My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Great!
Versatility
Great!
F2P score
RIP

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Wall Breakers Miner Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Wall Breakers Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Wall Breakers Skeleton Army Miner
Giant Snowball
Bats Wall Breakers Skeleton Army Miner
Zap
Bats Wall Breakers Skeleton Army
Barbarian Barrel
Wall Breakers Skeleton Army
The Log
Mini P.E.K.K.A Wall Breakers Skeleton Army
Earthquake
Skeleton Army
Arrows
Bats Wall Breakers Skeleton Army
Royal Delivery
Bats Mini P.E.K.K.A Wall Breakers Skeleton Army Miner
Fireball
Wall Breakers Skeleton Army
Poison
Bats Skeleton Army
Lightning
Mini P.E.K.K.A
Rocket

Against air swarms

Spells and units that can counter air swarms.

Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fireball The Log Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Mini P.E.K.K.A Skeleton Army Miner Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Wall Breakers The Log Skeleton Army Miner Fireball Mini P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bats Wall Breakers The Log Skeleton Army

Attack Synergies 3 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Miner Mega Knight Mini P.E.K.K.A Wall Breakers
Fireball
Wall Breakers The Log Miner Mega Knight
Mini P.E.K.K.A
Bats The Log Mega Knight
Wall Breakers
Miner Bats Fireball The Log Mega Knight
Skeleton Army
The Log
Fireball Mini P.E.K.K.A Wall Breakers Miner Mega Knight
Miner
Bats Wall Breakers Fireball The Log Mega Knight
Mega Knight
Bats Fireball Mini P.E.K.K.A Wall Breakers The Log Miner

Defense Synergies 2 11

Bats
Mini P.E.K.K.A The Log Mega Knight
Fireball
The Log Mini P.E.K.K.A Miner Mega Knight
Mini P.E.K.K.A
The Log Bats Fireball Skeleton Army
Wall Breakers
Skeleton Army
Mini P.E.K.K.A The Log
The Log
Fireball Mini P.E.K.K.A Bats Skeleton Army Miner Mega Knight
Miner
Fireball The Log Mega Knight
Mega Knight
Bats Fireball The Log Miner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball The Log
Mini P.E.K.K.A Skeleton Army Bats The Log Mega Knight
Mini P.E.K.K.A Skeleton Army Mega Knight Bats
Mini P.E.K.K.A Skeleton Army Bats Mega Knight
Fireball Mini P.E.K.K.A Skeleton Army The Log Mega Knight
Fireball Skeleton Army The Log Bats Mega Knight
Bats Fireball
Fireball The Log Mega Knight
Mini P.E.K.K.A Skeleton Army
Skeleton Army Mini P.E.K.K.A Miner Mega Knight
Bats Skeleton Army Fireball The Log Mega Knight
Bats Fireball
Mini P.E.K.K.A Skeleton Army Mega Knight Bats Fireball The Log
Fireball Skeleton Army Mega Knight Bats Mini P.E.K.K.A The Log
Mini P.E.K.K.A Skeleton Army Mega Knight
Skeleton Army Fireball Mini P.E.K.K.A The Log Mega Knight
Mega Knight Bats Fireball Mini P.E.K.K.A Skeleton Army
Fireball Mega Knight Bats Skeleton Army The Log
The Log Bats Fireball Mega Knight
Mini P.E.K.K.A
Skeleton Army Mega Knight Bats Fireball Mini P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Skeleton Army Mega Knight Fireball
Fireball Mini P.E.K.K.A The Log Miner Mega Knight
Skeleton Army Mega Knight Bats Mini P.E.K.K.A The Log
Mini P.E.K.K.A Skeleton Army Mega Knight Bats Fireball The Log
Mini P.E.K.K.A Skeleton Army Mega Knight
Fireball Bats
Mini P.E.K.K.A Skeleton Army Bats Fireball
Mini P.E.K.K.A Mega Knight Skeleton Army
Mega Knight Bats Fireball Mini P.E.K.K.A Skeleton Army The Log
Skeleton Army
Mega Knight Bats Mini P.E.K.K.A
Skeleton Army Mega Knight Fireball The Log
Mini P.E.K.K.A Skeleton Army Mega Knight Fireball
Fireball Skeleton Army Mega Knight
Skeleton Army Bats Fireball Mini P.E.K.K.A The Log
Bats Mega Knight Fireball Mini P.E.K.K.A The Log
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball The Log
Fireball The Log Miner
Fireball The Log Miner
Fireball The Log
Fireball The Log Mega Knight
Fireball Bats
The Log
Fireball The Log
Fireball The Log Miner
Bats Fireball Mini P.E.K.K.A
Miner Fireball The Log
Fireball
Fireball The Log Miner
Fireball
Fireball The Log
Fireball The Log
Fireball The Log Mega Knight
Fireball
Bats Mini P.E.K.K.A
Fireball Mini P.E.K.K.A The Log Mega Knight
Fireball The Log Miner Mega Knight
Fireball The Log Mega Knight
Fireball
The Log
Fireball The Log
The Log Fireball Mega Knight
Fireball The Log Miner
Fireball The Log Miner Mega Knight
Fireball Miner The Log
Bats Fireball
Bats Fireball
Fireball Mini P.E.K.K.A
Fireball The Log Miner Mega Knight
Fireball
Mega Knight
Fireball The Log
Bats Fireball Skeleton Army
Fireball
The Log Fireball
Fireball Miner Mini P.E.K.K.A Mega Knight
The Log Fireball
Fireball
Mega Knight
Bats Fireball The Log
Bats Fireball
Fireball The Log Miner Mega Knight
Fireball Mega Knight

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: