My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Inferno Tower Baby Dragon Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Baby Dragon Witch Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Baby Dragon Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Barrel
Giant Snowball
Bats Goblin Barrel Baby Dragon Witch
Zap
Bats Inferno Tower Goblin Barrel Witch
Barbarian Barrel
Inferno Tower Goblin Barrel Witch
The Log
Goblin Barrel Witch
Earthquake
Inferno Tower Goblin Barrel Witch
Arrows
Bats Goblin Barrel Witch
Royal Delivery
Bats Goblin Barrel Baby Dragon Witch
Fireball
Inferno Tower Goblin Barrel Baby Dragon Witch
Poison
Bats Inferno Tower Witch
Lightning
Inferno Tower Baby Dragon Witch
Rocket
Inferno Tower Witch

Against air swarms

Spells and units that can counter air swarms.

Fireball Baby Dragon Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Baby Dragon The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Inferno Tower Baby Dragon Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Goblin Barrel Fireball Baby Dragon Inferno Tower Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats The Log Goblin Barrel Fireball

Attack Synergies 1 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Mega Knight Goblin Barrel Baby Dragon
Fireball
Baby Dragon The Log Mega Knight
Inferno Tower
Goblin Barrel
Bats Baby Dragon Mega Knight
Baby Dragon
Bats Fireball Goblin Barrel Witch Mega Knight
Witch
Baby Dragon Mega Knight
The Log
Fireball Mega Knight
Mega Knight
Bats Fireball Goblin Barrel Baby Dragon Witch The Log

Defense Synergies 2 14

Bats
Inferno Tower Baby Dragon The Log Mega Knight
Fireball
The Log Inferno Tower Mega Knight
Inferno Tower
The Log Bats Fireball Baby Dragon Mega Knight
Goblin Barrel
Baby Dragon
Bats Inferno Tower Witch The Log Mega Knight
Witch
Baby Dragon The Log Mega Knight
The Log
Fireball Inferno Tower Bats Baby Dragon Witch Mega Knight
Mega Knight
Bats Fireball Inferno Tower Baby Dragon Witch The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Inferno Tower Baby Dragon The Log
Inferno Tower Bats Witch The Log Mega Knight
Inferno Tower Witch Mega Knight Bats
Inferno Tower Witch Bats Mega Knight
Fireball The Log Mega Knight
Fireball The Log Bats Baby Dragon Mega Knight
Bats Inferno Tower Fireball Baby Dragon Witch
Fireball Inferno Tower Baby Dragon The Log Mega Knight
Inferno Tower Witch
Inferno Tower Mega Knight
Bats Witch Fireball Baby Dragon The Log Mega Knight
Inferno Tower Bats Fireball Baby Dragon Witch
Inferno Tower Mega Knight Bats Fireball Witch The Log
Fireball Mega Knight Bats Baby Dragon Witch The Log
Inferno Tower Mega Knight
Inferno Tower Fireball The Log Mega Knight
Mega Knight Bats Fireball Inferno Tower Witch
Fireball Mega Knight Bats Baby Dragon Witch The Log
Baby Dragon Witch The Log Bats Fireball Mega Knight
Inferno Tower
Mega Knight Bats Fireball Baby Dragon Witch The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Fireball Inferno Tower Witch
Fireball Baby Dragon The Log Mega Knight
Mega Knight Bats Inferno Tower Witch The Log
Mega Knight Bats Fireball Inferno Tower The Log
Inferno Tower Witch Mega Knight
Fireball Bats Baby Dragon Witch
Bats Fireball Inferno Tower Witch
Inferno Tower Mega Knight
Mega Knight Bats Fireball Inferno Tower Baby Dragon Witch The Log
Inferno Tower Witch
Mega Knight Bats Inferno Tower Witch
Mega Knight Fireball The Log
Mega Knight Fireball Inferno Tower Witch
Fireball Baby Dragon Witch Mega Knight
Inferno Tower Witch Bats Fireball Baby Dragon The Log
Bats Mega Knight Fireball Inferno Tower Baby Dragon Witch The Log
Fireball Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Baby Dragon The Log
Fireball Baby Dragon The Log
Fireball Baby Dragon The Log
Fireball The Log
Fireball Baby Dragon The Log Mega Knight
Fireball Bats Baby Dragon Witch
Baby Dragon Witch The Log
Fireball The Log Baby Dragon
Fireball The Log
Bats Fireball
Fireball The Log
Fireball Baby Dragon
Fireball Baby Dragon The Log
Fireball Baby Dragon
Fireball Baby Dragon The Log
Fireball Baby Dragon Witch The Log
Fireball Baby Dragon The Log Mega Knight
Fireball
Bats
Fireball Baby Dragon The Log Mega Knight
Fireball Baby Dragon Witch The Log Mega Knight
Fireball Baby Dragon The Log Mega Knight
Fireball
The Log
Fireball Baby Dragon The Log
The Log Fireball Baby Dragon Witch Mega Knight
Witch
Fireball The Log Baby Dragon Witch
Fireball Baby Dragon Witch The Log Mega Knight
Fireball Baby Dragon The Log
Bats Fireball Baby Dragon Witch
Bats Fireball Witch
Fireball
Fireball The Log Mega Knight
Fireball
Mega Knight
Fireball The Log
Bats Fireball Witch
Fireball Baby Dragon Witch
The Log Fireball
Fireball Baby Dragon Mega Knight
The Log Fireball Baby Dragon
Fireball
Mega Knight
Bats Fireball Baby Dragon Witch The Log
Bats Fireball Witch
Fireball Baby Dragon Witch The Log Mega Knight
Fireball Mega Knight

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