My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Witch Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Witch Bandit Inferno Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Bandit Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Bandit Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Goblin Barrel Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Barrel Bandit Inferno Dragon
Giant Snowball
Bats Goblin Barrel Witch Inferno Dragon
Zap
Bats Firecracker Goblin Barrel Witch Bandit Inferno Dragon
Barbarian Barrel
Firecracker Goblin Barrel Witch Bandit
The Log
Firecracker Goblin Barrel Witch Bandit
Earthquake
Firecracker Goblin Barrel Witch
Arrows
Bats Firecracker Goblin Barrel Witch
Royal Delivery
Bats Firecracker Goblin Barrel Witch Bandit Inferno Dragon
Fireball
Firecracker Goblin Barrel Witch Bandit Inferno Dragon
Poison
Bats Firecracker Witch
Lightning
Witch Bandit Inferno Dragon
Rocket
Witch Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Firecracker Poison Witch

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Poison Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Poison Inferno Dragon Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Firecracker Goblin Barrel Bandit Poison Inferno Dragon Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Firecracker Goblin Barrel Bandit

Attack Synergies 2 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Mega Knight Firecracker Goblin Barrel Bandit Inferno Dragon
Firecracker
Bats Goblin Barrel Bandit Inferno Dragon Mega Knight
Goblin Barrel
Bats Firecracker Bandit Mega Knight
Poison
Mega Knight
Witch
Bandit Mega Knight
Bandit
Bats Firecracker Goblin Barrel Witch Mega Knight
Inferno Dragon
Mega Knight Bats Firecracker
Mega Knight
Bats Inferno Dragon Firecracker Goblin Barrel Poison Witch Bandit

Defense Synergies 0 11

Bats
Firecracker Bandit Inferno Dragon Mega Knight
Firecracker
Bats Bandit Mega Knight
Goblin Barrel
Poison
Mega Knight
Witch
Bandit Mega Knight
Bandit
Bats Firecracker Witch Mega Knight
Inferno Dragon
Bats Mega Knight
Mega Knight
Bats Firecracker Poison Witch Bandit Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker
Inferno Dragon Bats Firecracker Witch Bandit Mega Knight
Witch Mega Knight Bats Bandit Inferno Dragon
Witch Inferno Dragon Bats Firecracker Bandit Mega Knight
Firecracker Poison Mega Knight
Bats Firecracker Bandit Mega Knight
Bats Inferno Dragon Firecracker Poison Witch
Poison Bandit Mega Knight
Witch Inferno Dragon
Firecracker Bandit Mega Knight
Bats Poison Witch Firecracker Bandit Mega Knight
Inferno Dragon Bats Firecracker Poison Witch
Mega Knight Bats Witch Bandit
Mega Knight Bats Firecracker Poison Witch
Inferno Dragon Bandit Mega Knight
Bandit Inferno Dragon Mega Knight
Mega Knight Bats Firecracker Poison Witch
Mega Knight Bats Firecracker Witch Bandit
Poison Witch Bats Firecracker Bandit Inferno Dragon Mega Knight
Inferno Dragon
Mega Knight Bats Firecracker Poison Witch Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Witch Bandit
Poison Bandit Firecracker Inferno Dragon Mega Knight
Bandit Mega Knight Bats Witch
Mega Knight Bats Bandit
Witch Bandit Inferno Dragon Mega Knight
Firecracker Poison Bats Witch
Bats Witch Bandit
Mega Knight Inferno Dragon
Mega Knight Bats Firecracker Poison Witch Bandit Inferno Dragon
Witch Inferno Dragon
Inferno Dragon Mega Knight Bats Witch
Mega Knight Poison
Mega Knight Witch Bandit
Firecracker Witch Mega Knight
Witch Bats Firecracker Poison Inferno Dragon
Bats Poison Mega Knight Firecracker Witch Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Firecracker Bandit
Firecracker Poison Bandit
Poison Bandit
Firecracker Poison
Poison Firecracker Mega Knight
Firecracker Poison Bats Witch
Firecracker Poison Witch
Poison Firecracker
Poison Firecracker Bandit
Bats Poison
Firecracker Poison Bandit
Poison Firecracker
Poison Firecracker Bandit
Firecracker Poison Bandit
Firecracker Poison
Firecracker Poison Witch Bandit
Firecracker Poison Bandit Mega Knight
Poison
Bats
Firecracker Poison Bandit Mega Knight
Firecracker Poison Witch Mega Knight
Poison Mega Knight
Poison
Poison
Firecracker Poison Witch Mega Knight
Witch Inferno Dragon
Firecracker Poison Witch Bandit
Poison Witch Bandit Mega Knight
Poison Firecracker Bandit
Poison Bats Firecracker Witch
Bats Firecracker Poison Witch
Poison Bandit Mega Knight
Firecracker Poison
Mega Knight
Firecracker Poison
Bats Witch Bandit
Poison Firecracker Witch
Poison Firecracker Mega Knight
Firecracker Poison
Poison
Firecracker Mega Knight
Bats Firecracker Poison Witch
Firecracker Bats Poison Witch
Poison Firecracker Witch Bandit Mega Knight
Inferno Dragon
Firecracker Mega Knight

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