My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Elixir Golem Electro Dragon P.E.K.K.A Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem P.E.K.K.A Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Electro Dragon Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Elixir Golem Bandit
Giant Snowball
Bats Electro Dragon
Zap
Bats Firecracker Bandit
Barbarian Barrel
Firecracker Elixir Golem Bandit
The Log
Firecracker Elixir Golem Bandit
Earthquake
Firecracker Elixir Golem
Arrows
Bats Firecracker
Royal Delivery
Bats Firecracker Elixir Golem Electro Dragon P.E.K.K.A Bandit
Fireball
Firecracker Elixir Golem Electro Dragon Bandit
Poison
Bats Firecracker Elixir Golem Electro Dragon
Lightning
Electro Dragon Bandit
Rocket
Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Firecracker Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Earthquake Electro Dragon The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Elixir Golem P.E.K.K.A

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Firecracker Earthquake Elixir Golem Bandit Electro Dragon P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats The Log Firecracker Earthquake

Attack Synergies 2 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Firecracker Elixir Golem P.E.K.K.A Bandit
Firecracker
Elixir Golem Bats Earthquake P.E.K.K.A Bandit
Earthquake
Elixir Golem Firecracker P.E.K.K.A The Log
Elixir Golem
Firecracker Earthquake Bats Electro Dragon The Log Bandit
Electro Dragon
Elixir Golem P.E.K.K.A
P.E.K.K.A
Bats Firecracker Earthquake Electro Dragon The Log
The Log
Earthquake Elixir Golem P.E.K.K.A Bandit
Bandit
Bats Firecracker Elixir Golem The Log

Defense Synergies 2 12

Bats
Firecracker Earthquake P.E.K.K.A The Log Bandit
Firecracker
The Log Bats Earthquake Electro Dragon P.E.K.K.A Bandit
Earthquake
Bats Firecracker The Log
Elixir Golem
Electro Dragon
Firecracker The Log
P.E.K.K.A
The Log Bats Firecracker
The Log
Firecracker P.E.K.K.A Bats Earthquake Electro Dragon Bandit
Bandit
Bats Firecracker The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Firecracker Electro Dragon The Log
P.E.K.K.A Bats Firecracker Electro Dragon The Log Bandit
P.E.K.K.A Bats Electro Dragon Bandit
P.E.K.K.A Bats Firecracker Electro Dragon Bandit
Firecracker Earthquake P.E.K.K.A The Log
The Log Bats Firecracker Earthquake Electro Dragon Bandit
Bats Firecracker Electro Dragon
Earthquake Electro Dragon P.E.K.K.A The Log Bandit
P.E.K.K.A
Firecracker Bandit
Bats Firecracker Earthquake Electro Dragon The Log Bandit
Bats Firecracker Electro Dragon
P.E.K.K.A Bats Earthquake Electro Dragon The Log Bandit
Bats Firecracker Earthquake Electro Dragon P.E.K.K.A The Log
P.E.K.K.A Bandit
P.E.K.K.A The Log Bandit
Bats Firecracker Electro Dragon P.E.K.K.A
Bats Firecracker Electro Dragon The Log Bandit
Earthquake The Log Bats Firecracker Electro Dragon Bandit
P.E.K.K.A
Bats Firecracker Earthquake Electro Dragon P.E.K.K.A The Log Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

P.E.K.K.A Bandit
Bandit Firecracker Electro Dragon The Log
P.E.K.K.A Bandit Bats Electro Dragon The Log
P.E.K.K.A Bats The Log Bandit
P.E.K.K.A Bandit
Firecracker Bats Electro Dragon
P.E.K.K.A Bats Bandit
P.E.K.K.A
Electro Dragon P.E.K.K.A Bats Firecracker The Log Bandit
P.E.K.K.A
P.E.K.K.A Bats Electro Dragon
P.E.K.K.A The Log
P.E.K.K.A Bandit
Firecracker Electro Dragon
Electro Dragon Bats Firecracker P.E.K.K.A The Log
Bats Firecracker Earthquake Electro Dragon P.E.K.K.A The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Firecracker Electro Dragon The Log Bandit
Firecracker Electro Dragon The Log Bandit
Earthquake Electro Dragon The Log Bandit
Earthquake Firecracker The Log
Firecracker Earthquake The Log
Firecracker Bats Electro Dragon
Firecracker Earthquake The Log
Earthquake The Log Firecracker Electro Dragon
The Log Firecracker Electro Dragon Bandit
Bats Electro Dragon
Firecracker Earthquake Electro Dragon The Log Bandit
Firecracker Electro Dragon
Earthquake Firecracker The Log Bandit
Earthquake Firecracker Electro Dragon Bandit
Earthquake Firecracker The Log
Earthquake Firecracker Electro Dragon The Log Bandit
Earthquake Firecracker Electro Dragon The Log Bandit
Earthquake
Bats
Firecracker Earthquake Electro Dragon The Log Bandit
Firecracker Earthquake Electro Dragon The Log
Earthquake The Log
The Log
Earthquake Electro Dragon The Log
Firecracker Earthquake The Log Electro Dragon
Firecracker The Log Earthquake Electro Dragon Bandit
Electro Dragon The Log Bandit
Firecracker The Log Bandit
Bats Firecracker Electro Dragon
Electro Dragon Bats Firecracker
Earthquake Electro Dragon The Log Bandit
Firecracker Electro Dragon
P.E.K.K.A
Firecracker Earthquake The Log
Earthquake Bats Electro Dragon Bandit
Firecracker Electro Dragon
The Log
Firecracker Electro Dragon
The Log Firecracker Earthquake Electro Dragon
Firecracker Electro Dragon P.E.K.K.A
Electro Dragon Bats Firecracker The Log
Firecracker Bats Electro Dragon
Electro Dragon Firecracker The Log Bandit
P.E.K.K.A
Firecracker Electro Dragon

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: