My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Bad

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Wizard Magic Archer Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Wizard P.E.K.K.A Magic Archer Ram Rider Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Ram Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A P.E.K.K.A Magic Archer Ram Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Magic Archer Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Ram Rider
Giant Snowball
Bats Ram Rider
Zap
Bats Ram Rider
Barbarian Barrel
Wizard Magic Archer
The Log
Mini P.E.K.K.A Ram Rider
Earthquake
Arrows
Bats
Royal Delivery
Bats Mini P.E.K.K.A Wizard P.E.K.K.A Magic Archer Ram Rider
Fireball
Wizard Magic Archer Ram Rider
Poison
Bats Wizard Magic Archer
Lightning
Mini P.E.K.K.A Wizard Magic Archer Ram Rider
Rocket
Wizard Magic Archer Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Wizard Magic Archer Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Mini P.E.K.K.A P.E.K.K.A Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Fireball Mini P.E.K.K.A Magic Archer Wizard Ram Rider P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Bats Fireball Mini P.E.K.K.A Magic Archer

Attack Synergies 3 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Mega Knight Mini P.E.K.K.A P.E.K.K.A Ram Rider
Fireball
Magic Archer Ram Rider Mega Knight
Mini P.E.K.K.A
Bats Wizard Magic Archer Ram Rider Mega Knight
Wizard
Mini P.E.K.K.A P.E.K.K.A Ram Rider Mega Knight
P.E.K.K.A
Magic Archer Bats Wizard Ram Rider
Magic Archer
P.E.K.K.A Ram Rider Fireball Mini P.E.K.K.A Mega Knight
Ram Rider
Magic Archer Bats Fireball Mini P.E.K.K.A Wizard P.E.K.K.A Mega Knight
Mega Knight
Bats Fireball Mini P.E.K.K.A Wizard Magic Archer Ram Rider

Defense Synergies 0 13

Bats
Mini P.E.K.K.A P.E.K.K.A Mega Knight
Fireball
Mini P.E.K.K.A Ram Rider Mega Knight
Mini P.E.K.K.A
Bats Fireball Wizard Magic Archer Ram Rider
Wizard
Mini P.E.K.K.A P.E.K.K.A Mega Knight
P.E.K.K.A
Bats Wizard
Magic Archer
Mini P.E.K.K.A Ram Rider Mega Knight
Ram Rider
Fireball Mini P.E.K.K.A Magic Archer
Mega Knight
Bats Fireball Wizard Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Wizard Magic Archer Ram Rider
Mini P.E.K.K.A P.E.K.K.A Bats Ram Rider Mega Knight
Mini P.E.K.K.A P.E.K.K.A Ram Rider Mega Knight Bats
Mini P.E.K.K.A P.E.K.K.A Bats Ram Rider Mega Knight
Fireball Mini P.E.K.K.A P.E.K.K.A Mega Knight
Fireball Bats Magic Archer Mega Knight
Bats Ram Rider Fireball Wizard Magic Archer
Fireball P.E.K.K.A Magic Archer Ram Rider Mega Knight
Mini P.E.K.K.A P.E.K.K.A
Mini P.E.K.K.A Mega Knight
Bats Fireball Wizard Magic Archer Ram Rider Mega Knight
Bats Fireball Wizard Magic Archer Ram Rider
Mini P.E.K.K.A P.E.K.K.A Mega Knight Bats Fireball Wizard Ram Rider
Fireball Wizard Mega Knight Bats Mini P.E.K.K.A P.E.K.K.A Magic Archer
Mini P.E.K.K.A P.E.K.K.A Ram Rider Mega Knight
Fireball Mini P.E.K.K.A P.E.K.K.A Ram Rider Mega Knight
Wizard Mega Knight Bats Fireball Mini P.E.K.K.A P.E.K.K.A
Fireball Mega Knight Bats Wizard Magic Archer Ram Rider
Wizard Bats Fireball Magic Archer Ram Rider Mega Knight
Mini P.E.K.K.A P.E.K.K.A Ram Rider
Wizard Mega Knight Bats Fireball Mini P.E.K.K.A P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Mega Knight Fireball P.E.K.K.A
Fireball Mini P.E.K.K.A Wizard Magic Archer Mega Knight
P.E.K.K.A Mega Knight Bats Mini P.E.K.K.A Ram Rider
Mini P.E.K.K.A P.E.K.K.A Mega Knight Bats Fireball Ram Rider
P.E.K.K.A Mini P.E.K.K.A Ram Rider Mega Knight
Fireball Wizard Bats Magic Archer Ram Rider
Mini P.E.K.K.A P.E.K.K.A Bats Fireball Ram Rider
Mini P.E.K.K.A P.E.K.K.A Mega Knight
P.E.K.K.A Mega Knight Bats Fireball Mini P.E.K.K.A Magic Archer
P.E.K.K.A
P.E.K.K.A Mega Knight Bats Mini P.E.K.K.A
P.E.K.K.A Mega Knight Fireball
Mini P.E.K.K.A P.E.K.K.A Mega Knight Fireball Wizard Ram Rider
Wizard Fireball Magic Archer Mega Knight
Bats Fireball Mini P.E.K.K.A P.E.K.K.A Magic Archer
Bats Mega Knight Fireball Mini P.E.K.K.A Wizard P.E.K.K.A Magic Archer
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Magic Archer
Fireball Magic Archer Ram Rider
Fireball Magic Archer
Fireball
Fireball Wizard Magic Archer Mega Knight
Fireball Wizard Bats Magic Archer Ram Rider
Wizard Magic Archer
Fireball Wizard Magic Archer Ram Rider
Fireball Wizard Ram Rider
Bats Fireball Mini P.E.K.K.A
Fireball Wizard Magic Archer Ram Rider
Fireball Wizard Magic Archer
Fireball Magic Archer
Fireball Magic Archer
Fireball Magic Archer
Fireball Wizard Magic Archer
Magic Archer Fireball Wizard Mega Knight
Fireball
Bats Mini P.E.K.K.A
Fireball Mini P.E.K.K.A Wizard Magic Archer Mega Knight
Fireball Wizard Magic Archer Mega Knight
Fireball Magic Archer Mega Knight
Fireball Wizard
Fireball
Fireball Wizard Magic Archer Mega Knight
Fireball Wizard Magic Archer Ram Rider
Fireball Wizard Magic Archer Ram Rider Mega Knight
Fireball Magic Archer
Bats Fireball Wizard Magic Archer
Bats Fireball Wizard
Fireball Mini P.E.K.K.A
Fireball Wizard Magic Archer Mega Knight
Fireball Magic Archer
P.E.K.K.A Mega Knight
Fireball Wizard Magic Archer
Bats Fireball Magic Archer
Fireball Wizard Magic Archer Ram Rider
Fireball
Fireball Mini P.E.K.K.A Wizard Magic Archer Mega Knight
Fireball Wizard Magic Archer
Fireball
P.E.K.K.A Mega Knight
Bats Fireball Magic Archer
Bats Fireball Magic Archer
Fireball Magic Archer Mega Knight
P.E.K.K.A
Fireball Wizard Mega Knight

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