My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Elixir Golem Valkyrie Baby Dragon Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem Valkyrie Baby Dragon Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Elixir Golem Bandit
Giant Snowball
Bats Baby Dragon
Zap
Bats Firecracker Bandit
Barbarian Barrel
Firecracker Elixir Golem Valkyrie Bandit
The Log
Firecracker Elixir Golem Bandit
Earthquake
Firecracker Elixir Golem
Arrows
Bats Firecracker
Royal Delivery
Bats Firecracker Elixir Golem Valkyrie Baby Dragon Bandit
Fireball
Firecracker Elixir Golem Baby Dragon Bandit
Poison
Bats Firecracker Elixir Golem
Lightning
Valkyrie Baby Dragon Bandit
Rocket
Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Firecracker Fireball Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Fireball Valkyrie Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Elixir Golem Valkyrie Rage Baby Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Rage Firecracker Elixir Golem Bandit Fireball Valkyrie Baby Dragon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Rage Firecracker Elixir Golem

Attack Synergies 3 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Firecracker Elixir Golem Rage Baby Dragon Bandit
Firecracker
Elixir Golem Bats Valkyrie Baby Dragon Bandit
Elixir Golem
Firecracker Rage Bats Fireball Baby Dragon Bandit
Fireball
Elixir Golem Baby Dragon
Valkyrie
Bats Firecracker Baby Dragon Bandit
Rage
Elixir Golem Bats
Baby Dragon
Bats Firecracker Elixir Golem Fireball Valkyrie Bandit
Bandit
Bats Firecracker Elixir Golem Valkyrie Baby Dragon

Defense Synergies 1 11

Bats
Firecracker Valkyrie Baby Dragon Bandit
Firecracker
Valkyrie Bats Baby Dragon Bandit
Elixir Golem
Fireball
Valkyrie Bandit
Valkyrie
Firecracker Bats Fireball Baby Dragon Bandit
Rage
Baby Dragon
Bats Firecracker Valkyrie Bandit
Bandit
Bats Firecracker Fireball Valkyrie Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Fireball Valkyrie Baby Dragon
Bats Firecracker Valkyrie Bandit
Bats Valkyrie Bandit
Bats Firecracker Valkyrie Bandit
Firecracker Fireball Valkyrie
Fireball Bats Firecracker Valkyrie Baby Dragon Bandit
Bats Firecracker Fireball Baby Dragon
Fireball Valkyrie Baby Dragon Bandit
Firecracker Valkyrie Bandit
Bats Valkyrie Firecracker Fireball Baby Dragon Bandit
Bats Firecracker Fireball Baby Dragon
Bats Fireball Valkyrie Bandit
Fireball Valkyrie Bats Firecracker Baby Dragon
Bandit
Fireball Bandit
Bats Firecracker Fireball Valkyrie
Fireball Valkyrie Bats Firecracker Baby Dragon Bandit
Valkyrie Baby Dragon Bats Firecracker Fireball Bandit
Valkyrie Bats Firecracker Fireball Baby Dragon Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Fireball Bandit
Fireball Bandit Firecracker Valkyrie Baby Dragon
Bandit Bats Valkyrie
Valkyrie Bats Fireball Bandit
Valkyrie Bandit
Firecracker Fireball Bats Baby Dragon
Bats Fireball Valkyrie Bandit
Valkyrie
Bats Firecracker Fireball Valkyrie Baby Dragon Bandit
Bats Valkyrie
Fireball Valkyrie
Fireball Valkyrie Bandit
Firecracker Fireball Valkyrie Baby Dragon
Bats Firecracker Fireball Valkyrie Baby Dragon
Bats Valkyrie Firecracker Fireball Baby Dragon
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Firecracker Valkyrie Baby Dragon Bandit
Firecracker Fireball Baby Dragon Bandit
Fireball Baby Dragon Bandit
Firecracker Fireball Valkyrie
Fireball Firecracker Valkyrie Baby Dragon
Firecracker Fireball Bats Baby Dragon
Firecracker Baby Dragon
Fireball Firecracker Baby Dragon
Fireball Firecracker Bandit
Bats Fireball
Firecracker Fireball Valkyrie Bandit
Fireball Firecracker Baby Dragon
Firecracker Fireball Baby Dragon Bandit
Firecracker Fireball Baby Dragon Bandit
Firecracker Fireball Baby Dragon
Firecracker Fireball Baby Dragon Bandit
Firecracker Fireball Baby Dragon Bandit
Fireball
Bats
Firecracker Fireball Baby Dragon Bandit
Firecracker Fireball Valkyrie Baby Dragon
Fireball Baby Dragon
Fireball
Fireball Baby Dragon
Firecracker Fireball Valkyrie Baby Dragon
Firecracker Fireball Baby Dragon Bandit
Fireball Baby Dragon Bandit
Fireball Firecracker Baby Dragon Bandit
Bats Firecracker Fireball Baby Dragon
Bats Firecracker Fireball
Fireball
Fireball Bandit
Firecracker Fireball
Firecracker Fireball
Bats Fireball Bandit
Fireball Firecracker Baby Dragon
Fireball
Fireball Firecracker Valkyrie Baby Dragon
Firecracker Fireball Baby Dragon
Fireball
Firecracker
Bats Firecracker Fireball Baby Dragon
Firecracker Bats Fireball
Firecracker Fireball Baby Dragon Bandit
Fireball Firecracker

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