My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
RIP

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Valkyrie Electro Wizard Mega Knight Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Battle Healer Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats
Giant Snowball
Bats
Zap
Bats
Barbarian Barrel
Valkyrie Electro Wizard
The Log
Earthquake
Arrows
Bats
Royal Delivery
Bats Valkyrie Battle Healer Electro Wizard
Fireball
Battle Healer Electro Wizard
Poison
Bats Battle Healer Electro Wizard
Lightning
Valkyrie Battle Healer Electro Wizard Goblinstein
Rocket
Valkyrie Battle Healer

Against air swarms

Spells and units that can counter air swarms.

Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Valkyrie The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Valkyrie Battle Healer Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Fireball Valkyrie Battle Healer Electro Wizard Goblinstein Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats The Log Fireball Valkyrie

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Mega Knight Battle Healer
Fireball
The Log Electro Wizard Mega Knight
Valkyrie
Bats Battle Healer Electro Wizard
Battle Healer
Bats Valkyrie Electro Wizard
The Log
Fireball Mega Knight
Electro Wizard
Fireball Valkyrie Battle Healer Mega Knight
Mega Knight
Bats Fireball The Log Electro Wizard
Goblinstein

Defense Synergies 1 17

Bats
Valkyrie Battle Healer The Log Electro Wizard Mega Knight
Fireball
The Log Valkyrie Battle Healer Electro Wizard Mega Knight
Valkyrie
Bats Fireball Battle Healer The Log Electro Wizard
Battle Healer
Bats Fireball Valkyrie The Log Electro Wizard
The Log
Fireball Bats Valkyrie Battle Healer Electro Wizard Mega Knight
Electro Wizard
Bats Fireball Valkyrie Battle Healer The Log Mega Knight
Mega Knight
Bats Fireball The Log Electro Wizard
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Valkyrie The Log Electro Wizard
Bats Valkyrie Battle Healer The Log Electro Wizard Mega Knight
Mega Knight Bats Valkyrie Electro Wizard
Bats Valkyrie Electro Wizard Mega Knight
Fireball Valkyrie Battle Healer The Log Mega Knight
Fireball The Log Bats Valkyrie Electro Wizard Mega Knight
Bats Electro Wizard Fireball
Fireball Valkyrie Battle Healer The Log Electro Wizard Mega Knight
Valkyrie Battle Healer Electro Wizard Mega Knight
Bats Valkyrie Electro Wizard Fireball The Log Mega Knight
Bats Fireball Electro Wizard
Mega Knight Bats Fireball Valkyrie Battle Healer The Log Electro Wizard
Fireball Valkyrie Mega Knight Bats The Log Electro Wizard
Electro Wizard Mega Knight
Fireball The Log Electro Wizard Mega Knight
Mega Knight Bats Fireball Valkyrie Electro Wizard
Fireball Valkyrie Mega Knight Bats Battle Healer The Log Electro Wizard
Valkyrie The Log Bats Fireball Battle Healer Electro Wizard Mega Knight
Electro Wizard
Valkyrie Mega Knight Bats Fireball Battle Healer The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Mega Knight Fireball Battle Healer Electro Wizard
Fireball Electro Wizard Valkyrie Battle Healer The Log Mega Knight
Mega Knight Bats Valkyrie Battle Healer The Log Electro Wizard
Valkyrie Mega Knight Bats Fireball Battle Healer The Log Electro Wizard
Valkyrie Battle Healer Mega Knight
Fireball Bats Electro Wizard
Bats Fireball Valkyrie Battle Healer Electro Wizard
Mega Knight Valkyrie Battle Healer
Electro Wizard Mega Knight Bats Fireball Valkyrie The Log
Mega Knight Bats Valkyrie
Mega Knight Fireball Valkyrie The Log Electro Wizard
Mega Knight Fireball Valkyrie
Fireball Valkyrie Mega Knight
Electro Wizard Bats Fireball Valkyrie Battle Healer The Log
Bats Valkyrie Mega Knight Fireball Battle Healer The Log Electro Wizard
Fireball Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Valkyrie The Log
Fireball The Log Electro Wizard
Fireball The Log
Fireball Valkyrie The Log
Fireball Valkyrie The Log Mega Knight
Fireball Bats
The Log
Fireball The Log
Fireball The Log
Bats Fireball Electro Wizard
Fireball Valkyrie The Log Electro Wizard
Fireball
Fireball The Log
Fireball
Fireball The Log
Fireball The Log
Fireball The Log Mega Knight
Fireball
Bats
Fireball The Log Electro Wizard Mega Knight
Fireball Valkyrie The Log Mega Knight
Fireball The Log Mega Knight
Fireball
The Log
Fireball The Log
The Log Fireball Valkyrie Mega Knight
Fireball The Log Electro Wizard
Fireball The Log Mega Knight
Fireball The Log
Bats Fireball Electro Wizard
Electro Wizard Bats Fireball
Fireball
Fireball The Log Mega Knight
Fireball Electro Wizard
Mega Knight
Fireball The Log
Electro Wizard Bats Fireball
Fireball Electro Wizard
The Log Fireball
Fireball Valkyrie Electro Wizard Mega Knight
The Log Fireball
Fireball
Mega Knight
Bats Fireball The Log Electro Wizard
Bats Fireball Electro Wizard
Fireball The Log Electro Wizard Mega Knight
Fireball Mega Knight

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