My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
RIP

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Wizard Prince Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince Miner Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarian Barrel Prince Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Prince Miner
Giant Snowball
Bats Miner
Zap
Bats Prince
Barbarian Barrel
Wizard Electro Wizard
The Log
Prince
Earthquake
Arrows
Bats
Royal Delivery
Bats Wizard Prince Miner Electro Wizard
Fireball
Wizard Electro Wizard
Poison
Bats Wizard Electro Wizard
Lightning
Wizard Prince Electro Wizard
Rocket
Wizard Prince

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Wizard Barbarian Barrel Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Prince Miner Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Barbarian Barrel Miner Fireball Electro Wizard Wizard Prince Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Barbarian Barrel Miner Fireball

Attack Synergies 3 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Miner Mega Knight Barbarian Barrel Prince
Fireball
Miner Electro Wizard Mega Knight
Wizard
Prince Miner Mega Knight
Barbarian Barrel
Bats Prince Miner Mega Knight
Prince
Mega Knight Bats Wizard Barbarian Barrel Miner Electro Wizard
Miner
Bats Fireball Wizard Barbarian Barrel Prince Electro Wizard Mega Knight
Electro Wizard
Fireball Prince Miner Mega Knight
Mega Knight
Bats Prince Fireball Wizard Barbarian Barrel Miner Electro Wizard

Defense Synergies 1 18

Bats
Barbarian Barrel Prince Electro Wizard Mega Knight
Fireball
Barbarian Barrel Miner Electro Wizard Mega Knight
Wizard
Barbarian Barrel Prince Electro Wizard Mega Knight
Barbarian Barrel
Fireball Bats Wizard Prince Miner Electro Wizard Mega Knight
Prince
Bats Wizard Barbarian Barrel Electro Wizard
Miner
Fireball Barbarian Barrel Mega Knight
Electro Wizard
Bats Fireball Wizard Barbarian Barrel Prince Mega Knight
Mega Knight
Bats Fireball Wizard Barbarian Barrel Miner Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Wizard Barbarian Barrel Electro Wizard
Bats Prince Electro Wizard Mega Knight
Prince Mega Knight Bats Electro Wizard
Prince Bats Electro Wizard Mega Knight
Fireball Barbarian Barrel Prince Mega Knight
Fireball Barbarian Barrel Bats Electro Wizard Mega Knight
Bats Electro Wizard Fireball Wizard
Fireball Barbarian Barrel Electro Wizard Mega Knight
Prince
Barbarian Barrel Prince Miner Electro Wizard Mega Knight
Bats Electro Wizard Fireball Wizard Barbarian Barrel Mega Knight
Bats Fireball Wizard Electro Wizard
Prince Mega Knight Bats Fireball Wizard Electro Wizard
Fireball Wizard Mega Knight Bats Barbarian Barrel Prince Electro Wizard
Prince Electro Wizard Mega Knight
Fireball Prince Electro Wizard Mega Knight
Wizard Mega Knight Bats Fireball Prince Electro Wizard
Fireball Mega Knight Bats Wizard Barbarian Barrel Prince Electro Wizard
Wizard Barbarian Barrel Bats Fireball Electro Wizard Mega Knight
Prince Electro Wizard
Wizard Mega Knight Bats Fireball Barbarian Barrel Prince Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Fireball Barbarian Barrel Prince Electro Wizard
Fireball Electro Wizard Wizard Barbarian Barrel Prince Miner Mega Knight
Mega Knight Bats Prince Electro Wizard
Prince Mega Knight Bats Fireball Barbarian Barrel Electro Wizard
Prince Mega Knight
Fireball Wizard Bats Electro Wizard
Prince Bats Fireball Electro Wizard
Mega Knight Prince
Electro Wizard Mega Knight Bats Fireball Barbarian Barrel Prince
Mega Knight Bats Prince
Mega Knight Fireball Prince Electro Wizard
Prince Mega Knight Fireball Wizard
Wizard Fireball Mega Knight
Electro Wizard Bats Fireball Barbarian Barrel Prince
Bats Mega Knight Fireball Wizard Barbarian Barrel Electro Wizard
Fireball Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Barbarian Barrel
Fireball Barbarian Barrel Miner Electro Wizard
Fireball Barbarian Barrel Miner
Fireball Barbarian Barrel Prince
Fireball Wizard Barbarian Barrel Mega Knight
Fireball Wizard Bats
Wizard
Fireball Wizard Barbarian Barrel
Fireball Miner Wizard
Bats Fireball Prince Electro Wizard
Miner Fireball Wizard Barbarian Barrel Prince Electro Wizard
Fireball Wizard
Fireball Barbarian Barrel Miner
Fireball Barbarian Barrel
Fireball Barbarian Barrel Prince
Fireball Wizard Barbarian Barrel
Fireball Wizard Barbarian Barrel Mega Knight
Fireball Barbarian Barrel
Bats
Fireball Wizard Barbarian Barrel Prince Electro Wizard Mega Knight
Fireball Wizard Barbarian Barrel Miner Mega Knight
Fireball Prince Mega Knight
Fireball Wizard
Prince
Fireball Barbarian Barrel
Fireball Wizard Barbarian Barrel Mega Knight
Fireball Miner Wizard Barbarian Barrel Electro Wizard
Fireball Wizard Prince Miner Mega Knight
Fireball Miner Barbarian Barrel
Bats Fireball Wizard Electro Wizard
Electro Wizard Bats Fireball Wizard
Fireball
Fireball Wizard Miner Mega Knight
Fireball Electro Wizard
Prince Mega Knight
Fireball Wizard
Electro Wizard Bats Fireball Barbarian Barrel Prince
Fireball Wizard Electro Wizard
Fireball Barbarian Barrel
Fireball Miner Wizard Prince Electro Wizard Mega Knight
Fireball Wizard
Fireball
Prince Mega Knight
Bats Fireball Electro Wizard
Bats Fireball Electro Wizard
Fireball Barbarian Barrel Prince Miner Electro Wizard Mega Knight
Prince
Fireball Wizard Mega Knight

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