My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Elixir Golem

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake Tornado The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Elixir Golem Skeleton Army
Giant Snowball
Bats Skeleton Army
Zap
Bats Firecracker Skeleton Army
Barbarian Barrel
Firecracker Elixir Golem Skeleton Army
The Log
Firecracker Elixir Golem Skeleton Army
Earthquake
Firecracker Elixir Golem Skeleton Army
Arrows
Bats Firecracker Skeleton Army
Royal Delivery
Bats Firecracker Elixir Golem Skeleton Army
Fireball
Firecracker Elixir Golem Skeleton Army
Poison
Bats Firecracker Elixir Golem Skeleton Army
Lightning
Rocket

Against air swarms

Spells and units that can counter air swarms.

Firecracker Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Earthquake Tornado The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Elixir Golem Skeleton Army Tornado

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Bats The Log Firecracker Earthquake Elixir Golem Skeleton Army Tornado

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Mirror Bats The Log Firecracker

Attack Synergies 3 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Firecracker Elixir Golem
Firecracker
Elixir Golem Bats Earthquake Mirror Tornado
Earthquake
Elixir Golem Firecracker Mirror Tornado The Log
Elixir Golem
Firecracker Earthquake Bats Mirror Tornado The Log
Mirror
The Log Firecracker Earthquake Elixir Golem Skeleton Army Tornado
Skeleton Army
Mirror
Tornado
Firecracker Earthquake Elixir Golem Mirror The Log
The Log
Mirror Earthquake Elixir Golem Tornado

Defense Synergies 3 12

Bats
Firecracker Earthquake The Log
Firecracker
The Log Bats Earthquake Mirror Skeleton Army Tornado
Earthquake
Bats Firecracker Tornado The Log
Elixir Golem
Mirror
Skeleton Army Tornado Firecracker The Log
Skeleton Army
Mirror Firecracker The Log
Tornado
Mirror Firecracker Earthquake The Log
The Log
Firecracker Bats Earthquake Mirror Skeleton Army Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Firecracker The Log
Skeleton Army Bats Firecracker The Log
Skeleton Army Tornado Bats
Skeleton Army Bats Firecracker
Firecracker Earthquake Skeleton Army Tornado The Log
Skeleton Army Tornado The Log Bats Firecracker Earthquake
Bats Tornado Firecracker
Earthquake The Log
Skeleton Army Tornado
Skeleton Army Tornado Firecracker
Bats Skeleton Army Firecracker Earthquake Tornado The Log
Bats Firecracker Tornado
Skeleton Army Bats Earthquake The Log
Skeleton Army Bats Firecracker Earthquake Tornado The Log
Skeleton Army
Skeleton Army Tornado The Log
Bats Firecracker Skeleton Army Tornado
Bats Firecracker Skeleton Army Tornado The Log
Earthquake Tornado The Log Bats Firecracker
Tornado
Skeleton Army Bats Firecracker Earthquake The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army
Firecracker The Log
Skeleton Army Bats The Log
Skeleton Army Bats Tornado The Log
Skeleton Army
Firecracker Bats Tornado
Skeleton Army Bats
Skeleton Army
Bats Firecracker Skeleton Army Tornado The Log
Skeleton Army
Bats
Skeleton Army Tornado The Log
Skeleton Army
Firecracker Skeleton Army
Skeleton Army Bats Firecracker Tornado The Log
Bats Firecracker Earthquake The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Firecracker The Log
Firecracker Tornado The Log
Earthquake The Log
Earthquake Firecracker The Log
Firecracker Earthquake The Log
Firecracker Bats Tornado
Firecracker Earthquake Tornado The Log
Earthquake The Log Firecracker Tornado
The Log Firecracker Tornado
Bats Tornado
Firecracker Earthquake Tornado The Log
Firecracker Tornado
Earthquake Firecracker The Log
Earthquake Firecracker
Earthquake Firecracker The Log
Earthquake Firecracker The Log
Earthquake Firecracker The Log
Earthquake Tornado
Bats
Firecracker Earthquake The Log
Firecracker Earthquake Tornado The Log
Earthquake The Log
Tornado
Tornado The Log
Earthquake The Log
Firecracker Earthquake Tornado The Log
Firecracker The Log Earthquake Tornado
Tornado The Log
Firecracker Tornado The Log
Bats Firecracker Tornado
Bats Firecracker
Earthquake The Log
Firecracker
Firecracker Earthquake The Log
Earthquake Bats Skeleton Army
Firecracker Tornado
The Log
Firecracker
The Log Firecracker Earthquake
Tornado
Firecracker
Bats Firecracker Tornado The Log
Firecracker Bats Tornado
Firecracker Tornado The Log
Firecracker

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