My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Valkyrie Wizard Balloon Inferno Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Balloon Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Valkyrie Balloon Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Valkyrie Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Balloon Inferno Dragon
Giant Snowball
Bats Balloon Inferno Dragon
Zap
Bats Balloon Inferno Dragon
Barbarian Barrel
Valkyrie Wizard
The Log
Mini P.E.K.K.A
Earthquake
Arrows
Bats
Royal Delivery
Bats Mini P.E.K.K.A Valkyrie Wizard Balloon Inferno Dragon
Fireball
Wizard Balloon Inferno Dragon
Poison
Bats Wizard Balloon
Lightning
Mini P.E.K.K.A Valkyrie Wizard Balloon Inferno Dragon
Rocket
Valkyrie Wizard Balloon Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Valkyrie Wizard Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Mini P.E.K.K.A Valkyrie Inferno Dragon Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Fireball Mini P.E.K.K.A Valkyrie Inferno Dragon Wizard Balloon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Bats Fireball Mini P.E.K.K.A Valkyrie

Attack Synergies 5 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Balloon Mega Knight Mini P.E.K.K.A Inferno Dragon
Fireball
Mega Knight
Mini P.E.K.K.A
Bats Valkyrie Wizard Mega Knight
Valkyrie
Bats Balloon Mini P.E.K.K.A Wizard
Wizard
Mini P.E.K.K.A Valkyrie Balloon Mega Knight
Balloon
Bats Valkyrie Wizard Mega Knight
Inferno Dragon
Mega Knight Bats
Mega Knight
Bats Inferno Dragon Fireball Mini P.E.K.K.A Wizard Balloon

Defense Synergies 0 12

Bats
Mini P.E.K.K.A Valkyrie Inferno Dragon Mega Knight
Fireball
Mini P.E.K.K.A Valkyrie Mega Knight
Mini P.E.K.K.A
Bats Fireball Valkyrie Wizard
Valkyrie
Bats Fireball Mini P.E.K.K.A Wizard
Wizard
Mini P.E.K.K.A Valkyrie Mega Knight
Balloon
Inferno Dragon
Bats Mega Knight
Mega Knight
Bats Fireball Wizard Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Valkyrie Wizard
Mini P.E.K.K.A Inferno Dragon Bats Valkyrie Mega Knight
Mini P.E.K.K.A Mega Knight Bats Valkyrie Inferno Dragon
Mini P.E.K.K.A Inferno Dragon Bats Valkyrie Mega Knight
Fireball Mini P.E.K.K.A Valkyrie Mega Knight
Fireball Bats Valkyrie Mega Knight
Bats Inferno Dragon Fireball Wizard
Fireball Valkyrie Mega Knight
Mini P.E.K.K.A Inferno Dragon
Mini P.E.K.K.A Valkyrie Mega Knight
Bats Valkyrie Fireball Wizard Mega Knight
Inferno Dragon Bats Fireball Wizard
Mini P.E.K.K.A Mega Knight Bats Fireball Valkyrie Wizard
Fireball Valkyrie Wizard Mega Knight Bats Mini P.E.K.K.A
Mini P.E.K.K.A Inferno Dragon Mega Knight
Fireball Mini P.E.K.K.A Inferno Dragon Mega Knight
Wizard Mega Knight Bats Fireball Mini P.E.K.K.A Valkyrie
Fireball Valkyrie Mega Knight Bats Wizard
Valkyrie Wizard Bats Fireball Inferno Dragon Mega Knight
Mini P.E.K.K.A Inferno Dragon
Valkyrie Wizard Mega Knight Bats Fireball Mini P.E.K.K.A
Mini P.E.K.K.A Inferno Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Valkyrie Mega Knight Fireball
Fireball Mini P.E.K.K.A Valkyrie Wizard Inferno Dragon Mega Knight
Mega Knight Bats Mini P.E.K.K.A Valkyrie
Mini P.E.K.K.A Valkyrie Mega Knight Bats Fireball
Mini P.E.K.K.A Valkyrie Inferno Dragon Mega Knight
Fireball Wizard Bats
Mini P.E.K.K.A Bats Fireball Valkyrie
Mini P.E.K.K.A Mega Knight Valkyrie Inferno Dragon
Mega Knight Bats Fireball Mini P.E.K.K.A Valkyrie Inferno Dragon
Inferno Dragon
Inferno Dragon Mega Knight Bats Mini P.E.K.K.A Valkyrie
Mega Knight Fireball Valkyrie
Mini P.E.K.K.A Mega Knight Fireball Valkyrie Wizard
Wizard Fireball Valkyrie Mega Knight
Bats Fireball Mini P.E.K.K.A Valkyrie Inferno Dragon
Bats Valkyrie Mega Knight Fireball Mini P.E.K.K.A Wizard Inferno Dragon
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Valkyrie
Fireball
Fireball
Fireball Valkyrie
Fireball Wizard Valkyrie Mega Knight
Fireball Wizard Bats
Wizard
Fireball Wizard
Fireball Wizard
Bats Fireball Mini P.E.K.K.A
Fireball Valkyrie Wizard
Fireball Wizard
Fireball
Fireball
Fireball
Fireball Wizard
Fireball Wizard Mega Knight
Fireball
Bats Mini P.E.K.K.A
Fireball Mini P.E.K.K.A Wizard Mega Knight
Fireball Valkyrie Wizard Mega Knight
Fireball Mega Knight
Fireball Wizard
Fireball
Fireball Valkyrie Wizard Mega Knight
Inferno Dragon
Fireball Wizard
Fireball Wizard Mega Knight
Fireball
Bats Fireball Wizard
Bats Fireball Wizard
Fireball Mini P.E.K.K.A
Fireball Wizard Mega Knight
Fireball
Mega Knight
Fireball Wizard
Bats Fireball
Fireball Wizard
Fireball
Fireball Mini P.E.K.K.A Valkyrie Wizard Mega Knight
Fireball Wizard
Fireball
Mega Knight
Bats Fireball
Bats Fireball
Fireball Mega Knight
Inferno Dragon
Fireball Wizard Mega Knight

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