My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Mediocre

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Elixir Golem Magic Archer Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Goblin Barrel Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem Magic Archer Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Goblin Barrel Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Elixir Golem Goblin Barrel
Giant Snowball
Bats Goblin Barrel
Zap
Bats Firecracker Goblin Barrel
Barbarian Barrel
Firecracker Elixir Golem Goblin Barrel Magic Archer
The Log
Firecracker Elixir Golem Goblin Barrel
Earthquake
Firecracker Elixir Golem Goblin Barrel
Arrows
Bats Firecracker Goblin Barrel
Royal Delivery
Bats Firecracker Elixir Golem Goblin Barrel Magic Archer
Fireball
Firecracker Elixir Golem Goblin Barrel Magic Archer
Poison
Bats Firecracker Elixir Golem Magic Archer
Lightning
Magic Archer
Rocket
Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Firecracker Fireball Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Fireball The Log Magic Archer Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Elixir Golem Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Firecracker Elixir Golem Goblin Barrel Fireball Magic Archer Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats The Log Firecracker Elixir Golem

Attack Synergies 2 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Mega Knight Firecracker Elixir Golem Goblin Barrel
Firecracker
Elixir Golem Bats Goblin Barrel Mega Knight
Elixir Golem
Firecracker Bats Fireball Goblin Barrel The Log Magic Archer
Fireball
Elixir Golem The Log Magic Archer Mega Knight
Goblin Barrel
Bats Firecracker Elixir Golem Mega Knight
The Log
Elixir Golem Fireball Magic Archer Mega Knight
Magic Archer
Elixir Golem Fireball The Log Mega Knight
Mega Knight
Bats Firecracker Fireball Goblin Barrel The Log Magic Archer

Defense Synergies 2 8

Bats
Firecracker The Log Mega Knight
Firecracker
The Log Bats Mega Knight
Elixir Golem
Fireball
The Log Mega Knight
Goblin Barrel
The Log
Firecracker Fireball Bats Magic Archer Mega Knight
Magic Archer
The Log Mega Knight
Mega Knight
Bats Firecracker Fireball The Log Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Fireball The Log Magic Archer
Bats Firecracker The Log Mega Knight
Mega Knight Bats
Bats Firecracker Mega Knight
Firecracker Fireball The Log Mega Knight
Fireball The Log Bats Firecracker Magic Archer Mega Knight
Bats Firecracker Fireball Magic Archer
Fireball The Log Magic Archer Mega Knight
Firecracker Mega Knight
Bats Firecracker Fireball The Log Magic Archer Mega Knight
Bats Firecracker Fireball Magic Archer
Mega Knight Bats Fireball The Log
Fireball Mega Knight Bats Firecracker The Log Magic Archer
Mega Knight
Fireball The Log Mega Knight
Mega Knight Bats Firecracker Fireball
Fireball Mega Knight Bats Firecracker The Log Magic Archer
The Log Bats Firecracker Fireball Magic Archer Mega Knight
Mega Knight Bats Firecracker Fireball The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Fireball
Fireball Firecracker The Log Magic Archer Mega Knight
Mega Knight Bats The Log
Mega Knight Bats Fireball The Log
Mega Knight
Firecracker Fireball Bats Magic Archer
Bats Fireball
Mega Knight
Mega Knight Bats Firecracker Fireball The Log Magic Archer
Mega Knight Bats
Mega Knight Fireball The Log
Mega Knight Fireball
Firecracker Fireball Magic Archer Mega Knight
Bats Firecracker Fireball The Log Magic Archer
Bats Mega Knight Firecracker Fireball The Log Magic Archer
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Magic Archer Firecracker The Log
Firecracker Fireball The Log Magic Archer
Fireball The Log Magic Archer
Firecracker Fireball The Log
Fireball Firecracker The Log Magic Archer Mega Knight
Firecracker Fireball Bats Magic Archer
Firecracker The Log Magic Archer
Fireball The Log Firecracker Magic Archer
Fireball The Log Firecracker
Bats Fireball
Firecracker Fireball The Log Magic Archer
Fireball Firecracker Magic Archer
Firecracker Fireball The Log Magic Archer
Firecracker Fireball Magic Archer
Firecracker Fireball The Log Magic Archer
Firecracker Fireball The Log Magic Archer
Magic Archer Firecracker Fireball The Log Mega Knight
Fireball
Bats
Firecracker Fireball The Log Magic Archer Mega Knight
Firecracker Fireball The Log Magic Archer Mega Knight
Fireball The Log Magic Archer Mega Knight
Fireball
The Log
Fireball The Log
Firecracker The Log Fireball Magic Archer Mega Knight
Firecracker Fireball The Log Magic Archer
Fireball The Log Magic Archer Mega Knight
Fireball Firecracker The Log Magic Archer
Bats Firecracker Fireball Magic Archer
Bats Firecracker Fireball
Fireball
Fireball The Log Magic Archer Mega Knight
Firecracker Fireball Magic Archer
Mega Knight
Firecracker Fireball The Log Magic Archer
Bats Fireball Magic Archer
Fireball Firecracker Magic Archer
The Log Fireball
Fireball Firecracker Magic Archer Mega Knight
The Log Firecracker Fireball Magic Archer
Fireball
Firecracker Mega Knight
Bats Firecracker Fireball The Log Magic Archer
Firecracker Bats Fireball Magic Archer
Firecracker Fireball The Log Magic Archer Mega Knight
Fireball Firecracker Mega Knight

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