My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Wizard Dark Prince P.E.K.K.A Sparky Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince Miner Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dark Prince P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Miner Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Dark Prince Miner Sparky
Giant Snowball
Bats Miner
Zap
Bats Dark Prince Sparky
Barbarian Barrel
Wizard Dark Prince Sparky
The Log
Dark Prince Sparky
Earthquake
Arrows
Bats
Royal Delivery
Bats Wizard Dark Prince P.E.K.K.A Miner Sparky
Fireball
Wizard Sparky
Poison
Bats Wizard Sparky
Lightning
Wizard Dark Prince Sparky
Rocket
Wizard Sparky

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Wizard Dark Prince Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Dark Prince P.E.K.K.A Miner Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Miner Fireball Dark Prince Golden Knight Wizard Sparky P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Bats Miner Fireball Dark Prince

Attack Synergies 1 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Miner Dark Prince P.E.K.K.A Sparky
Fireball
Dark Prince Miner Sparky Golden Knight
Wizard
Dark Prince P.E.K.K.A Miner Sparky
Dark Prince
Bats Fireball Wizard Miner Sparky
P.E.K.K.A
Bats Wizard
Miner
Bats Fireball Wizard Dark Prince Sparky Golden Knight
Sparky
Bats Fireball Wizard Dark Prince Miner Golden Knight
Golden Knight
Fireball Miner Sparky

Defense Synergies 0 11

Bats
Dark Prince P.E.K.K.A Sparky Golden Knight
Fireball
Dark Prince Miner Golden Knight
Wizard
Dark Prince P.E.K.K.A Golden Knight
Dark Prince
Bats Fireball Wizard
P.E.K.K.A
Bats Wizard
Miner
Fireball
Sparky
Bats Golden Knight
Golden Knight
Bats Fireball Wizard Sparky

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Wizard Sparky Golden Knight
P.E.K.K.A Sparky Bats Dark Prince
P.E.K.K.A Sparky Bats Dark Prince
P.E.K.K.A Sparky Bats Dark Prince
Fireball Dark Prince P.E.K.K.A Sparky
Fireball Bats Dark Prince
Bats Fireball Wizard
Fireball P.E.K.K.A Sparky Golden Knight
P.E.K.K.A Sparky
Dark Prince Miner Sparky
Bats Fireball Wizard Dark Prince
Bats Fireball Wizard
P.E.K.K.A Sparky Bats Fireball Wizard Dark Prince
Fireball Wizard Sparky Bats Dark Prince P.E.K.K.A Golden Knight
P.E.K.K.A Sparky
Fireball P.E.K.K.A Sparky
Wizard Sparky Bats Fireball Dark Prince P.E.K.K.A
Fireball Bats Wizard Dark Prince Golden Knight
Wizard Bats Fireball Dark Prince
P.E.K.K.A Sparky
Wizard Dark Prince Bats Fireball P.E.K.K.A Sparky
P.E.K.K.A Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Fireball Dark Prince P.E.K.K.A Sparky
Fireball Wizard Miner
P.E.K.K.A Bats Dark Prince Sparky Golden Knight
Dark Prince P.E.K.K.A Bats Fireball Sparky
P.E.K.K.A Dark Prince Sparky
Fireball Wizard Bats
Dark Prince P.E.K.K.A Sparky Bats Fireball
P.E.K.K.A Dark Prince Sparky
P.E.K.K.A Bats Fireball Dark Prince Sparky
P.E.K.K.A Sparky
P.E.K.K.A Bats Dark Prince Sparky Golden Knight
P.E.K.K.A Fireball Dark Prince
Dark Prince P.E.K.K.A Fireball Wizard Sparky Golden Knight
Wizard Fireball Sparky
Sparky Bats Fireball Dark Prince P.E.K.K.A Golden Knight
Bats Fireball Wizard Dark Prince P.E.K.K.A Sparky Golden Knight
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Sparky Golden Knight
Fireball Miner Golden Knight
Fireball Miner Sparky
Fireball Dark Prince Sparky
Fireball Wizard Dark Prince Sparky
Fireball Wizard Bats
Wizard Sparky
Fireball Wizard
Fireball Miner Wizard Golden Knight
Bats Fireball Sparky
Miner Fireball Wizard Dark Prince Sparky Golden Knight
Fireball Wizard
Fireball Miner Sparky Golden Knight
Fireball
Fireball Sparky
Fireball Wizard Sparky Golden Knight
Fireball Wizard Sparky
Fireball Sparky
Bats Sparky
Fireball Wizard Dark Prince Sparky
Fireball Wizard Miner Golden Knight
Fireball Sparky
Fireball Wizard
Sparky
Fireball
Fireball Wizard Dark Prince Sparky
Fireball Miner Wizard Sparky Golden Knight
Fireball Wizard Miner Sparky Golden Knight
Fireball Miner Sparky Golden Knight
Bats Fireball Wizard Sparky
Bats Fireball Wizard
Fireball Sparky
Fireball Wizard Miner Sparky
Fireball Sparky
P.E.K.K.A Sparky
Fireball Wizard Sparky
Bats Fireball Dark Prince
Fireball Wizard
Fireball
Fireball Miner Wizard Dark Prince Sparky
Fireball Wizard
Fireball Sparky
Dark Prince P.E.K.K.A Sparky
Bats Fireball Sparky Golden Knight
Bats Fireball
Fireball Dark Prince Miner Sparky Golden Knight
P.E.K.K.A Sparky
Fireball Wizard Sparky

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