My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Bad

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

X-Bow

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Elixir Golem Witch X-Bow Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem X-Bow

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem X-Bow Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem X-Bow Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Elixir Golem
Giant Snowball
Bats Witch
Zap
Bats Firecracker Witch X-Bow
Barbarian Barrel
Firecracker Elixir Golem Witch X-Bow
The Log
Firecracker Elixir Golem Witch X-Bow
Earthquake
Firecracker Elixir Golem Witch X-Bow
Arrows
Bats Firecracker Witch
Royal Delivery
Bats Firecracker Elixir Golem Witch
Fireball
Firecracker Elixir Golem Witch X-Bow
Poison
Bats Firecracker Elixir Golem Witch X-Bow
Lightning
Witch X-Bow
Rocket
Witch X-Bow

Against air swarms

Spells and units that can counter air swarms.

Firecracker Poison Witch

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Poison Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Elixir Golem Poison Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Bats Firecracker Elixir Golem Poison Witch X-Bow Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Mirror Bats Firecracker Elixir Golem

Attack Synergies 3 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Mega Knight Firecracker Elixir Golem X-Bow
Firecracker
Elixir Golem Bats Mirror X-Bow Mega Knight
Elixir Golem
Firecracker Poison Bats Mirror Witch
Mirror
Firecracker Elixir Golem Poison X-Bow
Poison
Elixir Golem Mirror Mega Knight
Witch
Elixir Golem Mega Knight
X-Bow
Bats Firecracker Mirror
Mega Knight
Bats Firecracker Poison Witch

Defense Synergies 0 10

Bats
Firecracker X-Bow Mega Knight
Firecracker
Bats Mirror X-Bow Mega Knight
Elixir Golem
Mirror
Firecracker Poison Mega Knight
Poison
Mirror Mega Knight
Witch
Mega Knight
X-Bow
Bats Firecracker
Mega Knight
Bats Firecracker Mirror Poison Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker X-Bow
Bats Firecracker Witch X-Bow Mega Knight
Witch Mega Knight Bats
Witch Bats Firecracker Mega Knight
Firecracker Poison X-Bow Mega Knight
Bats Firecracker X-Bow Mega Knight
Bats Firecracker Poison Witch X-Bow
Poison X-Bow Mega Knight
Witch X-Bow
Firecracker Mega Knight
Bats Poison Witch Firecracker X-Bow Mega Knight
Bats Firecracker Poison Witch
Mega Knight Bats Witch X-Bow
Mega Knight Bats Firecracker Poison Witch X-Bow
X-Bow Mega Knight
X-Bow Mega Knight
Mega Knight Bats Firecracker Poison Witch X-Bow
Mega Knight Bats Firecracker Witch X-Bow
Poison Witch Bats Firecracker Mega Knight
Mega Knight Bats Firecracker Poison Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Witch X-Bow
Poison Firecracker X-Bow Mega Knight
Mega Knight Bats Witch
Mega Knight Bats X-Bow
Witch Mega Knight
Firecracker Poison Bats Witch
Bats Witch
Mega Knight
Mega Knight Bats Firecracker Poison Witch X-Bow
Witch
Mega Knight Bats Witch
Mega Knight Poison
Mega Knight Witch
Firecracker Witch Mega Knight
Witch Bats Firecracker Poison X-Bow
Bats Poison Mega Knight Firecracker Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Firecracker X-Bow
Firecracker Poison X-Bow
Poison X-Bow
Firecracker Poison
Poison Firecracker Mega Knight
Firecracker Poison Bats Witch
Firecracker Poison Witch
Poison X-Bow Firecracker
Poison Firecracker X-Bow
Bats Poison X-Bow
Firecracker Poison X-Bow
Poison Firecracker
Poison Firecracker
Firecracker Poison X-Bow
Firecracker Poison X-Bow
X-Bow Firecracker Poison Witch
Firecracker Poison X-Bow Mega Knight
Poison
Bats
Firecracker Poison X-Bow Mega Knight
Firecracker Poison Witch X-Bow Mega Knight
Poison X-Bow Mega Knight
Poison
X-Bow
Poison X-Bow
Firecracker Poison Witch Mega Knight
Witch
Firecracker Poison X-Bow Witch
Poison Witch X-Bow Mega Knight
Poison Firecracker X-Bow
Poison Bats Firecracker Witch X-Bow
Bats Firecracker Poison Witch
Poison X-Bow Mega Knight
Firecracker Poison
Mega Knight
Firecracker Poison
Bats Witch X-Bow
Poison Firecracker Witch
Poison Firecracker Mega Knight
Firecracker Poison
Poison
Firecracker Mega Knight
Bats Firecracker Poison Witch
Firecracker Bats Poison Witch
Poison Firecracker Witch X-Bow Mega Knight
Firecracker Mega Knight
Poison

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