My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Bad

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Furnace Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Valkyrie Furnace Ram Rider Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Ram Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Ram Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Ram Rider
Giant Snowball
Bats Furnace Ram Rider
Zap
Bats Furnace Ram Rider
Barbarian Barrel
Valkyrie Furnace
The Log
Furnace Ram Rider
Earthquake
Furnace
Arrows
Bats Furnace
Royal Delivery
Bats Valkyrie Ram Rider
Fireball
Furnace Ram Rider
Poison
Bats Furnace
Lightning
Valkyrie Furnace Ram Rider
Rocket
Valkyrie Furnace Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Fireball Furnace

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Valkyrie Furnace The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Valkyrie Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Furnace

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Bats The Log Fireball Valkyrie Furnace Ram Rider Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Mirror Bats The Log Fireball

Attack Synergies 4 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Mega Knight Ram Rider
Fireball
Mirror The Log Ram Rider Mega Knight
Valkyrie
Bats Furnace Ram Rider
Furnace
Valkyrie Mirror Ram Rider
Mirror
Fireball The Log Furnace Ram Rider
The Log
Mirror Fireball Ram Rider Mega Knight
Ram Rider
Bats Fireball Valkyrie Furnace Mirror The Log Mega Knight
Mega Knight
Bats Fireball The Log Ram Rider

Defense Synergies 3 13

Bats
Valkyrie The Log Mega Knight
Fireball
Mirror The Log Valkyrie Ram Rider Mega Knight
Valkyrie
Bats Fireball Furnace Mirror The Log
Furnace
Mirror Valkyrie
Mirror
Fireball Furnace Valkyrie The Log Mega Knight
The Log
Fireball Bats Valkyrie Mirror Ram Rider Mega Knight
Ram Rider
Fireball The Log
Mega Knight
Bats Fireball Mirror The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Valkyrie The Log Ram Rider
Bats Valkyrie Furnace The Log Ram Rider Mega Knight
Furnace Ram Rider Mega Knight Bats Valkyrie
Bats Valkyrie Furnace Ram Rider Mega Knight
Fireball Valkyrie The Log Mega Knight
Fireball The Log Bats Valkyrie Furnace Mega Knight
Bats Furnace Ram Rider Fireball
Fireball Valkyrie The Log Ram Rider Mega Knight
Furnace
Valkyrie Mega Knight
Bats Valkyrie Fireball Furnace The Log Ram Rider Mega Knight
Bats Fireball Furnace Ram Rider
Furnace Mega Knight Bats Fireball Valkyrie The Log Ram Rider
Fireball Valkyrie Mega Knight Bats Furnace The Log
Furnace Ram Rider Mega Knight
Fireball Furnace The Log Ram Rider Mega Knight
Mega Knight Bats Fireball Valkyrie Furnace
Fireball Mega Knight Bats Valkyrie Furnace The Log Ram Rider
Valkyrie Furnace The Log Bats Fireball Ram Rider Mega Knight
Ram Rider
Valkyrie Mega Knight Bats Fireball Furnace The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Mega Knight Fireball Furnace
Fireball Valkyrie The Log Mega Knight
Mega Knight Bats Valkyrie Furnace The Log Ram Rider
Valkyrie Mega Knight Bats Fireball The Log Ram Rider
Valkyrie Ram Rider Mega Knight
Fireball Furnace Bats Ram Rider
Bats Fireball Valkyrie Furnace Ram Rider
Mega Knight Valkyrie
Mega Knight Bats Fireball Valkyrie The Log
Mega Knight Bats Valkyrie
Mega Knight Fireball Valkyrie The Log
Mega Knight Fireball Valkyrie Ram Rider
Fireball Valkyrie Furnace Mega Knight
Bats Fireball Valkyrie Furnace The Log
Bats Valkyrie Mega Knight Fireball The Log
Fireball Furnace

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Valkyrie The Log
Fireball The Log Ram Rider
Fireball The Log
Fireball Valkyrie The Log
Fireball Valkyrie Furnace The Log Mega Knight
Fireball Bats Furnace Ram Rider
Furnace The Log
Fireball The Log Ram Rider
Fireball The Log Ram Rider
Bats Fireball
Fireball Valkyrie The Log Ram Rider
Fireball
Fireball The Log
Fireball
Fireball Furnace The Log
Fireball Furnace The Log
Fireball Furnace The Log Mega Knight
Fireball
Bats
Fireball The Log Mega Knight
Fireball Valkyrie The Log Mega Knight
Fireball The Log Mega Knight
Fireball
The Log
Fireball The Log
The Log Fireball Valkyrie Furnace Mega Knight
Fireball The Log Ram Rider
Fireball The Log Ram Rider Mega Knight
Fireball The Log
Bats Fireball Furnace
Bats Fireball
Fireball
Fireball The Log Mega Knight
Fireball
Mega Knight
Fireball The Log
Bats Fireball
Fireball Ram Rider
The Log Fireball
Fireball Valkyrie Mega Knight
The Log Fireball
Fireball
Mega Knight
Bats Fireball The Log
Bats Fireball
Fireball The Log Mega Knight
Fireball Mega Knight

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