My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Valkyrie Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Royal Hogs

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Valkyrie Royal Hogs

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Valkyrie Royal Hogs

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Royal Hogs Guards
Giant Snowball
Bats Royal Hogs Guards Witch
Zap
Bats Royal Hogs Guards Witch
Barbarian Barrel
Valkyrie Royal Hogs Guards Witch
The Log
Mini P.E.K.K.A Royal Hogs Guards Witch
Earthquake
Royal Hogs Guards Witch
Arrows
Bats Royal Hogs Guards Witch
Royal Delivery
Bats Mini P.E.K.K.A Valkyrie Royal Hogs Guards Witch
Fireball
Royal Hogs Witch
Poison
Bats Royal Hogs Guards Witch
Lightning
Mini P.E.K.K.A Valkyrie Witch
Rocket
Valkyrie Royal Hogs Witch

Against air swarms

Spells and units that can counter air swarms.

Fireball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Valkyrie The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Mini P.E.K.K.A Valkyrie Guards

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Guards Fireball Mini P.E.K.K.A Valkyrie Royal Hogs Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats The Log Guards Fireball

Attack Synergies 1 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Mini P.E.K.K.A Royal Hogs
Fireball
Royal Hogs The Log
Mini P.E.K.K.A
Bats Valkyrie Royal Hogs The Log
Valkyrie
Bats Mini P.E.K.K.A Royal Hogs Witch
Royal Hogs
Bats Fireball Mini P.E.K.K.A Valkyrie Guards The Log
Guards
Royal Hogs The Log
Witch
Valkyrie
The Log
Fireball Mini P.E.K.K.A Royal Hogs Guards

Defense Synergies 2 13

Bats
Mini P.E.K.K.A Valkyrie The Log
Fireball
The Log Mini P.E.K.K.A Valkyrie
Mini P.E.K.K.A
The Log Bats Fireball Valkyrie Guards Witch
Valkyrie
Bats Fireball Mini P.E.K.K.A Witch The Log
Royal Hogs
Guards
Mini P.E.K.K.A Witch The Log
Witch
Mini P.E.K.K.A Valkyrie Guards The Log
The Log
Fireball Mini P.E.K.K.A Bats Valkyrie Guards Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Valkyrie The Log
Mini P.E.K.K.A Bats Valkyrie Witch The Log
Mini P.E.K.K.A Witch Bats Valkyrie
Mini P.E.K.K.A Witch Bats Valkyrie Guards
Fireball Mini P.E.K.K.A Valkyrie The Log
Fireball The Log Bats Valkyrie Guards
Bats Fireball Witch
Fireball Valkyrie The Log
Mini P.E.K.K.A Witch
Guards Mini P.E.K.K.A Valkyrie
Bats Valkyrie Guards Witch Fireball The Log
Bats Fireball Witch
Mini P.E.K.K.A Bats Fireball Valkyrie Guards Witch The Log
Fireball Valkyrie Bats Mini P.E.K.K.A Guards Witch The Log
Mini P.E.K.K.A
Fireball Mini P.E.K.K.A The Log
Bats Fireball Mini P.E.K.K.A Valkyrie Witch
Fireball Bats Valkyrie Guards Witch The Log
Valkyrie Witch The Log Bats Fireball Guards
Mini P.E.K.K.A
Valkyrie Bats Fireball Mini P.E.K.K.A Guards Witch The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Valkyrie Guards Fireball Witch
Fireball Mini P.E.K.K.A Valkyrie The Log
Guards Bats Mini P.E.K.K.A Valkyrie Witch The Log
Mini P.E.K.K.A Valkyrie Guards Bats Fireball The Log
Mini P.E.K.K.A Valkyrie Guards Witch
Fireball Bats Witch
Mini P.E.K.K.A Guards Bats Fireball Valkyrie Witch
Mini P.E.K.K.A Valkyrie
Bats Fireball Mini P.E.K.K.A Valkyrie Witch The Log
Witch Guards
Bats Mini P.E.K.K.A Valkyrie Guards Witch
Fireball Valkyrie Guards The Log
Mini P.E.K.K.A Fireball Valkyrie Guards Witch
Fireball Valkyrie Witch
Guards Witch Bats Fireball Mini P.E.K.K.A Valkyrie The Log
Bats Valkyrie Fireball Mini P.E.K.K.A Witch The Log
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Valkyrie Guards The Log
Fireball The Log
Fireball The Log
Fireball Valkyrie Guards The Log
Fireball Valkyrie The Log
Fireball Bats Witch
Witch The Log
Fireball The Log
Fireball The Log
Bats Fireball Mini P.E.K.K.A Guards
Fireball Valkyrie The Log
Fireball
Fireball The Log
Fireball
Fireball The Log
Fireball Witch The Log
Fireball The Log
Fireball
Bats Mini P.E.K.K.A
Fireball Mini P.E.K.K.A The Log
Fireball Valkyrie Witch The Log
Fireball The Log
Fireball
The Log
Fireball The Log
The Log Fireball Valkyrie Witch
Witch
Fireball The Log Witch
Fireball Witch The Log
Fireball The Log
Bats Fireball Witch
Bats Fireball Guards Witch
Fireball Mini P.E.K.K.A
Fireball The Log
Fireball
Fireball The Log
Bats Fireball Guards Witch
Fireball Witch
The Log Fireball
Fireball Mini P.E.K.K.A Valkyrie
The Log Fireball
Fireball
Bats Fireball Guards Witch The Log
Bats Fireball Witch
Fireball Witch The Log

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