My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

2 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Musketeer Witch Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Elixir Golem Musketeer Witch Executioner Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Mini P.E.K.K.A Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem Mini P.E.K.K.A Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Elixir Golem
Giant Snowball
Bats Musketeer Witch
Zap
Bats Firecracker Witch
Barbarian Barrel
Firecracker Elixir Golem Musketeer Witch Executioner
The Log
Firecracker Elixir Golem Mini P.E.K.K.A Musketeer Witch
Earthquake
Firecracker Elixir Golem Witch
Arrows
Bats Firecracker Witch
Royal Delivery
Bats Firecracker Elixir Golem Mini P.E.K.K.A Musketeer Witch Executioner
Fireball
Firecracker Elixir Golem Musketeer Witch Executioner
Poison
Bats Firecracker Elixir Golem Musketeer Witch Executioner
Lightning
Mini P.E.K.K.A Musketeer Witch Executioner
Rocket
Musketeer Witch Executioner

Against air swarms

Spells and units that can counter air swarms.

Firecracker Witch Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Executioner Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Elixir Golem Mini P.E.K.K.A Executioner Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Firecracker Elixir Golem Mini P.E.K.K.A Musketeer Witch Executioner Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats Firecracker Elixir Golem Mini P.E.K.K.A

Attack Synergies 2 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Mega Knight Firecracker Elixir Golem Mini P.E.K.K.A
Firecracker
Elixir Golem Bats Mini P.E.K.K.A Mega Knight
Elixir Golem
Firecracker Bats Mini P.E.K.K.A Musketeer Witch Executioner
Mini P.E.K.K.A
Bats Firecracker Elixir Golem Musketeer Mega Knight
Musketeer
Elixir Golem Mini P.E.K.K.A Mega Knight
Witch
Elixir Golem Mega Knight
Executioner
Elixir Golem Mega Knight
Mega Knight
Bats Firecracker Mini P.E.K.K.A Musketeer Witch Executioner

Defense Synergies 0 13

Bats
Firecracker Mini P.E.K.K.A Musketeer Mega Knight
Firecracker
Bats Mini P.E.K.K.A Musketeer Mega Knight
Elixir Golem
Mini P.E.K.K.A
Bats Firecracker Musketeer Witch Executioner
Musketeer
Bats Firecracker Mini P.E.K.K.A Mega Knight
Witch
Mini P.E.K.K.A Mega Knight
Executioner
Mini P.E.K.K.A Mega Knight
Mega Knight
Bats Firecracker Musketeer Witch Executioner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Musketeer Executioner
Mini P.E.K.K.A Bats Firecracker Musketeer Witch Executioner Mega Knight
Mini P.E.K.K.A Witch Mega Knight Bats Musketeer Executioner
Mini P.E.K.K.A Witch Bats Firecracker Musketeer Mega Knight
Firecracker Mini P.E.K.K.A Mega Knight
Bats Firecracker Musketeer Executioner Mega Knight
Bats Musketeer Firecracker Witch Executioner
Musketeer Mega Knight
Mini P.E.K.K.A Witch Musketeer
Firecracker Mini P.E.K.K.A Musketeer Mega Knight
Bats Witch Executioner Firecracker Musketeer Mega Knight
Musketeer Executioner Bats Firecracker Witch
Mini P.E.K.K.A Mega Knight Bats Musketeer Witch
Executioner Mega Knight Bats Firecracker Mini P.E.K.K.A Witch
Mini P.E.K.K.A Mega Knight
Mini P.E.K.K.A Mega Knight
Mega Knight Bats Firecracker Mini P.E.K.K.A Musketeer Witch Executioner
Mega Knight Bats Firecracker Musketeer Witch Executioner
Witch Executioner Bats Firecracker Musketeer Mega Knight
Mini P.E.K.K.A Musketeer
Mega Knight Bats Firecracker Mini P.E.K.K.A Musketeer Witch Executioner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Mega Knight Witch
Firecracker Mini P.E.K.K.A Musketeer Executioner Mega Knight
Mega Knight Bats Mini P.E.K.K.A Musketeer Witch
Mini P.E.K.K.A Mega Knight Bats Musketeer
Mini P.E.K.K.A Musketeer Witch Executioner Mega Knight
Firecracker Executioner Bats Musketeer Witch
Mini P.E.K.K.A Bats Musketeer Witch
Mini P.E.K.K.A Mega Knight
Mega Knight Bats Firecracker Mini P.E.K.K.A Witch
Witch Musketeer
Mega Knight Bats Mini P.E.K.K.A Musketeer Witch
Mega Knight
Mini P.E.K.K.A Mega Knight Witch Executioner
Firecracker Musketeer Witch Executioner Mega Knight
Witch Bats Firecracker Mini P.E.K.K.A Musketeer Executioner
Bats Executioner Mega Knight Firecracker Mini P.E.K.K.A Musketeer Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Musketeer
Firecracker Musketeer Executioner
Firecracker Musketeer
Executioner Firecracker Mega Knight
Firecracker Executioner Bats Musketeer Witch
Firecracker Musketeer Witch Executioner
Firecracker Executioner
Firecracker
Bats Mini P.E.K.K.A Musketeer
Firecracker Musketeer
Firecracker Musketeer Executioner
Firecracker Musketeer Executioner
Firecracker Musketeer
Firecracker Musketeer
Firecracker Musketeer Witch Executioner
Firecracker Musketeer Executioner Mega Knight
Bats Mini P.E.K.K.A
Firecracker Mini P.E.K.K.A Musketeer Executioner Mega Knight
Firecracker Witch Mega Knight
Musketeer Mega Knight
Musketeer
Musketeer
Firecracker Witch Executioner Mega Knight
Witch
Firecracker Musketeer Witch Executioner
Musketeer Witch Mega Knight
Firecracker Musketeer
Bats Firecracker Musketeer Witch Executioner
Bats Firecracker Musketeer Witch
Mini P.E.K.K.A
Musketeer Mega Knight
Firecracker
Mega Knight
Firecracker
Bats Musketeer Witch
Firecracker Musketeer Witch Executioner
Firecracker Mini P.E.K.K.A Musketeer Executioner Mega Knight
Firecracker Musketeer Executioner
Firecracker Musketeer Executioner Mega Knight
Bats Firecracker Musketeer Witch
Firecracker Bats Musketeer Witch Executioner
Firecracker Musketeer Witch Executioner Mega Knight

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