My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Valkyrie Fisherman Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Hog Rider Guards Fisherman
Giant Snowball
Bats Hog Rider Guards Fisherman Little Prince
Zap
Bats Guards Fisherman Little Prince
Barbarian Barrel
Valkyrie Guards Little Prince
The Log
Hog Rider Guards Fisherman Little Prince
Earthquake
Hog Rider Guards
Arrows
Bats Guards Little Prince
Royal Delivery
Bats Valkyrie Hog Rider Guards Fisherman Little Prince
Fireball
Hog Rider Fisherman Little Prince
Poison
Bats Guards Fisherman Little Prince
Lightning
Valkyrie Fisherman Little Prince
Rocket
Valkyrie Hog Rider Little Prince

Against air swarms

Spells and units that can counter air swarms.

Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Valkyrie

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Valkyrie Guards

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Guards Void Fisherman Little Prince Fireball Valkyrie Hog Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Guards Void Fisherman

Attack Synergies 4 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Hog Rider Fisherman
Fireball
Hog Rider Little Prince
Valkyrie
Bats Hog Rider Fisherman Little Prince
Hog Rider
Bats Fireball Valkyrie Guards Void Little Prince
Guards
Hog Rider
Void
Hog Rider
Fisherman
Bats Valkyrie
Little Prince
Fireball Valkyrie Hog Rider

Defense Synergies 1 6

Bats
Valkyrie Fisherman
Fireball
Valkyrie Little Prince
Valkyrie
Bats Fireball Fisherman Little Prince
Hog Rider
Guards
Fisherman
Void
Fisherman
Guards Bats Valkyrie
Little Prince
Fireball Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Valkyrie Void
Bats Valkyrie Fisherman
Fisherman Bats Valkyrie Void
Bats Valkyrie Guards Fisherman
Fireball Valkyrie
Fireball Bats Valkyrie Guards
Bats Fireball Void Little Prince
Fireball Valkyrie Void
Fisherman
Guards Valkyrie Fisherman Little Prince
Bats Valkyrie Guards Fireball Fisherman
Bats Fireball
Bats Fireball Valkyrie Guards
Fireball Valkyrie Bats Guards
Fireball Fisherman
Bats Fireball Valkyrie Fisherman
Fireball Bats Valkyrie Guards Fisherman Little Prince
Valkyrie Bats Fireball Guards Fisherman Little Prince
Fisherman
Valkyrie Bats Fireball Guards Fisherman Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Guards Fireball Void Fisherman
Fireball Void Valkyrie Fisherman
Guards Bats Valkyrie Fisherman
Valkyrie Guards Bats Fireball Fisherman
Valkyrie Guards Fisherman
Fireball Bats
Guards Bats Fireball Valkyrie Void
Valkyrie Fisherman
Void Bats Fireball Valkyrie
Guards
Bats Valkyrie Guards
Fireball Valkyrie Guards Void
Fireball Valkyrie Guards
Fireball Valkyrie
Guards Bats Fireball Valkyrie Fisherman Little Prince
Bats Valkyrie Fireball
Fireball Void

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Void Valkyrie Guards
Fireball Void Fisherman
Fireball Void
Fireball Valkyrie Guards Void
Fireball Valkyrie
Fireball Bats
Fireball
Fireball Void Fisherman
Bats Fireball Guards Void Fisherman
Void Fireball Valkyrie Fisherman
Fireball Void
Fireball Void Fisherman
Fireball Void Fisherman
Fireball Fisherman
Fireball
Fireball
Fireball
Bats Fisherman
Void Fireball Fisherman
Fireball Valkyrie Little Prince
Fireball Void
Fireball Void
Void Fisherman
Fireball Void
Fireball Valkyrie Little Prince
Fisherman
Fireball Void Fisherman
Fireball Void Fisherman
Fireball Void Fisherman
Bats Fireball Little Prince
Bats Fireball Guards Void
Fireball Void
Void Fireball
Void Fireball
Fireball
Bats Fireball Guards Void
Fireball
Fireball
Fireball Void Valkyrie
Fireball
Void Fireball
Bats Fireball Guards
Bats Fireball Void
Void Fireball Little Prince

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