My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Musketeer Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Musketeer Valkyrie Giant Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Giant Goblin Barrel Skeleton Army
Giant Snowball
Bats Musketeer Goblin Barrel Skeleton Army Witch
Zap
Bats Goblin Barrel Skeleton Army Witch
Barbarian Barrel
Musketeer Valkyrie Goblin Barrel Skeleton Army Witch
The Log
Musketeer Goblin Barrel Skeleton Army Witch
Earthquake
Goblin Barrel Skeleton Army Witch
Arrows
Bats Goblin Barrel Skeleton Army Witch
Royal Delivery
Bats Musketeer Valkyrie Goblin Barrel Skeleton Army Witch
Fireball
Musketeer Goblin Barrel Skeleton Army Witch
Poison
Bats Musketeer Skeleton Army Witch
Lightning
Musketeer Valkyrie Witch
Rocket
Musketeer Valkyrie Witch

Against air swarms

Spells and units that can counter air swarms.

Fireball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Valkyrie

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Valkyrie Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Musketeer Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Goblin Barrel Skeleton Army Fireball Musketeer Valkyrie Giant Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats Goblin Barrel Skeleton Army Fireball

Attack Synergies 6 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Giant Goblin Barrel
Fireball
Giant
Musketeer
Valkyrie Giant
Valkyrie
Bats Musketeer Goblin Barrel Giant Witch
Giant
Bats Musketeer Goblin Barrel Fireball Valkyrie Witch
Goblin Barrel
Valkyrie Giant Bats Skeleton Army
Skeleton Army
Goblin Barrel
Witch
Valkyrie Giant

Defense Synergies 1 6

Bats
Musketeer Valkyrie
Fireball
Musketeer Valkyrie
Musketeer
Valkyrie Bats Fireball Skeleton Army
Valkyrie
Musketeer Bats Fireball Witch
Giant
Goblin Barrel
Skeleton Army
Musketeer
Witch
Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Musketeer Valkyrie
Skeleton Army Bats Musketeer Valkyrie Witch
Skeleton Army Witch Bats Musketeer Valkyrie
Skeleton Army Witch Bats Musketeer Valkyrie
Fireball Valkyrie Skeleton Army
Fireball Skeleton Army Bats Musketeer Valkyrie
Bats Musketeer Fireball Witch
Fireball Musketeer Valkyrie
Witch Musketeer Skeleton Army
Skeleton Army Musketeer Valkyrie
Bats Valkyrie Skeleton Army Witch Fireball Musketeer
Musketeer Bats Fireball Witch
Skeleton Army Bats Fireball Musketeer Valkyrie Witch
Fireball Valkyrie Skeleton Army Bats Witch
Skeleton Army
Skeleton Army Fireball
Bats Fireball Musketeer Valkyrie Skeleton Army Witch
Fireball Bats Musketeer Valkyrie Skeleton Army Witch
Valkyrie Witch Bats Fireball Musketeer
Musketeer
Valkyrie Skeleton Army Bats Fireball Musketeer Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Fireball Witch
Fireball Musketeer Valkyrie
Skeleton Army Bats Musketeer Valkyrie Witch
Valkyrie Skeleton Army Bats Fireball Musketeer
Musketeer Valkyrie Skeleton Army Witch
Fireball Bats Musketeer Witch
Skeleton Army Bats Fireball Musketeer Valkyrie Witch
Valkyrie Skeleton Army
Bats Fireball Valkyrie Skeleton Army Witch
Witch Musketeer Skeleton Army
Bats Musketeer Valkyrie Witch
Skeleton Army Fireball Valkyrie
Skeleton Army Fireball Valkyrie Witch
Fireball Musketeer Valkyrie Skeleton Army Witch
Skeleton Army Witch Bats Fireball Musketeer Valkyrie
Bats Valkyrie Fireball Musketeer Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Musketeer Valkyrie
Fireball Musketeer
Fireball
Fireball Musketeer Valkyrie
Fireball Valkyrie
Fireball Bats Musketeer Witch
Musketeer Witch
Fireball
Fireball
Bats Fireball Musketeer
Fireball Musketeer Valkyrie
Fireball Musketeer
Fireball Musketeer
Fireball Musketeer
Fireball Musketeer
Fireball Musketeer Witch
Fireball Musketeer
Fireball
Bats
Fireball Musketeer
Fireball Valkyrie Witch
Fireball Musketeer
Fireball
Musketeer
Fireball Musketeer
Fireball Valkyrie Witch
Witch
Fireball Musketeer Witch
Fireball Musketeer Witch
Fireball Musketeer
Bats Fireball Musketeer Witch
Bats Fireball Musketeer Witch
Fireball
Fireball Musketeer
Fireball
Fireball
Bats Fireball Musketeer Skeleton Army Witch
Fireball Musketeer Witch
Fireball
Fireball Musketeer Valkyrie
Fireball Musketeer
Fireball
Musketeer
Bats Fireball Musketeer Witch
Bats Fireball Musketeer Witch
Fireball Musketeer Witch

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