My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Inferno Tower Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Elixir Golem Witch Electro Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Mini P.E.K.K.A Electro Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem Mini P.E.K.K.A Electro Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Elixir Golem Skeleton Army
Giant Snowball
Bats Skeleton Army Witch
Zap
Bats Firecracker Inferno Tower Skeleton Army Witch
Barbarian Barrel
Firecracker Elixir Golem Inferno Tower Skeleton Army Witch
The Log
Firecracker Elixir Golem Mini P.E.K.K.A Skeleton Army Witch
Earthquake
Firecracker Elixir Golem Inferno Tower Skeleton Army Witch
Arrows
Bats Firecracker Skeleton Army Witch
Royal Delivery
Bats Firecracker Elixir Golem Mini P.E.K.K.A Skeleton Army Witch
Fireball
Firecracker Elixir Golem Inferno Tower Skeleton Army Witch
Poison
Bats Firecracker Elixir Golem Inferno Tower Skeleton Army Witch
Lightning
Mini P.E.K.K.A Inferno Tower Witch
Rocket
Inferno Tower Witch

Against air swarms

Spells and units that can counter air swarms.

Firecracker Witch Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Electro Giant

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Elixir Golem Mini P.E.K.K.A Inferno Tower Skeleton Army Electro Giant

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Firecracker Elixir Golem Skeleton Army Mini P.E.K.K.A Inferno Tower Witch Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Firecracker Elixir Golem Skeleton Army

Attack Synergies 1 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Firecracker Elixir Golem Mini P.E.K.K.A
Firecracker
Elixir Golem Bats Mini P.E.K.K.A
Elixir Golem
Firecracker Bats Mini P.E.K.K.A Witch
Mini P.E.K.K.A
Bats Firecracker Elixir Golem Electro Giant
Inferno Tower
Skeleton Army
Witch
Elixir Golem
Electro Giant
Mini P.E.K.K.A

Defense Synergies 1 9

Bats
Firecracker Mini P.E.K.K.A Inferno Tower
Firecracker
Bats Mini P.E.K.K.A Inferno Tower Skeleton Army
Elixir Golem
Mini P.E.K.K.A
Bats Firecracker Skeleton Army Witch Electro Giant
Inferno Tower
Skeleton Army Bats Firecracker
Skeleton Army
Inferno Tower Firecracker Mini P.E.K.K.A
Witch
Mini P.E.K.K.A
Electro Giant
Mini P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Inferno Tower
Mini P.E.K.K.A Inferno Tower Skeleton Army Bats Firecracker Witch
Mini P.E.K.K.A Inferno Tower Skeleton Army Witch Bats
Mini P.E.K.K.A Inferno Tower Skeleton Army Witch Bats Firecracker
Firecracker Mini P.E.K.K.A Skeleton Army
Skeleton Army Bats Firecracker
Bats Inferno Tower Firecracker Witch
Inferno Tower Electro Giant
Mini P.E.K.K.A Inferno Tower Witch Skeleton Army
Skeleton Army Firecracker Mini P.E.K.K.A Inferno Tower
Bats Skeleton Army Witch Firecracker Electro Giant
Inferno Tower Bats Firecracker Witch
Mini P.E.K.K.A Inferno Tower Skeleton Army Bats Witch
Skeleton Army Bats Firecracker Mini P.E.K.K.A Witch
Mini P.E.K.K.A Inferno Tower Skeleton Army
Inferno Tower Skeleton Army Mini P.E.K.K.A Electro Giant
Bats Firecracker Mini P.E.K.K.A Inferno Tower Skeleton Army Witch
Bats Firecracker Skeleton Army Witch
Witch Bats Firecracker
Mini P.E.K.K.A Inferno Tower
Skeleton Army Bats Firecracker Mini P.E.K.K.A Witch Electro Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Skeleton Army Inferno Tower Witch Electro Giant
Firecracker Mini P.E.K.K.A
Skeleton Army Bats Mini P.E.K.K.A Inferno Tower Witch
Mini P.E.K.K.A Skeleton Army Bats Inferno Tower
Inferno Tower Mini P.E.K.K.A Skeleton Army Witch
Firecracker Electro Giant Bats Witch
Mini P.E.K.K.A Skeleton Army Bats Inferno Tower Witch
Mini P.E.K.K.A Inferno Tower Skeleton Army
Bats Firecracker Mini P.E.K.K.A Inferno Tower Skeleton Army Witch
Inferno Tower Witch Skeleton Army
Bats Mini P.E.K.K.A Inferno Tower Witch
Skeleton Army Electro Giant
Mini P.E.K.K.A Skeleton Army Inferno Tower Witch
Firecracker Skeleton Army Witch Electro Giant
Inferno Tower Skeleton Army Witch Electro Giant Bats Firecracker Mini P.E.K.K.A
Bats Firecracker Mini P.E.K.K.A Inferno Tower Witch Electro Giant
Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker
Firecracker
Firecracker
Firecracker
Firecracker Electro Giant Bats Witch
Firecracker Witch
Firecracker
Firecracker
Bats Mini P.E.K.K.A
Firecracker
Firecracker
Firecracker
Firecracker
Firecracker
Firecracker Witch
Firecracker
Bats Mini P.E.K.K.A
Firecracker Mini P.E.K.K.A
Firecracker Witch Electro Giant
Firecracker Electro Giant Witch
Witch
Firecracker Witch
Witch
Firecracker
Bats Firecracker Witch Electro Giant
Bats Firecracker Witch Electro Giant
Mini P.E.K.K.A
Firecracker
Firecracker
Bats Skeleton Army Witch
Firecracker Witch
Firecracker Mini P.E.K.K.A
Firecracker
Electro Giant
Firecracker
Electro Giant Bats Firecracker Witch
Firecracker Bats Witch
Firecracker Witch Electro Giant

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