My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Wizard Dark Prince Inferno Dragon Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dark Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Barrel Skeleton Army Dark Prince Inferno Dragon Sparky
Giant Snowball
Bats Goblin Barrel Skeleton Army Inferno Dragon
Zap
Bats Goblin Barrel Skeleton Army Dark Prince Inferno Dragon Sparky
Barbarian Barrel
Wizard Goblin Barrel Skeleton Army Dark Prince Sparky
The Log
Goblin Barrel Skeleton Army Dark Prince Sparky
Earthquake
Goblin Barrel Skeleton Army
Arrows
Bats Goblin Barrel Skeleton Army
Royal Delivery
Bats Wizard Goblin Barrel Skeleton Army Dark Prince Inferno Dragon Sparky
Fireball
Wizard Goblin Barrel Skeleton Army Inferno Dragon Sparky
Poison
Bats Wizard Skeleton Army Sparky
Lightning
Wizard Dark Prince Inferno Dragon Sparky
Rocket
Wizard Inferno Dragon Sparky

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Wizard Dark Prince Sparky

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Skeleton Army Dark Prince Inferno Dragon Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Goblin Barrel Skeleton Army Fireball Dark Prince Inferno Dragon Wizard Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats Goblin Barrel Skeleton Army Fireball

Attack Synergies 1 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Goblin Barrel Dark Prince Inferno Dragon Sparky
Fireball
Dark Prince Sparky
Wizard
Dark Prince Sparky
Goblin Barrel
Dark Prince Bats Skeleton Army Sparky
Skeleton Army
Goblin Barrel Sparky
Dark Prince
Goblin Barrel Bats Fireball Wizard Sparky
Inferno Dragon
Bats
Sparky
Bats Fireball Wizard Goblin Barrel Skeleton Army Dark Prince

Defense Synergies 0 8

Bats
Dark Prince Inferno Dragon Sparky
Fireball
Dark Prince
Wizard
Skeleton Army Dark Prince
Goblin Barrel
Skeleton Army
Wizard Inferno Dragon Sparky
Dark Prince
Bats Fireball Wizard
Inferno Dragon
Bats Skeleton Army
Sparky
Bats Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Wizard Sparky
Skeleton Army Inferno Dragon Sparky Bats Dark Prince
Skeleton Army Sparky Bats Dark Prince Inferno Dragon
Skeleton Army Inferno Dragon Sparky Bats Dark Prince
Fireball Skeleton Army Dark Prince Sparky
Fireball Skeleton Army Bats Dark Prince
Bats Inferno Dragon Fireball Wizard
Fireball Sparky
Inferno Dragon Sparky Skeleton Army
Skeleton Army Dark Prince Sparky
Bats Skeleton Army Fireball Wizard Dark Prince
Inferno Dragon Bats Fireball Wizard
Skeleton Army Sparky Bats Fireball Wizard Dark Prince
Fireball Wizard Skeleton Army Sparky Bats Dark Prince
Skeleton Army Inferno Dragon Sparky
Skeleton Army Fireball Inferno Dragon Sparky
Wizard Sparky Bats Fireball Skeleton Army Dark Prince
Fireball Bats Wizard Skeleton Army Dark Prince
Wizard Bats Fireball Dark Prince Inferno Dragon
Sparky Inferno Dragon
Wizard Skeleton Army Dark Prince Bats Fireball Sparky
Inferno Dragon Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Fireball Dark Prince Sparky
Fireball Wizard Inferno Dragon
Skeleton Army Bats Dark Prince Sparky
Skeleton Army Dark Prince Bats Fireball Sparky
Skeleton Army Dark Prince Inferno Dragon Sparky
Fireball Wizard Bats
Skeleton Army Dark Prince Sparky Bats Fireball
Skeleton Army Dark Prince Inferno Dragon Sparky
Bats Fireball Skeleton Army Dark Prince Inferno Dragon Sparky
Skeleton Army Inferno Dragon Sparky
Inferno Dragon Bats Dark Prince Sparky
Skeleton Army Fireball Dark Prince
Skeleton Army Dark Prince Fireball Wizard Sparky
Wizard Fireball Skeleton Army Sparky
Skeleton Army Sparky Bats Fireball Dark Prince Inferno Dragon
Bats Fireball Wizard Dark Prince Inferno Dragon Sparky
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Sparky
Fireball
Fireball Sparky
Fireball Dark Prince Sparky
Fireball Wizard Dark Prince Sparky
Fireball Wizard Bats
Wizard Sparky
Fireball Wizard
Fireball Wizard
Bats Fireball Sparky
Fireball Wizard Dark Prince Sparky
Fireball Wizard
Fireball Sparky
Fireball
Fireball Sparky
Fireball Wizard Sparky
Fireball Wizard Sparky
Fireball Sparky
Bats Sparky
Fireball Wizard Dark Prince Sparky
Fireball Wizard
Fireball Sparky
Fireball Wizard
Sparky
Fireball
Fireball Wizard Dark Prince Sparky
Inferno Dragon
Fireball Wizard Sparky
Fireball Wizard Sparky
Fireball Sparky
Bats Fireball Wizard Sparky
Bats Fireball Wizard
Fireball Sparky
Fireball Wizard Sparky
Fireball Sparky
Sparky
Fireball Wizard Sparky
Bats Fireball Skeleton Army Dark Prince
Fireball Wizard
Fireball
Fireball Wizard Dark Prince Sparky
Fireball Wizard
Fireball Sparky
Dark Prince Sparky
Bats Fireball Sparky
Bats Fireball
Fireball Dark Prince Sparky
Inferno Dragon Sparky
Fireball Wizard Sparky

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