My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
RIP

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Witch Electro Dragon Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Valkyrie Witch Electro Dragon P.E.K.K.A Princess

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie P.E.K.K.A Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats
Giant Snowball
Bats Witch Electro Dragon Princess
Zap
Bats Witch Princess
Barbarian Barrel
Valkyrie Witch Princess
The Log
Witch Princess
Earthquake
Witch
Arrows
Bats Witch Princess
Royal Delivery
Bats Valkyrie Witch Electro Dragon P.E.K.K.A Princess
Fireball
Witch Electro Dragon Princess
Poison
Bats Witch Electro Dragon Princess
Lightning
Valkyrie Witch Electro Dragon
Rocket
Valkyrie Witch Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Fireball Freeze Witch Electro Dragon Princess

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Valkyrie Freeze Electro Dragon Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Valkyrie Freeze P.E.K.K.A Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Princess Fireball Valkyrie Freeze Witch Electro Dragon P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Bats Princess Fireball Valkyrie

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie P.E.K.K.A
Fireball
Freeze Princess
Valkyrie
Bats Witch Electro Dragon P.E.K.K.A
Freeze
Fireball
Witch
Valkyrie P.E.K.K.A
Electro Dragon
Valkyrie P.E.K.K.A
P.E.K.K.A
Bats Valkyrie Witch Electro Dragon Princess
Princess
Fireball P.E.K.K.A

Defense Synergies 0 13

Bats
Valkyrie Freeze P.E.K.K.A
Fireball
Valkyrie Freeze Princess
Valkyrie
Bats Fireball Freeze Witch Electro Dragon P.E.K.K.A Princess
Freeze
Bats Fireball Valkyrie
Witch
Valkyrie Electro Dragon
Electro Dragon
Valkyrie Witch
P.E.K.K.A
Bats Valkyrie Princess
Princess
Fireball Valkyrie P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Valkyrie Electro Dragon
P.E.K.K.A Bats Valkyrie Witch Electro Dragon
Witch P.E.K.K.A Bats Valkyrie Freeze Electro Dragon
Witch P.E.K.K.A Bats Valkyrie Electro Dragon
Fireball Valkyrie P.E.K.K.A Princess
Fireball Freeze Bats Valkyrie Electro Dragon
Bats Fireball Freeze Witch Electro Dragon Princess
Fireball Valkyrie Electro Dragon P.E.K.K.A
Witch P.E.K.K.A Princess
Valkyrie
Bats Valkyrie Witch Fireball Freeze Electro Dragon Princess
Bats Fireball Witch Electro Dragon Princess
P.E.K.K.A Bats Fireball Valkyrie Freeze Witch Electro Dragon
Fireball Valkyrie Bats Freeze Witch Electro Dragon P.E.K.K.A Princess
P.E.K.K.A
Fireball Freeze P.E.K.K.A
Bats Fireball Valkyrie Witch Electro Dragon P.E.K.K.A
Fireball Valkyrie Bats Witch Electro Dragon
Valkyrie Freeze Witch Bats Fireball Electro Dragon Princess
P.E.K.K.A
Valkyrie Bats Fireball Witch Electro Dragon P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Fireball Witch P.E.K.K.A
Fireball Valkyrie Electro Dragon
P.E.K.K.A Bats Valkyrie Witch Electro Dragon
Valkyrie P.E.K.K.A Bats Fireball
P.E.K.K.A Valkyrie Witch
Fireball Bats Freeze Witch Electro Dragon Princess
P.E.K.K.A Bats Fireball Valkyrie Witch
P.E.K.K.A Valkyrie
Freeze Electro Dragon P.E.K.K.A Bats Fireball Valkyrie Witch
Witch P.E.K.K.A
P.E.K.K.A Bats Valkyrie Witch Electro Dragon
P.E.K.K.A Fireball Valkyrie
P.E.K.K.A Fireball Valkyrie Witch
Fireball Valkyrie Witch Electro Dragon Princess
Witch Electro Dragon Bats Fireball Valkyrie Freeze P.E.K.K.A
Bats Valkyrie Fireball Freeze Witch Electro Dragon P.E.K.K.A Princess
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Princess Valkyrie Freeze Electro Dragon
Fireball Electro Dragon Princess
Fireball Electro Dragon
Fireball Valkyrie Freeze
Fireball Valkyrie
Fireball Bats Freeze Witch Electro Dragon Princess
Witch Princess
Fireball Freeze Electro Dragon Princess
Fireball Electro Dragon
Bats Fireball Electro Dragon
Fireball Valkyrie Electro Dragon Princess
Fireball Electro Dragon Princess
Fireball Princess
Fireball Freeze Electro Dragon Princess
Princess Fireball
Fireball Witch Electro Dragon Princess
Fireball Electro Dragon Princess
Fireball Freeze
Bats
Fireball Electro Dragon Princess
Fireball Valkyrie Witch Electro Dragon Princess
Fireball
Fireball Princess
Fireball Electro Dragon
Freeze Fireball Valkyrie Witch Electro Dragon Princess
Witch
Fireball Witch Electro Dragon Princess
Fireball Witch Electro Dragon Princess
Fireball
Bats Fireball Witch Electro Dragon Princess
Electro Dragon Bats Fireball Freeze Witch
Fireball
Fireball Electro Dragon
Fireball Freeze Electro Dragon Princess
P.E.K.K.A
Fireball Princess
Bats Fireball Freeze Witch Electro Dragon Princess
Fireball Witch Electro Dragon Princess
Freeze
Fireball
Fireball Valkyrie Electro Dragon Princess
Fireball Electro Dragon Princess
Fireball
Electro Dragon P.E.K.K.A
Electro Dragon Bats Fireball Freeze Witch Princess
Bats Fireball Witch Electro Dragon Princess
Electro Dragon Fireball Freeze Witch Princess
P.E.K.K.A
Fireball Electro Dragon

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