My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
RIP

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Sparky Mega Knight Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Goblin Curse Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mega Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Curse Sparky
Giant Snowball
Bats Goblin Curse
Zap
Bats Inferno Tower Goblin Curse Sparky
Barbarian Barrel
Inferno Tower Goblin Curse Sparky
The Log
Goblin Curse Sparky
Earthquake
Inferno Tower
Arrows
Bats Goblin Curse
Royal Delivery
Bats Sparky
Fireball
Inferno Tower Sparky
Poison
Bats Inferno Tower Goblin Curse Sparky
Lightning
Inferno Tower Sparky Goblinstein
Rocket
Inferno Tower Sparky

Against air swarms

Spells and units that can counter air swarms.

Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Sparky Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Inferno Tower Goblin Curse Rage Sparky Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Goblin Curse Rage Fireball Inferno Tower Goblinstein Sparky Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Goblin Curse Rage Fireball

Attack Synergies 2 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Mega Knight Rage Sparky
Fireball
Goblin Curse Sparky Mega Knight
Inferno Tower
Goblin Curse
Fireball
Rage
Sparky Bats
Sparky
Rage Bats Fireball
Mega Knight
Bats Fireball
Goblinstein

Defense Synergies 0 6

Bats
Inferno Tower Sparky Mega Knight
Fireball
Inferno Tower Mega Knight
Inferno Tower
Bats Fireball Mega Knight
Goblin Curse
Rage
Sparky
Bats
Mega Knight
Bats Fireball Inferno Tower
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Inferno Tower Sparky
Inferno Tower Sparky Bats Goblin Curse Mega Knight
Inferno Tower Sparky Mega Knight Bats Goblin Curse
Inferno Tower Sparky Bats Goblin Curse Mega Knight
Fireball Sparky Mega Knight
Fireball Bats Mega Knight
Bats Inferno Tower Fireball Goblin Curse
Fireball Inferno Tower Sparky Mega Knight
Inferno Tower Sparky Goblin Curse
Inferno Tower Sparky Mega Knight
Bats Goblin Curse Fireball Mega Knight
Inferno Tower Bats Fireball Goblin Curse
Inferno Tower Sparky Mega Knight Bats Fireball Goblin Curse
Fireball Sparky Mega Knight Bats Goblin Curse
Inferno Tower Sparky Goblin Curse Mega Knight
Inferno Tower Fireball Goblin Curse Sparky Mega Knight
Sparky Mega Knight Bats Fireball Inferno Tower
Fireball Mega Knight Bats
Bats Fireball Goblin Curse Mega Knight
Sparky Inferno Tower Goblin Curse
Mega Knight Bats Fireball Goblin Curse Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Fireball Inferno Tower Sparky
Fireball Mega Knight
Mega Knight Bats Inferno Tower Sparky
Mega Knight Bats Fireball Inferno Tower Sparky
Inferno Tower Goblin Curse Sparky Mega Knight
Fireball Bats Goblin Curse
Sparky Bats Fireball Inferno Tower
Inferno Tower Mega Knight Goblin Curse Sparky
Mega Knight Bats Fireball Inferno Tower Sparky
Inferno Tower Goblin Curse Sparky
Mega Knight Bats Inferno Tower Sparky
Mega Knight Fireball
Mega Knight Fireball Inferno Tower Goblin Curse Sparky
Fireball Goblin Curse Sparky Mega Knight
Inferno Tower Sparky Bats Fireball
Bats Mega Knight Fireball Inferno Tower Goblin Curse Sparky
Fireball Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Sparky
Fireball Goblin Curse
Fireball Sparky
Fireball Sparky
Fireball Goblin Curse Sparky Mega Knight
Fireball Bats Goblin Curse
Sparky
Fireball Goblin Curse
Fireball
Bats Fireball Sparky
Fireball Sparky
Fireball Goblin Curse
Fireball Sparky
Fireball
Fireball Sparky
Fireball Sparky
Fireball Sparky Mega Knight
Fireball Sparky
Bats Sparky
Fireball Sparky Mega Knight
Fireball Goblin Curse Mega Knight
Fireball Sparky Mega Knight
Fireball
Sparky
Fireball
Goblin Curse Fireball Sparky Mega Knight
Fireball Sparky
Fireball Sparky Mega Knight
Fireball Goblin Curse Sparky
Bats Fireball Goblin Curse Sparky
Bats Fireball
Fireball Sparky
Fireball Sparky Mega Knight
Fireball Sparky
Sparky Mega Knight
Fireball Goblin Curse Sparky
Bats Fireball
Fireball Goblin Curse
Fireball
Fireball Sparky Mega Knight
Fireball
Fireball Sparky
Sparky Mega Knight
Bats Fireball Sparky
Bats Fireball
Fireball Sparky Mega Knight
Sparky
Fireball Sparky Mega Knight

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