My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Godly!
Versatility
Good
F2P score
Bad

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Valkyrie Baby Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Wall Breakers Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Wall Breakers Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Wall Breakers Miner
Giant Snowball
Bats Wall Breakers Baby Dragon Miner
Zap
Bats Wall Breakers
Barbarian Barrel
Valkyrie Bomb Tower Wall Breakers
The Log
Wall Breakers
Earthquake
Bomb Tower
Arrows
Bats Wall Breakers
Royal Delivery
Bats Valkyrie Wall Breakers Baby Dragon Miner
Fireball
Bomb Tower Wall Breakers Baby Dragon
Poison
Bats Bomb Tower
Lightning
Valkyrie Bomb Tower Baby Dragon
Rocket
Valkyrie Bomb Tower

Against air swarms

Spells and units that can counter air swarms.

Fireball Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Valkyrie Bomb Tower Baby Dragon The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Valkyrie Baby Dragon Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Wall Breakers The Log Miner Fireball Valkyrie Bomb Tower Baby Dragon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bats Wall Breakers The Log Miner

Attack Synergies 3 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Miner Wall Breakers Baby Dragon
Fireball
Wall Breakers Baby Dragon The Log Miner
Valkyrie
Bats Wall Breakers Baby Dragon
Bomb Tower
Wall Breakers
Miner Bats Fireball Valkyrie Baby Dragon The Log
Baby Dragon
Bats Fireball Valkyrie Wall Breakers Miner
The Log
Fireball Wall Breakers Miner
Miner
Bats Wall Breakers Fireball Baby Dragon The Log

Defense Synergies 2 13

Bats
Valkyrie Bomb Tower Baby Dragon The Log
Fireball
The Log Valkyrie Bomb Tower Miner
Valkyrie
Bats Fireball Bomb Tower Baby Dragon The Log
Bomb Tower
The Log Bats Fireball Valkyrie Baby Dragon
Wall Breakers
Baby Dragon
Bats Valkyrie Bomb Tower The Log
The Log
Fireball Bomb Tower Bats Valkyrie Baby Dragon Miner
Miner
Fireball The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Valkyrie Baby Dragon The Log
Bomb Tower Bats Valkyrie The Log
Bomb Tower Bats Valkyrie
Bomb Tower Bats Valkyrie
Fireball Valkyrie Bomb Tower The Log
Fireball The Log Bats Valkyrie Bomb Tower Baby Dragon
Bats Fireball Bomb Tower Baby Dragon
Fireball Valkyrie Bomb Tower Baby Dragon The Log
Bomb Tower
Valkyrie Miner
Bats Valkyrie Fireball Bomb Tower Baby Dragon The Log
Bats Fireball Baby Dragon
Bomb Tower Bats Fireball Valkyrie The Log
Fireball Valkyrie Bomb Tower Bats Baby Dragon The Log
Bomb Tower
Bomb Tower Fireball The Log
Bomb Tower Bats Fireball Valkyrie
Fireball Bomb Tower Bats Valkyrie Baby Dragon The Log
Valkyrie Bomb Tower Baby Dragon The Log Bats Fireball
Bomb Tower
Valkyrie Bats Fireball Bomb Tower Baby Dragon The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Fireball
Fireball Valkyrie Bomb Tower Baby Dragon The Log Miner
Bats Valkyrie Bomb Tower The Log
Valkyrie Bats Fireball The Log
Valkyrie
Fireball Bats Bomb Tower Baby Dragon
Bats Fireball Valkyrie Bomb Tower
Valkyrie Bomb Tower
Bats Fireball Valkyrie Bomb Tower Baby Dragon The Log
Bats Valkyrie Bomb Tower
Fireball Valkyrie The Log
Fireball Valkyrie Bomb Tower
Fireball Valkyrie Bomb Tower Baby Dragon
Bats Fireball Valkyrie Bomb Tower Baby Dragon The Log
Bats Valkyrie Fireball Bomb Tower Baby Dragon The Log
Fireball Bomb Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Valkyrie Baby Dragon The Log
Fireball Baby Dragon The Log Miner
Fireball Baby Dragon The Log Miner
Fireball Valkyrie The Log
Fireball Valkyrie Baby Dragon The Log
Fireball Bats Baby Dragon
Baby Dragon The Log
Fireball The Log Baby Dragon
Fireball The Log Miner
Bats Fireball
Miner Fireball Valkyrie The Log
Fireball Baby Dragon
Fireball Baby Dragon The Log Miner
Fireball Baby Dragon
Fireball Baby Dragon The Log
Fireball Baby Dragon The Log
Fireball Baby Dragon The Log
Fireball
Bats
Fireball Baby Dragon The Log
Fireball Valkyrie Baby Dragon The Log Miner
Fireball Baby Dragon The Log
Fireball
The Log
Fireball Baby Dragon The Log
The Log Fireball Valkyrie Baby Dragon
Fireball The Log Miner Baby Dragon
Fireball Baby Dragon The Log Miner
Fireball Miner Baby Dragon The Log
Bats Fireball Baby Dragon
Bats Fireball
Fireball
Fireball The Log Miner
Fireball
Fireball The Log
Bats Fireball
Fireball Baby Dragon
The Log Fireball
Fireball Miner Valkyrie Baby Dragon
The Log Fireball Baby Dragon
Fireball
Bats Fireball Baby Dragon The Log
Bats Fireball
Fireball Baby Dragon The Log Miner

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