My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
RIP

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Night Witch Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Lava Hound

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Skeleton Army Clone Miner Night Witch Lava Hound
Giant Snowball
Bats Skeleton Army Clone Miner Night Witch Lava Hound
Zap
Bats Skeleton Army Clone Night Witch Lava Hound
Barbarian Barrel
Skeleton Army Clone Night Witch
The Log
Skeleton Army Clone
Earthquake
Skeleton Army Clone
Arrows
Bats Skeleton Army Clone Night Witch Lava Hound
Royal Delivery
Bats Skeleton Army Clone Miner Night Witch Lava Hound
Fireball
Skeleton Army Clone Night Witch Lava Hound
Poison
Bats Skeleton Army Clone Night Witch Lava Hound
Lightning
Night Witch
Rocket
Night Witch

Against air swarms

Spells and units that can counter air swarms.

Fireball Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Tornado

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Skeleton Army Clone Tornado Miner Night Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Skeleton Army Clone Tornado Miner Fireball Night Witch Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Skeleton Army Clone Tornado

Attack Synergies 8 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Miner Lava Hound Clone
Fireball
Tornado Lava Hound Miner
Skeleton Army
Clone Lava Hound
Clone
Skeleton Army Night Witch Lava Hound Bats
Tornado
Fireball Night Witch
Miner
Bats Lava Hound Fireball
Night Witch
Clone Tornado Lava Hound
Lava Hound
Bats Fireball Clone Miner Skeleton Army Night Witch

Defense Synergies 1 1

Bats
Fireball
Tornado Miner
Skeleton Army
Clone
Tornado
Fireball
Miner
Fireball
Night Witch
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball
Skeleton Army Bats Night Witch
Skeleton Army Tornado Bats Night Witch
Skeleton Army Night Witch Bats
Fireball Skeleton Army Tornado
Fireball Skeleton Army Tornado Bats Night Witch
Bats Tornado Fireball Night Witch
Fireball
Skeleton Army Tornado Night Witch
Skeleton Army Tornado Miner Night Witch
Bats Skeleton Army Fireball Tornado Night Witch
Bats Fireball Tornado Night Witch
Skeleton Army Night Witch Bats Fireball
Fireball Skeleton Army Bats Tornado Night Witch
Skeleton Army
Skeleton Army Tornado Fireball
Bats Fireball Skeleton Army Tornado Night Witch
Fireball Bats Skeleton Army Tornado Night Witch
Tornado Bats Fireball
Tornado
Skeleton Army Bats Fireball Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Fireball
Fireball Miner
Skeleton Army Bats
Skeleton Army Bats Fireball Tornado Night Witch
Skeleton Army Night Witch
Fireball Bats Tornado
Skeleton Army Bats Fireball Night Witch
Skeleton Army
Bats Fireball Skeleton Army Tornado
Skeleton Army
Bats
Skeleton Army Fireball Tornado
Skeleton Army Fireball Night Witch
Fireball Skeleton Army
Skeleton Army Bats Fireball Tornado Night Witch
Bats Fireball
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball Tornado Miner
Fireball Miner
Fireball
Fireball
Fireball Bats Tornado
Tornado
Fireball Tornado
Fireball Miner Tornado
Bats Fireball Tornado Night Witch
Miner Fireball Tornado
Fireball Tornado
Fireball Miner
Fireball
Fireball
Fireball
Fireball
Fireball Tornado
Bats Night Witch
Fireball
Fireball Tornado Miner
Fireball Night Witch
Fireball Tornado
Tornado
Fireball
Tornado Fireball
Fireball Miner Tornado
Fireball Tornado Miner
Fireball Miner Tornado
Bats Fireball Tornado Night Witch
Bats Fireball
Fireball Night Witch
Fireball Miner Night Witch
Fireball
Fireball
Bats Fireball Skeleton Army Night Witch
Fireball Tornado
Fireball
Fireball Miner
Fireball
Fireball Tornado
Bats Fireball Tornado
Bats Fireball Tornado
Fireball Tornado Miner
Fireball

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: