My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Bad

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Elixir Golem Ram Rider Mega Knight Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Ram Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Elixir Golem Ram Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Elixir Golem Skeleton Army Ram Rider
Giant Snowball
Bats Barbarians Skeleton Army Ram Rider
Zap
Bats Firecracker Skeleton Army Ram Rider
Barbarian Barrel
Firecracker Barbarians Elixir Golem Skeleton Army
The Log
Firecracker Barbarians Elixir Golem Skeleton Army Ram Rider
Earthquake
Firecracker Barbarians Elixir Golem Skeleton Army
Arrows
Bats Firecracker Skeleton Army
Royal Delivery
Bats Firecracker Barbarians Elixir Golem Skeleton Army Ram Rider
Fireball
Firecracker Barbarians Elixir Golem Skeleton Army Ram Rider
Poison
Bats Firecracker Barbarians Elixir Golem Skeleton Army
Lightning
Ram Rider Goblinstein
Rocket
Barbarians Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Elixir Golem Skeleton Army Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Firecracker Elixir Golem Skeleton Army Barbarians Ram Rider Goblinstein Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Firecracker Elixir Golem Skeleton Army

Attack Synergies 2 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Mega Knight Firecracker Elixir Golem Ram Rider
Firecracker
Elixir Golem Bats Ram Rider Mega Knight
Barbarians
Elixir Golem
Firecracker Bats
Skeleton Army
Ram Rider
Bats Firecracker Mega Knight
Mega Knight
Bats Firecracker Ram Rider
Goblinstein

Defense Synergies 0 5

Bats
Firecracker Mega Knight
Firecracker
Bats Skeleton Army Mega Knight
Barbarians
Skeleton Army
Elixir Golem
Skeleton Army
Firecracker Barbarians
Ram Rider
Mega Knight
Bats Firecracker
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Ram Rider
Barbarians Skeleton Army Bats Firecracker Ram Rider Mega Knight
Barbarians Skeleton Army Ram Rider Mega Knight Bats
Barbarians Skeleton Army Bats Firecracker Ram Rider Mega Knight
Firecracker Barbarians Skeleton Army Mega Knight
Skeleton Army Bats Firecracker Mega Knight
Bats Ram Rider Firecracker
Barbarians Ram Rider Mega Knight
Barbarians Skeleton Army
Skeleton Army Firecracker Barbarians Mega Knight
Bats Barbarians Skeleton Army Firecracker Ram Rider Mega Knight
Bats Firecracker Ram Rider
Barbarians Skeleton Army Mega Knight Bats Ram Rider
Skeleton Army Mega Knight Bats Firecracker Barbarians
Barbarians Skeleton Army Ram Rider Mega Knight
Barbarians Skeleton Army Ram Rider Mega Knight
Barbarians Mega Knight Bats Firecracker Skeleton Army
Mega Knight Bats Firecracker Barbarians Skeleton Army Ram Rider
Bats Firecracker Barbarians Ram Rider Mega Knight
Barbarians Ram Rider
Skeleton Army Mega Knight Bats Firecracker Barbarians

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Skeleton Army Mega Knight
Firecracker Mega Knight
Barbarians Skeleton Army Mega Knight Bats Ram Rider
Skeleton Army Mega Knight Bats Barbarians Ram Rider
Barbarians Skeleton Army Ram Rider Mega Knight
Firecracker Bats Ram Rider
Skeleton Army Bats Barbarians Ram Rider
Mega Knight Barbarians Skeleton Army
Mega Knight Bats Firecracker Barbarians Skeleton Army
Barbarians Skeleton Army
Mega Knight Bats Barbarians
Skeleton Army Mega Knight Barbarians
Barbarians Skeleton Army Mega Knight Ram Rider
Firecracker Barbarians Skeleton Army Mega Knight
Barbarians Skeleton Army Bats Firecracker
Bats Mega Knight Firecracker Barbarians

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker
Firecracker Ram Rider
Firecracker Barbarians
Firecracker Mega Knight
Firecracker Bats Ram Rider
Firecracker
Firecracker Ram Rider
Firecracker Ram Rider
Bats
Firecracker Ram Rider
Firecracker
Firecracker
Firecracker
Firecracker
Firecracker
Firecracker Mega Knight
Bats
Firecracker Mega Knight
Firecracker Mega Knight
Mega Knight
Barbarians
Firecracker Mega Knight
Firecracker Ram Rider
Ram Rider Mega Knight
Firecracker
Bats Firecracker
Bats Firecracker
Mega Knight
Firecracker
Mega Knight
Firecracker
Bats Barbarians Skeleton Army
Firecracker Ram Rider
Firecracker Mega Knight
Firecracker
Firecracker Mega Knight
Bats Firecracker
Firecracker Bats
Firecracker Mega Knight
Firecracker Mega Knight

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