My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Bad
Versatility
Great!
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Dart Goblin

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Suspicious Bush

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Dart Goblin

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Barrel
Giant Snowball
Bats Barbarians Dart Goblin Goblin Barrel
Zap
Bats Firecracker Dart Goblin Goblin Barrel
Barbarian Barrel
Firecracker Barbarians Dart Goblin Goblin Barrel
The Log
Firecracker Barbarians Suspicious Bush Dart Goblin Goblin Barrel
Earthquake
Firecracker Barbarians Goblin Barrel
Arrows
Bats Firecracker Suspicious Bush Dart Goblin Goblin Barrel
Royal Delivery
Bats Firecracker Barbarians Dart Goblin Goblin Barrel
Fireball
Firecracker Barbarians Suspicious Bush Dart Goblin Goblin Barrel
Poison
Bats Firecracker Barbarians Suspicious Bush Dart Goblin
Lightning
Rocket
Barbarians

Against air swarms

Spells and units that can counter air swarms.

Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Suspicious Bush Rage

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Dart Goblin Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Suspicious Bush Rage The Log Firecracker Dart Goblin Goblin Barrel Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Bats Suspicious Bush Rage The Log

Attack Synergies 1 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Firecracker Rage Goblin Barrel
Firecracker
Bats Dart Goblin Goblin Barrel
Barbarians
Suspicious Bush
Dart Goblin
Goblin Barrel Firecracker The Log
Rage
Bats
Goblin Barrel
Dart Goblin Bats Firecracker
The Log
Dart Goblin

Defense Synergies 1 5

Bats
Firecracker Dart Goblin The Log
Firecracker
The Log Bats Dart Goblin
Barbarians
Suspicious Bush
Dart Goblin
Bats Firecracker The Log
Rage
Goblin Barrel
The Log
Firecracker Bats Dart Goblin

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Dart Goblin The Log
Barbarians Bats Firecracker Dart Goblin The Log
Barbarians Bats Dart Goblin
Barbarians Bats Firecracker Dart Goblin
Firecracker Barbarians The Log
The Log Bats Firecracker Dart Goblin
Bats Dart Goblin Firecracker
Barbarians Dart Goblin The Log
Barbarians
Firecracker Barbarians Dart Goblin
Bats Barbarians Dart Goblin Firecracker The Log
Bats Firecracker Dart Goblin
Barbarians Bats The Log
Bats Firecracker Barbarians Dart Goblin The Log
Barbarians
Barbarians The Log
Barbarians Bats Firecracker
Bats Firecracker Barbarians Dart Goblin The Log
The Log Bats Firecracker Barbarians Dart Goblin
Barbarians Dart Goblin
Bats Firecracker Barbarians Dart Goblin The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians
Firecracker The Log
Barbarians Bats The Log
Bats Barbarians The Log
Barbarians
Firecracker Bats Dart Goblin
Bats Barbarians Dart Goblin
Barbarians
Bats Firecracker Barbarians The Log
Barbarians Dart Goblin
Bats Barbarians Dart Goblin
Barbarians The Log
Barbarians
Firecracker Barbarians Dart Goblin
Barbarians Bats Firecracker Dart Goblin The Log
Bats Firecracker Barbarians Dart Goblin The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Dart Goblin The Log
Firecracker Dart Goblin The Log
Dart Goblin The Log
Firecracker Barbarians Dart Goblin The Log
Firecracker The Log
Firecracker Bats Dart Goblin
Firecracker Dart Goblin The Log
The Log Firecracker Dart Goblin
The Log Firecracker Dart Goblin
Bats
Firecracker Dart Goblin The Log
Firecracker Dart Goblin
Firecracker Dart Goblin The Log
Firecracker Dart Goblin
Firecracker Dart Goblin The Log
Firecracker Dart Goblin The Log
Firecracker Dart Goblin The Log
Bats
Firecracker Dart Goblin The Log
Firecracker Dart Goblin The Log
The Log
The Log
Barbarians The Log
Firecracker The Log
Firecracker The Log Dart Goblin
The Log
Firecracker Dart Goblin The Log
Bats Firecracker Dart Goblin
Bats Firecracker Dart Goblin
Dart Goblin The Log
Firecracker
Firecracker The Log
Bats Barbarians Dart Goblin
Firecracker Dart Goblin
The Log
Firecracker Dart Goblin
The Log Firecracker Dart Goblin
Firecracker Dart Goblin
Bats Firecracker Dart Goblin The Log
Firecracker Bats Dart Goblin
Firecracker Dart Goblin The Log
Firecracker Dart Goblin

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