My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Ice Wizard Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Valkyrie Ice Wizard Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Hog Rider Goblin Barrel Skeleton Army
Giant Snowball
Bats Hog Rider Goblin Barrel Skeleton Army Little Prince
Zap
Bats Goblin Barrel Skeleton Army Little Prince
Barbarian Barrel
Valkyrie Goblin Barrel Skeleton Army Ice Wizard Little Prince
The Log
Hog Rider Goblin Barrel Skeleton Army Little Prince
Earthquake
Hog Rider Goblin Barrel Skeleton Army
Arrows
Bats Goblin Barrel Skeleton Army Little Prince
Royal Delivery
Bats Valkyrie Hog Rider Goblin Barrel Skeleton Army Ice Wizard Little Prince
Fireball
Hog Rider Goblin Barrel Skeleton Army Ice Wizard Little Prince
Poison
Bats Skeleton Army Ice Wizard Little Prince
Lightning
Valkyrie Ice Wizard Little Prince
Rocket
Valkyrie Hog Rider Little Prince

Against air swarms

Spells and units that can counter air swarms.

Fireball Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Valkyrie Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Valkyrie Skeleton Army Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Goblin Barrel Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Goblin Barrel Skeleton Army Ice Wizard Little Prince Fireball Valkyrie Hog Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Goblin Barrel Skeleton Army Ice Wizard

Attack Synergies 5 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Hog Rider Goblin Barrel
Fireball
Hog Rider Little Prince
Valkyrie
Bats Hog Rider Goblin Barrel Little Prince
Hog Rider
Bats Fireball Valkyrie Goblin Barrel Little Prince
Goblin Barrel
Valkyrie Bats Hog Rider Skeleton Army Ice Wizard
Skeleton Army
Goblin Barrel
Ice Wizard
Goblin Barrel
Little Prince
Fireball Valkyrie Hog Rider

Defense Synergies 0 9

Bats
Valkyrie Ice Wizard
Fireball
Valkyrie Ice Wizard Little Prince
Valkyrie
Bats Fireball Ice Wizard Little Prince
Hog Rider
Goblin Barrel
Skeleton Army
Ice Wizard
Ice Wizard
Bats Fireball Valkyrie Skeleton Army Little Prince
Little Prince
Fireball Valkyrie Ice Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Valkyrie
Skeleton Army Bats Valkyrie Ice Wizard
Skeleton Army Bats Valkyrie Ice Wizard
Skeleton Army Bats Valkyrie Ice Wizard
Fireball Valkyrie Skeleton Army
Fireball Skeleton Army Bats Valkyrie Ice Wizard
Bats Fireball Ice Wizard Little Prince
Fireball Valkyrie
Skeleton Army Ice Wizard
Skeleton Army Valkyrie Ice Wizard Little Prince
Bats Valkyrie Skeleton Army Ice Wizard Fireball
Bats Fireball Ice Wizard
Skeleton Army Bats Fireball Valkyrie Ice Wizard
Fireball Valkyrie Skeleton Army Bats
Skeleton Army
Skeleton Army Fireball
Bats Fireball Valkyrie Skeleton Army
Fireball Bats Valkyrie Skeleton Army Ice Wizard Little Prince
Valkyrie Bats Fireball Ice Wizard Little Prince
Valkyrie Skeleton Army Bats Fireball Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Fireball
Fireball Valkyrie
Skeleton Army Bats Valkyrie
Valkyrie Skeleton Army Bats Fireball
Valkyrie Skeleton Army
Fireball Bats Ice Wizard
Skeleton Army Bats Fireball Valkyrie Ice Wizard
Valkyrie Skeleton Army
Bats Fireball Valkyrie Skeleton Army
Skeleton Army
Bats Valkyrie
Skeleton Army Fireball Valkyrie
Skeleton Army Fireball Valkyrie
Fireball Valkyrie Skeleton Army
Skeleton Army Bats Fireball Valkyrie Little Prince
Bats Valkyrie Fireball Ice Wizard
Fireball Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Valkyrie
Fireball Ice Wizard
Fireball
Fireball Valkyrie
Fireball Valkyrie
Fireball Bats Ice Wizard
Fireball Ice Wizard
Fireball
Bats Fireball
Fireball Valkyrie
Fireball
Fireball
Fireball
Fireball
Fireball
Fireball
Fireball
Bats
Fireball
Fireball Valkyrie Little Prince
Fireball
Fireball
Fireball
Fireball Valkyrie Ice Wizard Little Prince
Fireball Ice Wizard
Fireball
Fireball
Bats Fireball Ice Wizard Little Prince
Bats Fireball
Fireball
Fireball
Fireball
Fireball
Bats Fireball Skeleton Army
Fireball Ice Wizard
Fireball
Fireball Valkyrie
Fireball
Fireball
Bats Fireball
Bats Fireball
Fireball Little Prince
Fireball

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