My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Bad

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Inferno Tower Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Battle Ram Dark Prince Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Rage Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Ram Dark Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Battle Ram Dark Prince
Giant Snowball
Bats Battle Ram
Zap
Bats Battle Ram Inferno Tower Dark Prince
Barbarian Barrel
Battle Ram Inferno Tower Dark Prince Electro Wizard
The Log
Battle Ram Dark Prince
Earthquake
Inferno Tower
Arrows
Bats
Royal Delivery
Bats Battle Ram Dark Prince Electro Wizard
Fireball
Battle Ram Inferno Tower Electro Wizard
Poison
Bats Inferno Tower Electro Wizard
Lightning
Battle Ram Inferno Tower Dark Prince Electro Wizard
Rocket
Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Fireball Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Tornado Dark Prince

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Battle Ram Inferno Tower Rage Tornado Dark Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Rage Tornado Fireball Battle Ram Dark Prince Electro Wizard Inferno Tower

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Rage Tornado Fireball

Attack Synergies 1 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Battle Ram Rage Dark Prince
Fireball
Tornado Battle Ram Dark Prince Electro Wizard
Battle Ram
Bats Fireball Tornado Electro Wizard
Inferno Tower
Rage
Bats Dark Prince Electro Wizard
Tornado
Fireball Battle Ram Dark Prince
Dark Prince
Bats Fireball Rage Tornado Electro Wizard
Electro Wizard
Fireball Battle Ram Rage Dark Prince

Defense Synergies 2 11

Bats
Inferno Tower Dark Prince Electro Wizard
Fireball
Tornado Inferno Tower Dark Prince Electro Wizard
Battle Ram
Inferno Tower
Electro Wizard Bats Fireball Tornado Dark Prince
Rage
Tornado
Fireball Inferno Tower Dark Prince Electro Wizard
Dark Prince
Bats Fireball Inferno Tower Tornado Electro Wizard
Electro Wizard
Inferno Tower Bats Fireball Tornado Dark Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Inferno Tower Electro Wizard
Inferno Tower Bats Dark Prince Electro Wizard
Inferno Tower Tornado Bats Dark Prince Electro Wizard
Inferno Tower Bats Dark Prince Electro Wizard
Fireball Tornado Dark Prince
Fireball Tornado Bats Dark Prince Electro Wizard
Bats Inferno Tower Tornado Electro Wizard Fireball
Fireball Inferno Tower Electro Wizard
Inferno Tower Tornado
Tornado Inferno Tower Dark Prince Electro Wizard
Bats Electro Wizard Fireball Tornado Dark Prince
Inferno Tower Bats Fireball Tornado Electro Wizard
Inferno Tower Bats Fireball Dark Prince Electro Wizard
Fireball Bats Tornado Dark Prince Electro Wizard
Inferno Tower Electro Wizard
Inferno Tower Tornado Fireball Electro Wizard
Bats Fireball Inferno Tower Tornado Dark Prince Electro Wizard
Fireball Bats Tornado Dark Prince Electro Wizard
Tornado Bats Fireball Dark Prince Electro Wizard
Inferno Tower Tornado Electro Wizard
Dark Prince Bats Fireball Electro Wizard
Inferno Tower

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Fireball Inferno Tower Dark Prince Electro Wizard
Fireball Electro Wizard
Bats Inferno Tower Dark Prince Electro Wizard
Dark Prince Bats Fireball Inferno Tower Tornado Electro Wizard
Inferno Tower Dark Prince
Fireball Bats Tornado Electro Wizard
Dark Prince Bats Fireball Inferno Tower Electro Wizard
Inferno Tower Dark Prince
Electro Wizard Bats Fireball Inferno Tower Tornado Dark Prince
Inferno Tower
Bats Inferno Tower Dark Prince
Fireball Tornado Dark Prince Electro Wizard
Dark Prince Fireball Inferno Tower
Fireball
Inferno Tower Electro Wizard Bats Fireball Tornado Dark Prince
Bats Fireball Inferno Tower Dark Prince Electro Wizard
Fireball Inferno Tower Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball Tornado Electro Wizard
Fireball
Fireball Dark Prince
Fireball Dark Prince
Fireball Bats Tornado
Tornado
Fireball Tornado
Fireball Tornado
Bats Fireball Tornado Electro Wizard
Fireball Tornado Dark Prince Electro Wizard
Fireball Tornado
Fireball
Fireball
Fireball
Fireball
Fireball
Fireball Tornado
Bats
Fireball Dark Prince Electro Wizard
Fireball Tornado
Fireball
Fireball Tornado
Tornado
Fireball
Tornado Fireball Dark Prince
Fireball Tornado Electro Wizard
Fireball Tornado
Fireball Tornado
Bats Fireball Tornado Electro Wizard
Electro Wizard Bats Fireball
Fireball
Fireball
Fireball Electro Wizard
Fireball
Electro Wizard Bats Fireball Dark Prince
Fireball Tornado Electro Wizard
Fireball
Fireball Dark Prince Electro Wizard
Fireball
Fireball Tornado
Dark Prince
Bats Fireball Tornado Electro Wizard
Bats Fireball Tornado Electro Wizard
Fireball Tornado Dark Prince Electro Wizard
Fireball

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