My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Electro Giant Bandit Sparky Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Electro Giant Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Healer Electro Giant Bandit Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Bandit Sparky Skeleton King
Giant Snowball
Bats Skeleton King
Zap
Bats Firecracker Bandit Sparky Skeleton King
Barbarian Barrel
Firecracker Bandit Sparky Skeleton King
The Log
Firecracker Bandit Sparky Skeleton King
Earthquake
Firecracker Skeleton King
Arrows
Bats Firecracker Skeleton King
Royal Delivery
Bats Firecracker Battle Healer Bandit Sparky Skeleton King
Fireball
Firecracker Battle Healer Bandit Sparky Skeleton King
Poison
Bats Firecracker Battle Healer Sparky Skeleton King
Lightning
Battle Healer Bandit Sparky Skeleton King
Rocket
Battle Healer Sparky Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Firecracker Tornado Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Tornado Electro Giant Sparky Skeleton King

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Battle Healer Tornado Electro Giant Sparky

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Firecracker Tornado Bandit Battle Healer Skeleton King Sparky Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Firecracker Tornado Bandit

Attack Synergies 2 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Firecracker Battle Healer Bandit Sparky Skeleton King
Firecracker
Bats Battle Healer Tornado Bandit Sparky
Battle Healer
Bats Firecracker Tornado Bandit Sparky
Tornado
Electro Giant Sparky Firecracker Battle Healer
Electro Giant
Tornado Sparky
Bandit
Bats Firecracker Battle Healer
Sparky
Tornado Bats Firecracker Battle Healer Electro Giant
Skeleton King
Bats

Defense Synergies 1 14

Bats
Firecracker Battle Healer Bandit Sparky Skeleton King
Firecracker
Bats Battle Healer Tornado Bandit
Battle Healer
Bats Firecracker Tornado Bandit Sparky
Tornado
Sparky Firecracker Battle Healer Electro Giant Sparky Skeleton King
Electro Giant
Tornado
Bandit
Bats Firecracker Battle Healer
Sparky
Tornado Bats Battle Healer Tornado
Skeleton King
Bats Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Sparky
Sparky Bats Firecracker Battle Healer Bandit
Tornado Sparky Bats Bandit
Sparky Bats Firecracker Bandit Skeleton King
Firecracker Battle Healer Tornado Sparky
Tornado Bats Firecracker Bandit
Bats Tornado Firecracker
Battle Healer Electro Giant Bandit Sparky
Sparky Tornado Skeleton King
Tornado Firecracker Battle Healer Bandit Sparky
Bats Firecracker Tornado Electro Giant Bandit Skeleton King
Bats Firecracker Tornado
Sparky Bats Battle Healer Bandit
Sparky Bats Firecracker Tornado Skeleton King
Sparky Bandit Skeleton King
Tornado Electro Giant Bandit Sparky
Sparky Bats Firecracker Tornado
Bats Firecracker Battle Healer Tornado Bandit
Tornado Bats Firecracker Battle Healer Bandit
Sparky Tornado
Bats Firecracker Battle Healer Electro Giant Bandit Sparky
Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Battle Healer Electro Giant Bandit Sparky
Bandit Firecracker Battle Healer
Bandit Bats Battle Healer Sparky
Bats Battle Healer Tornado Bandit Sparky
Battle Healer Bandit Sparky
Firecracker Electro Giant Bats Tornado
Sparky Bats Battle Healer Bandit
Battle Healer Sparky
Bats Firecracker Tornado Bandit Sparky
Sparky
Bats Sparky
Tornado Electro Giant
Bandit Sparky Skeleton King
Firecracker Electro Giant Sparky
Electro Giant Sparky Bats Firecracker Battle Healer Tornado Skeleton King
Bats Firecracker Battle Healer Electro Giant Sparky Skeleton King

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Bandit Sparky
Firecracker Tornado Bandit
Bandit Sparky
Firecracker Sparky
Firecracker Sparky
Firecracker Electro Giant Bats Tornado
Firecracker Tornado Sparky
Firecracker Tornado
Firecracker Tornado Bandit
Bats Tornado Sparky
Firecracker Tornado Bandit Sparky
Firecracker Tornado
Firecracker Bandit Sparky
Firecracker Bandit
Firecracker Sparky
Firecracker Bandit Sparky
Firecracker Bandit Sparky
Tornado Sparky
Bats Sparky
Firecracker Bandit Sparky
Firecracker Tornado Electro Giant
Sparky
Tornado
Tornado Sparky
Firecracker Tornado Electro Giant Sparky
Firecracker Tornado Bandit Sparky
Tornado Bandit Sparky
Firecracker Tornado Bandit Sparky
Bats Firecracker Tornado Electro Giant Sparky
Bats Firecracker Electro Giant
Sparky
Bandit Sparky
Firecracker Sparky
Sparky
Firecracker Sparky
Bats Bandit
Firecracker Tornado
Firecracker Sparky
Firecracker Skeleton King
Tornado Electro Giant Sparky
Firecracker Sparky
Electro Giant Bats Firecracker Tornado Sparky Skeleton King
Firecracker Bats Tornado
Firecracker Tornado Electro Giant Bandit Sparky
Sparky
Firecracker Sparky

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