bats Goblin Cage Prince The Log
Goblin Cage Prince Bats
Goblin Cage Prince Bats
Fireball Goblin Cage Prince The Log
Fireball The Log Bats Magic Archer
Bats Fireball Goblin Cage Magic Archer Little Prince
Fireball Goblin Cage The Log Magic Archer
Goblin Cage Prince
Prince Little Prince
Bats Fireball The Log Magic Archer
Bats Fireball Magic Archer
Goblin Cage Prince Bats Fireball The Log
Fireball Bats Goblin Cage Prince The Log Magic Archer
Goblin Cage Prince
Fireball Goblin Cage Prince The Log
Bats Fireball Goblin Cage Prince
Fireball Goblin Cage Bats Prince The Log Magic Archer Little Prince
Goblin Cage The Log Bats Fireball Magic Archer Little Prince
Goblin Cage Prince
Bats Fireball Prince The Log Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Fireball Goblin Cage Prince
Fireball Prince The Log Magic Archer
Bats Goblin Cage Prince The Log
Prince Bats Fireball Goblin Cage The Log
Goblin Cage Prince
Fireball Bats Magic Archer
Prince Bats Fireball Goblin Cage
Goblin Cage Prince
Goblin Cage Bats Fireball Prince The Log Magic Archer
Goblin Cage
Bats Goblin Cage Prince
Fireball Goblin Cage Prince The Log
Prince Fireball Goblin Cage
Fireball Goblin Cage Magic Archer
Bats Fireball Goblin Cage Prince The Log Magic Archer Little Prince
Bats Fireball Goblin Cage The Log Magic Archer
Fireball Goblin Cage

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Magic Archer The Log
Fireball The Log Magic Archer
Fireball The Log Magic Archer
Fireball Prince The Log
Fireball The Log Magic Archer
Fireball Bats Magic Archer
The Log Magic Archer
Fireball The Log Magic Archer
Fireball The Log
Bats Fireball Prince
Fireball Prince The Log Magic Archer
Fireball Magic Archer
Fireball The Log Magic Archer
Fireball Magic Archer
Fireball Prince The Log Magic Archer
Fireball The Log Magic Archer
Magic Archer Fireball The Log
Fireball
Bats
Fireball Prince The Log Magic Archer
Fireball The Log Magic Archer Little Prince
Fireball Prince The Log Magic Archer
Fireball
Prince The Log
Fireball The Log
The Log Fireball Magic Archer Little Prince
Fireball The Log Magic Archer
Fireball Prince The Log Magic Archer
Fireball The Log Magic Archer
Bats Fireball Magic Archer Little Prince
Bats Fireball
Fireball
Fireball The Log Magic Archer
Fireball Magic Archer
Prince
Fireball The Log Magic Archer
Bats Fireball Prince Magic Archer
Fireball Magic Archer
The Log Fireball
Fireball Prince Magic Archer
The Log Fireball Magic Archer
Fireball
Prince
Bats Fireball The Log Magic Archer
Bats Fireball Magic Archer
Fireball Prince The Log Magic Archer Little Prince
Prince
Fireball

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