My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Good
Synergy
Great!
Versatility
Good
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Elixir Golem Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem Wall Breakers Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Rage The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Wall Breakers Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem Wall Breakers Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Elixir Golem Wall Breakers Ram Rider
Giant Snowball
Bats Wall Breakers Ram Rider
Zap
Bats Firecracker Wall Breakers Ram Rider
Barbarian Barrel
Firecracker Elixir Golem Wall Breakers
The Log
Firecracker Elixir Golem Wall Breakers Ram Rider
Earthquake
Firecracker Elixir Golem
Arrows
Bats Firecracker Wall Breakers
Royal Delivery
Bats Firecracker Elixir Golem Wall Breakers Ram Rider
Fireball
Firecracker Elixir Golem Wall Breakers Ram Rider
Poison
Bats Firecracker Elixir Golem
Lightning
Ram Rider
Rocket
Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Firecracker Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Fireball The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Elixir Golem Rage

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Wall Breakers Rage The Log Firecracker Elixir Golem Fireball Ram Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Bats Wall Breakers Rage The Log

Attack Synergies 2 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Firecracker Elixir Golem Wall Breakers Rage Ram Rider
Firecracker
Elixir Golem Bats Wall Breakers Ram Rider
Elixir Golem
Firecracker Rage Bats Fireball The Log
Fireball
Elixir Golem Wall Breakers The Log Ram Rider
Wall Breakers
Bats Firecracker Fireball The Log
Rage
Elixir Golem Bats
The Log
Elixir Golem Fireball Wall Breakers Ram Rider
Ram Rider
Bats Firecracker Fireball The Log

Defense Synergies 2 4

Bats
Firecracker The Log
Firecracker
The Log Bats
Elixir Golem
Fireball
The Log Ram Rider
Wall Breakers
Rage
The Log
Firecracker Fireball Bats Ram Rider
Ram Rider
Fireball The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Fireball The Log Ram Rider
Bats Firecracker The Log Ram Rider
Ram Rider Bats
Bats Firecracker Ram Rider
Firecracker Fireball The Log
Fireball The Log Bats Firecracker
Bats Ram Rider Firecracker Fireball
Fireball The Log Ram Rider
Firecracker
Bats Firecracker Fireball The Log Ram Rider
Bats Firecracker Fireball Ram Rider
Bats Fireball The Log Ram Rider
Fireball Bats Firecracker The Log
Ram Rider
Fireball The Log Ram Rider
Bats Firecracker Fireball
Fireball Bats Firecracker The Log Ram Rider
The Log Bats Firecracker Fireball Ram Rider
Ram Rider
Bats Firecracker Fireball The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Fireball
Fireball Firecracker The Log
Bats The Log Ram Rider
Bats Fireball The Log Ram Rider
Ram Rider
Firecracker Fireball Bats Ram Rider
Bats Fireball Ram Rider
Bats Firecracker Fireball The Log
Bats
Fireball The Log
Fireball Ram Rider
Firecracker Fireball
Bats Firecracker Fireball The Log
Bats Firecracker Fireball The Log
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Firecracker The Log
Firecracker Fireball The Log Ram Rider
Fireball The Log
Firecracker Fireball The Log
Fireball Firecracker The Log
Firecracker Fireball Bats Ram Rider
Firecracker The Log
Fireball The Log Firecracker Ram Rider
Fireball The Log Firecracker Ram Rider
Bats Fireball
Firecracker Fireball The Log Ram Rider
Fireball Firecracker
Firecracker Fireball The Log
Firecracker Fireball
Firecracker Fireball The Log
Firecracker Fireball The Log
Firecracker Fireball The Log
Fireball
Bats
Firecracker Fireball The Log
Firecracker Fireball The Log
Fireball The Log
Fireball
The Log
Fireball The Log
Firecracker The Log Fireball
Firecracker Fireball The Log Ram Rider
Fireball The Log Ram Rider
Fireball Firecracker The Log
Bats Firecracker Fireball
Bats Firecracker Fireball
Fireball
Fireball The Log
Firecracker Fireball
Firecracker Fireball The Log
Bats Fireball
Fireball Firecracker Ram Rider
The Log Fireball
Fireball Firecracker
The Log Firecracker Fireball
Fireball
Firecracker
Bats Firecracker Fireball The Log
Firecracker Bats Fireball
Firecracker Fireball The Log
Fireball Firecracker

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