My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
RIP

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Archer Queen

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Valkyrie Dark Prince Balloon Lumberjack Archer Queen

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince Balloon Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Dark Prince Balloon Lumberjack Archer Queen

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Dark Prince Balloon Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Dark Prince Balloon
Giant Snowball
Bats Balloon Lumberjack
Zap
Bats Dark Prince Balloon
Barbarian Barrel
Valkyrie Dark Prince Lumberjack
The Log
Dark Prince Lumberjack
Earthquake
Arrows
Bats
Royal Delivery
Bats Valkyrie Dark Prince Balloon Lumberjack
Fireball
Balloon Lumberjack
Poison
Bats Balloon
Lightning
Valkyrie Dark Prince Balloon Lumberjack Archer Queen
Rocket
Valkyrie Balloon Archer Queen

Against air swarms

Spells and units that can counter air swarms.

Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Valkyrie Dark Prince The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Valkyrie Dark Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Fireball Valkyrie Dark Prince Lumberjack Balloon Archer Queen

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats The Log Fireball Valkyrie

Attack Synergies 5 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Balloon Dark Prince Lumberjack
Fireball
Dark Prince The Log Archer Queen
Valkyrie
Bats Balloon Lumberjack Dark Prince Archer Queen
Dark Prince
Bats Fireball Valkyrie Balloon Lumberjack
Balloon
Bats Valkyrie Lumberjack Dark Prince The Log
The Log
Fireball Balloon Lumberjack
Lumberjack
Valkyrie Balloon Bats Dark Prince The Log
Archer Queen
Fireball Valkyrie

Defense Synergies 2 13

Bats
Valkyrie Dark Prince The Log Lumberjack
Fireball
The Log Valkyrie Dark Prince Lumberjack
Valkyrie
Bats Fireball The Log Lumberjack Archer Queen
Dark Prince
Bats Fireball The Log Archer Queen
Balloon
The Log
Fireball Archer Queen Bats Valkyrie Dark Prince Lumberjack
Lumberjack
Bats Fireball Valkyrie The Log
Archer Queen
The Log Valkyrie Dark Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Valkyrie The Log
Lumberjack Bats Valkyrie Dark Prince The Log
Lumberjack Bats Valkyrie Dark Prince
Lumberjack Bats Valkyrie Dark Prince
Fireball Valkyrie Dark Prince The Log Lumberjack
Fireball The Log Bats Valkyrie Dark Prince Lumberjack
Bats Fireball
Fireball Valkyrie The Log
Lumberjack Archer Queen
Valkyrie Dark Prince Lumberjack
Bats Valkyrie Fireball Dark Prince The Log Lumberjack
Bats Fireball
Lumberjack Bats Fireball Valkyrie Dark Prince The Log
Fireball Valkyrie Bats Dark Prince The Log Lumberjack
Lumberjack
Fireball The Log Lumberjack
Bats Fireball Valkyrie Dark Prince Lumberjack
Fireball Valkyrie Bats Dark Prince The Log Lumberjack
Valkyrie The Log Bats Fireball Dark Prince Lumberjack
Lumberjack
Valkyrie Dark Prince Bats Fireball The Log Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Lumberjack Fireball Dark Prince
Fireball Valkyrie The Log Lumberjack
Lumberjack Bats Valkyrie Dark Prince The Log
Valkyrie Dark Prince Lumberjack Bats Fireball The Log
Valkyrie Dark Prince Lumberjack
Fireball Bats
Dark Prince Bats Fireball Valkyrie Lumberjack
Valkyrie Dark Prince Lumberjack
Bats Fireball Valkyrie Dark Prince The Log
Bats Valkyrie Dark Prince Lumberjack
Fireball Valkyrie Dark Prince The Log Archer Queen
Dark Prince Fireball Valkyrie Lumberjack
Fireball Valkyrie
Bats Fireball Valkyrie Dark Prince The Log Lumberjack Archer Queen
Bats Valkyrie Fireball Dark Prince The Log Archer Queen
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Valkyrie The Log
Fireball The Log
Fireball The Log
Fireball Valkyrie Dark Prince The Log
Fireball Valkyrie Dark Prince The Log
Fireball Bats
The Log
Fireball The Log
Fireball The Log
Bats Fireball Lumberjack
Fireball Valkyrie Dark Prince The Log
Fireball Archer Queen
Fireball The Log
Fireball
Fireball The Log
Fireball The Log
Fireball The Log
Fireball
Bats
Fireball Dark Prince The Log
Fireball Valkyrie The Log
Fireball The Log
Fireball
The Log
Fireball The Log
The Log Fireball Valkyrie Dark Prince
Fireball The Log
Fireball The Log
Fireball The Log
Bats Fireball
Bats Fireball
Fireball
Fireball The Log
Fireball
Fireball The Log
Bats Fireball Dark Prince
Fireball Archer Queen
The Log Fireball
Fireball Valkyrie Dark Prince Lumberjack
The Log Fireball
Fireball Archer Queen
Dark Prince Archer Queen
Bats Fireball The Log Archer Queen
Bats Fireball Archer Queen
Fireball Dark Prince The Log Archer Queen
Fireball

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