My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Bad

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Inferno Tower Wizard Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Wizard Balloon Princess Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Princess Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Balloon Princess Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Guards Balloon
Giant Snowball
Bats Guards Balloon Princess
Zap
Bats Inferno Tower Guards Balloon Princess
Barbarian Barrel
Inferno Tower Wizard Guards Princess
The Log
Guards Princess
Earthquake
Inferno Tower Guards
Arrows
Bats Guards Princess
Royal Delivery
Bats Wizard Guards Balloon Princess
Fireball
Inferno Tower Wizard Balloon Princess
Poison
Bats Inferno Tower Wizard Guards Balloon Princess
Lightning
Inferno Tower Wizard Balloon
Rocket
Inferno Tower Wizard Balloon

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard Princess

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Wizard Princess Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Inferno Tower Guards Princess Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Guards Princess Fireball Inferno Tower Wizard Balloon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats Guards Princess Fireball

Attack Synergies 2 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Balloon Mega Knight
Fireball
Princess Mega Knight
Inferno Tower
Wizard
Balloon Mega Knight
Guards
Balloon
Bats Wizard Princess Mega Knight
Princess
Fireball Balloon Mega Knight
Mega Knight
Bats Fireball Wizard Balloon Princess

Defense Synergies 1 11

Bats
Inferno Tower Mega Knight
Fireball
Inferno Tower Princess Mega Knight
Inferno Tower
Guards Bats Fireball Princess Mega Knight
Wizard
Guards Mega Knight
Guards
Inferno Tower Wizard Princess
Balloon
Princess
Fireball Inferno Tower Guards Mega Knight
Mega Knight
Bats Fireball Inferno Tower Wizard Princess

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Inferno Tower Wizard
Inferno Tower Bats Mega Knight
Inferno Tower Mega Knight Bats
Inferno Tower Bats Guards Mega Knight
Fireball Princess Mega Knight
Fireball Bats Guards Mega Knight
Bats Inferno Tower Fireball Wizard Princess
Fireball Inferno Tower Mega Knight
Inferno Tower Princess
Guards Inferno Tower Mega Knight
Bats Guards Fireball Wizard Princess Mega Knight
Inferno Tower Bats Fireball Wizard Princess
Inferno Tower Mega Knight Bats Fireball Wizard Guards
Fireball Wizard Mega Knight Bats Guards Princess
Inferno Tower Mega Knight
Inferno Tower Fireball Mega Knight
Wizard Mega Knight Bats Fireball Inferno Tower
Fireball Mega Knight Bats Wizard Guards
Wizard Bats Fireball Guards Princess Mega Knight
Inferno Tower
Wizard Mega Knight Bats Fireball Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Mega Knight Fireball Inferno Tower
Fireball Wizard Mega Knight
Guards Mega Knight Bats Inferno Tower
Guards Mega Knight Bats Fireball Inferno Tower
Inferno Tower Guards Mega Knight
Fireball Wizard Bats Princess
Guards Bats Fireball Inferno Tower
Inferno Tower Mega Knight
Mega Knight Bats Fireball Inferno Tower
Inferno Tower Guards
Mega Knight Bats Inferno Tower Guards
Mega Knight Fireball Guards
Mega Knight Fireball Inferno Tower Wizard Guards
Wizard Fireball Princess Mega Knight
Inferno Tower Guards Bats Fireball
Bats Mega Knight Fireball Inferno Tower Wizard Princess
Fireball Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Princess Guards
Fireball Princess
Fireball
Fireball Guards
Fireball Wizard Mega Knight
Fireball Wizard Bats Princess
Wizard Princess
Fireball Wizard Princess
Fireball Wizard
Bats Fireball Guards
Fireball Wizard Princess
Fireball Wizard Princess
Fireball Princess
Fireball Princess
Princess Fireball
Fireball Wizard Princess
Fireball Wizard Princess Mega Knight
Fireball
Bats
Fireball Wizard Princess Mega Knight
Fireball Wizard Princess Mega Knight
Fireball Mega Knight
Fireball Wizard Princess
Fireball
Fireball Wizard Princess Mega Knight
Fireball Wizard Princess
Fireball Wizard Princess Mega Knight
Fireball
Bats Fireball Wizard Princess
Bats Fireball Wizard Guards
Fireball
Fireball Wizard Mega Knight
Fireball Princess
Mega Knight
Fireball Wizard Princess
Bats Fireball Guards Princess
Fireball Wizard Princess
Fireball
Fireball Wizard Princess Mega Knight
Fireball Wizard Princess
Fireball
Mega Knight
Bats Fireball Guards Princess
Bats Fireball Princess
Fireball Princess Mega Knight
Fireball Wizard Mega Knight

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