My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Good
Synergy
Godly!
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Dart Goblin

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Wall Breakers Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dart Goblin Wall Breakers Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Wall Breakers Miner Skeleton King
Giant Snowball
Bats Dart Goblin Wall Breakers Miner Skeleton King
Zap
Bats Firecracker Dart Goblin Wall Breakers Skeleton King
Barbarian Barrel
Firecracker Dart Goblin Wall Breakers Skeleton King
The Log
Firecracker Dart Goblin Wall Breakers Skeleton King
Earthquake
Firecracker Skeleton King
Arrows
Bats Firecracker Dart Goblin Wall Breakers Skeleton King
Royal Delivery
Bats Firecracker Dart Goblin Wall Breakers Miner Skeleton King
Fireball
Firecracker Dart Goblin Wall Breakers Skeleton King
Poison
Bats Firecracker Dart Goblin Skeleton King
Lightning
Skeleton King
Rocket
Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Firecracker Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Tornado The Log Skeleton King

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Tornado Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Wall Breakers The Log Firecracker Dart Goblin Tornado Miner Skeleton King

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bats Wall Breakers The Log Firecracker

Attack Synergies 4 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Miner Firecracker Wall Breakers Skeleton King
Firecracker
Miner Bats Dart Goblin Wall Breakers Tornado
Dart Goblin
Miner Firecracker Wall Breakers The Log Skeleton King
Wall Breakers
Miner Bats Firecracker Dart Goblin The Log Skeleton King
Tornado
Firecracker The Log
The Log
Dart Goblin Wall Breakers Tornado Miner
Miner
Bats Firecracker Dart Goblin Wall Breakers The Log Skeleton King
Skeleton King
Bats Dart Goblin Wall Breakers Miner

Defense Synergies 1 12

Bats
Firecracker Dart Goblin The Log Skeleton King
Firecracker
The Log Bats Dart Goblin Tornado
Dart Goblin
Bats Firecracker Tornado The Log Miner
Wall Breakers
Tornado
Firecracker Dart Goblin The Log Skeleton King
The Log
Firecracker Bats Dart Goblin Tornado Miner
Miner
Dart Goblin The Log
Skeleton King
Bats Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Dart Goblin The Log
Bats Firecracker Dart Goblin The Log
Tornado Bats Dart Goblin
Bats Firecracker Dart Goblin Skeleton King
Firecracker Tornado The Log
Tornado The Log Bats Firecracker Dart Goblin
Bats Dart Goblin Tornado Firecracker
Dart Goblin The Log
Tornado Skeleton King
Tornado Firecracker Dart Goblin Miner
Bats Dart Goblin Firecracker Tornado The Log Skeleton King
Bats Firecracker Dart Goblin Tornado
Bats The Log
Bats Firecracker Dart Goblin Tornado The Log Skeleton King
Skeleton King
Tornado The Log
Bats Firecracker Tornado
Bats Firecracker Dart Goblin Tornado The Log
Tornado The Log Bats Firecracker Dart Goblin
Dart Goblin Tornado
Bats Firecracker Dart Goblin The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Firecracker The Log Miner
Bats The Log
Bats Tornado The Log
Firecracker Bats Dart Goblin Tornado
Bats Dart Goblin
Bats Firecracker Tornado The Log
Dart Goblin
Bats Dart Goblin
Tornado The Log
Skeleton King
Firecracker Dart Goblin
Bats Firecracker Dart Goblin Tornado The Log Skeleton King
Bats Firecracker Dart Goblin The Log Skeleton King

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Dart Goblin The Log
Firecracker Dart Goblin Tornado The Log Miner
Dart Goblin The Log Miner
Firecracker Dart Goblin The Log
Firecracker The Log
Firecracker Bats Dart Goblin Tornado
Firecracker Dart Goblin Tornado The Log
The Log Firecracker Dart Goblin Tornado
The Log Miner Firecracker Dart Goblin Tornado
Bats Tornado
Firecracker Miner Dart Goblin Tornado The Log
Firecracker Dart Goblin Tornado
Firecracker Dart Goblin The Log Miner
Firecracker Dart Goblin
Firecracker Dart Goblin The Log
Firecracker Dart Goblin The Log
Firecracker Dart Goblin The Log
Tornado
Bats
Firecracker Dart Goblin The Log
Firecracker Dart Goblin Tornado The Log Miner
The Log
Tornado
Tornado The Log
The Log
Firecracker Tornado The Log
Firecracker The Log Miner Dart Goblin Tornado
Tornado The Log Miner
Miner Firecracker Dart Goblin Tornado The Log
Bats Firecracker Dart Goblin Tornado
Bats Firecracker Dart Goblin
Dart Goblin The Log Miner
Firecracker
Firecracker The Log
Bats Dart Goblin
Firecracker Dart Goblin Tornado
The Log
Miner Firecracker Dart Goblin
The Log Firecracker Dart Goblin Skeleton King
Tornado
Firecracker Dart Goblin
Bats Firecracker Dart Goblin Tornado The Log Skeleton King
Firecracker Bats Dart Goblin Tornado
Firecracker Dart Goblin Tornado The Log Miner

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