My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Hut Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Goblin Hut Mother Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Hog Rider Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Hog Rider Goblin Barrel
Giant Snowball
Bats Hog Rider Goblin Hut Goblin Barrel
Zap
Bats Goblin Hut Goblin Barrel
Barbarian Barrel
Goblin Hut Goblin Barrel
The Log
Mini P.E.K.K.A Hog Rider Goblin Hut Goblin Barrel
Earthquake
Hog Rider Goblin Hut Goblin Barrel
Arrows
Bats Goblin Hut Goblin Barrel
Royal Delivery
Bats Mini P.E.K.K.A Hog Rider Goblin Hut Goblin Barrel Mother Witch
Fireball
Hog Rider Goblin Hut Goblin Barrel Mother Witch
Poison
Bats Goblin Hut Mother Witch
Lightning
Mini P.E.K.K.A Goblin Hut Mother Witch
Rocket
Hog Rider Goblin Hut

Against air swarms

Spells and units that can counter air swarms.

Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fireball The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Mini P.E.K.K.A Mother Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Goblin Barrel Fireball Mini P.E.K.K.A Hog Rider Mother Witch Goblin Hut

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats The Log Goblin Barrel Fireball

Attack Synergies 3 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Hog Rider Mini P.E.K.K.A Goblin Barrel
Fireball
Hog Rider The Log
Mini P.E.K.K.A
Bats Hog Rider Goblin Hut The Log
Hog Rider
Bats Fireball The Log Mini P.E.K.K.A Goblin Hut Goblin Barrel Mother Witch
Goblin Hut
Mini P.E.K.K.A Hog Rider Goblin Barrel The Log
Goblin Barrel
Bats Hog Rider Goblin Hut
The Log
Hog Rider Fireball Mini P.E.K.K.A Goblin Hut
Mother Witch
Hog Rider

Defense Synergies 2 8

Bats
Mini P.E.K.K.A The Log
Fireball
The Log Mini P.E.K.K.A Goblin Hut
Mini P.E.K.K.A
The Log Bats Fireball Goblin Hut Mother Witch
Hog Rider
Goblin Hut
Fireball Mini P.E.K.K.A Mother Witch
Goblin Barrel
The Log
Fireball Mini P.E.K.K.A Bats Mother Witch
Mother Witch
Mini P.E.K.K.A Goblin Hut The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Goblin Hut The Log
Mini P.E.K.K.A Bats Goblin Hut The Log
Mini P.E.K.K.A Goblin Hut Bats
Mini P.E.K.K.A Goblin Hut Bats
Fireball Mini P.E.K.K.A The Log
Fireball The Log Bats Mother Witch
Bats Fireball Goblin Hut
Fireball The Log
Mini P.E.K.K.A Goblin Hut
Mini P.E.K.K.A
Bats Mother Witch Fireball Goblin Hut The Log
Bats Fireball Goblin Hut
Mini P.E.K.K.A Goblin Hut Bats Fireball The Log
Fireball Bats Mini P.E.K.K.A Goblin Hut The Log
Mini P.E.K.K.A Goblin Hut
Fireball Mini P.E.K.K.A Goblin Hut The Log
Bats Fireball Mini P.E.K.K.A Goblin Hut
Fireball Bats Goblin Hut The Log
The Log Bats Fireball Goblin Hut Mother Witch
Mini P.E.K.K.A Goblin Hut
Bats Fireball Mini P.E.K.K.A The Log Mother Witch
Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Fireball Goblin Hut
Fireball Mini P.E.K.K.A The Log
Bats Mini P.E.K.K.A Goblin Hut The Log
Mini P.E.K.K.A Bats Fireball The Log
Mini P.E.K.K.A Goblin Hut
Fireball Mother Witch Bats Goblin Hut
Mini P.E.K.K.A Bats Fireball Goblin Hut
Mini P.E.K.K.A
Bats Fireball Mini P.E.K.K.A Goblin Hut The Log
Goblin Hut
Bats Mini P.E.K.K.A Goblin Hut
Fireball The Log
Mini P.E.K.K.A Fireball
Fireball
Goblin Hut Bats Fireball Mini P.E.K.K.A The Log
Bats Fireball Mini P.E.K.K.A Goblin Hut The Log Mother Witch
Fireball Goblin Hut

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball The Log
Fireball The Log
Fireball Goblin Hut The Log
Fireball The Log
Fireball The Log
Fireball Mother Witch Bats
The Log
Fireball The Log
Fireball The Log
Bats Fireball Mini P.E.K.K.A
Fireball The Log
Fireball
Fireball Goblin Hut The Log
Fireball
Fireball Goblin Hut The Log
Fireball Goblin Hut The Log
Fireball Goblin Hut The Log
Fireball
Bats Mini P.E.K.K.A
Fireball Mini P.E.K.K.A The Log
Fireball The Log Mother Witch
Fireball The Log
Fireball
The Log
Fireball The Log
The Log Mother Witch Fireball
Fireball The Log
Fireball The Log
Fireball The Log
Bats Fireball Mother Witch
Bats Fireball Goblin Hut
Fireball Mini P.E.K.K.A
Fireball The Log
Fireball
Fireball The Log
Bats Fireball Goblin Hut
Fireball
The Log Fireball
Fireball Mini P.E.K.K.A
The Log Fireball
Fireball
Bats Fireball The Log
Bats Fireball
Fireball The Log
Fireball

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