My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
RIP

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Witch Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Barrel Skeleton Army Prince
Giant Snowball
Bats Goblin Barrel Skeleton Army Witch
Zap
Bats Goblin Barrel Skeleton Army Witch Prince
Barbarian Barrel
Goblin Barrel Skeleton Army Witch
The Log
Goblin Barrel Skeleton Army Witch Prince
Earthquake
Goblin Barrel Skeleton Army Witch
Arrows
Bats Goblin Barrel Skeleton Army Witch
Royal Delivery
Bats Goblin Barrel Skeleton Army Witch Prince
Fireball
Goblin Barrel Skeleton Army Witch
Poison
Bats Skeleton Army Witch
Lightning
Witch Prince
Rocket
Witch Prince

Against air swarms

Spells and units that can counter air swarms.

Fireball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fireball The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Skeleton Army Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Bats The Log Goblin Barrel Skeleton Army Fireball Witch Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Mirror Bats The Log Goblin Barrel

Attack Synergies 4 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Goblin Barrel Prince
Fireball
Mirror The Log
Mirror
Fireball Goblin Barrel The Log Skeleton Army
Goblin Barrel
Mirror Prince Bats Skeleton Army
Skeleton Army
Mirror Goblin Barrel
Witch
Prince
Prince
Goblin Barrel Bats Witch The Log
The Log
Mirror Fireball Prince

Defense Synergies 4 7

Bats
Prince The Log
Fireball
Mirror The Log
Mirror
Fireball Skeleton Army The Log
Goblin Barrel
Skeleton Army
Mirror Prince The Log
Witch
Prince The Log
Prince
The Log Bats Skeleton Army Witch
The Log
Fireball Prince Bats Mirror Skeleton Army Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball The Log
Skeleton Army Bats Witch Prince The Log
Skeleton Army Witch Prince Bats
Skeleton Army Witch Prince Bats
Fireball Skeleton Army Prince The Log
Fireball Skeleton Army The Log Bats
Bats Fireball Witch
Fireball The Log
Witch Skeleton Army Prince
Skeleton Army Prince
Bats Skeleton Army Witch Fireball The Log
Bats Fireball Witch
Skeleton Army Prince Bats Fireball Witch The Log
Fireball Skeleton Army Bats Witch Prince The Log
Skeleton Army Prince
Skeleton Army Fireball Prince The Log
Bats Fireball Skeleton Army Witch Prince
Fireball Bats Skeleton Army Witch Prince The Log
Witch The Log Bats Fireball
Prince
Skeleton Army Bats Fireball Witch Prince The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Fireball Witch Prince
Fireball Prince The Log
Skeleton Army Bats Witch Prince The Log
Skeleton Army Prince Bats Fireball The Log
Skeleton Army Witch Prince
Fireball Bats Witch
Skeleton Army Prince Bats Fireball Witch
Skeleton Army Prince
Bats Fireball Skeleton Army Witch Prince The Log
Witch Skeleton Army
Bats Witch Prince
Skeleton Army Fireball Prince The Log
Skeleton Army Prince Fireball Witch
Fireball Skeleton Army Witch
Skeleton Army Witch Bats Fireball Prince The Log
Bats Fireball Witch The Log
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball The Log
Fireball The Log
Fireball The Log
Fireball Prince The Log
Fireball The Log
Fireball Bats Witch
Witch The Log
Fireball The Log
Fireball The Log
Bats Fireball Prince
Fireball Prince The Log
Fireball
Fireball The Log
Fireball
Fireball Prince The Log
Fireball Witch The Log
Fireball The Log
Fireball
Bats
Fireball Prince The Log
Fireball Witch The Log
Fireball Prince The Log
Fireball
Prince The Log
Fireball The Log
The Log Fireball Witch
Witch
Fireball The Log Witch
Fireball Witch Prince The Log
Fireball The Log
Bats Fireball Witch
Bats Fireball Witch
Fireball
Fireball The Log
Fireball
Prince
Fireball The Log
Bats Fireball Skeleton Army Witch Prince
Fireball Witch
The Log Fireball
Fireball Prince
The Log Fireball
Fireball
Prince
Bats Fireball Witch The Log
Bats Fireball Witch
Fireball Witch Prince The Log
Prince
Fireball

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