My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Bad

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Hut Witch Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Goblin Hut Witch Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Hog Rider
Giant Snowball
Bats Hog Rider Goblin Hut Witch
Zap
Bats Goblin Hut Witch
Barbarian Barrel
Goblin Hut Witch Electro Wizard
The Log
Hog Rider Goblin Hut Witch
Earthquake
Hog Rider Goblin Hut Witch
Arrows
Bats Goblin Hut Witch
Royal Delivery
Bats Hog Rider Goblin Hut Witch Electro Wizard
Fireball
Hog Rider Goblin Hut Witch Electro Wizard
Poison
Bats Goblin Hut Witch Electro Wizard
Lightning
Goblin Hut Witch Electro Wizard
Rocket
Hog Rider Goblin Hut Witch

Against air swarms

Spells and units that can counter air swarms.

Fireball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fireball The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Fireball Hog Rider Electro Wizard Goblin Hut Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats The Log Fireball Hog Rider

Attack Synergies 4 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Hog Rider Mega Knight
Fireball
Hog Rider The Log Electro Wizard Mega Knight
Hog Rider
Bats Fireball The Log Goblin Hut Witch Electro Wizard Mega Knight
Goblin Hut
Hog Rider The Log Mega Knight
Witch
Hog Rider Mega Knight
The Log
Hog Rider Fireball Goblin Hut Mega Knight
Electro Wizard
Fireball Hog Rider Mega Knight
Mega Knight
Bats Fireball Hog Rider Goblin Hut Witch The Log Electro Wizard

Defense Synergies 1 13

Bats
The Log Electro Wizard Mega Knight
Fireball
The Log Goblin Hut Electro Wizard Mega Knight
Hog Rider
Goblin Hut
Fireball Electro Wizard
Witch
The Log Electro Wizard Mega Knight
The Log
Fireball Bats Witch Electro Wizard Mega Knight
Electro Wizard
Bats Fireball Goblin Hut Witch The Log Mega Knight
Mega Knight
Bats Fireball Witch The Log Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Goblin Hut The Log Electro Wizard
Bats Goblin Hut Witch The Log Electro Wizard Mega Knight
Goblin Hut Witch Mega Knight Bats Electro Wizard
Goblin Hut Witch Bats Electro Wizard Mega Knight
Fireball The Log Mega Knight
Fireball The Log Bats Electro Wizard Mega Knight
Bats Electro Wizard Fireball Goblin Hut Witch
Fireball The Log Electro Wizard Mega Knight
Witch Goblin Hut
Electro Wizard Mega Knight
Bats Witch Electro Wizard Fireball Goblin Hut The Log Mega Knight
Bats Fireball Goblin Hut Witch Electro Wizard
Goblin Hut Mega Knight Bats Fireball Witch The Log Electro Wizard
Fireball Mega Knight Bats Goblin Hut Witch The Log Electro Wizard
Goblin Hut Electro Wizard Mega Knight
Fireball Goblin Hut The Log Electro Wizard Mega Knight
Mega Knight Bats Fireball Goblin Hut Witch Electro Wizard
Fireball Mega Knight Bats Goblin Hut Witch The Log Electro Wizard
Witch The Log Bats Fireball Goblin Hut Electro Wizard Mega Knight
Goblin Hut Electro Wizard
Mega Knight Bats Fireball Witch The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Fireball Goblin Hut Witch Electro Wizard
Fireball Electro Wizard The Log Mega Knight
Mega Knight Bats Goblin Hut Witch The Log Electro Wizard
Mega Knight Bats Fireball The Log Electro Wizard
Goblin Hut Witch Mega Knight
Fireball Bats Goblin Hut Witch Electro Wizard
Bats Fireball Goblin Hut Witch Electro Wizard
Mega Knight
Electro Wizard Mega Knight Bats Fireball Goblin Hut Witch The Log
Witch Goblin Hut
Mega Knight Bats Goblin Hut Witch
Mega Knight Fireball The Log Electro Wizard
Mega Knight Fireball Witch
Fireball Witch Mega Knight
Goblin Hut Witch Electro Wizard Bats Fireball The Log
Bats Mega Knight Fireball Goblin Hut Witch The Log Electro Wizard
Fireball Goblin Hut Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball The Log
Fireball The Log Electro Wizard
Fireball Goblin Hut The Log
Fireball The Log
Fireball The Log Mega Knight
Fireball Bats Witch
Witch The Log
Fireball The Log
Fireball The Log
Bats Fireball Electro Wizard
Fireball The Log Electro Wizard
Fireball
Fireball Goblin Hut The Log
Fireball
Fireball Goblin Hut The Log
Fireball Goblin Hut Witch The Log
Fireball Goblin Hut The Log Mega Knight
Fireball
Bats
Fireball The Log Electro Wizard Mega Knight
Fireball Witch The Log Mega Knight
Fireball The Log Mega Knight
Fireball
The Log
Fireball The Log
The Log Fireball Witch Mega Knight
Witch
Fireball The Log Witch Electro Wizard
Fireball Witch The Log Mega Knight
Fireball The Log
Bats Fireball Witch Electro Wizard
Electro Wizard Bats Fireball Goblin Hut Witch
Fireball
Fireball The Log Mega Knight
Fireball Electro Wizard
Mega Knight
Fireball The Log
Electro Wizard Bats Fireball Goblin Hut Witch
Fireball Witch Electro Wizard
The Log Fireball
Fireball Electro Wizard Mega Knight
The Log Fireball
Fireball
Mega Knight
Bats Fireball Witch The Log Electro Wizard
Bats Fireball Witch Electro Wizard
Fireball Witch The Log Electro Wizard Mega Knight
Fireball Mega Knight

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